fabin Posted March 20 Share Posted March 20 (edited) This is gonna be more rambly as I'm just dumping my thoughts into a post, because I'm super super excited about this skilltree. First off, the rework of how circuits work is pretty good. Separating stat and effect ciurcits opens up a lot of combinations now (even though I still think wx's base stats should be 100 accross the board again, especially now to compensate). Onto the skilltree: Watt's Up, Hot Swap and Right To Modify's effects are great on their own, but i feel them costing a whole three skill points is a bit much for what they do separetely. My suggestion is either merge one of them (making space for a new skill to choose), or just buff them. I'd rather have the former than the latter. Fine Motor Control is good, no comment. Maybe increase circuit usage. The Circuitry branch is fine, I just wish the buffed circuit had a different visual to indicate it's an upgraded one. Something simple as just hue-shifting would work. Sytem Backup I and and Inhabited Machines I are alright. It's yet another simple effigy reskin, but they work as just simple filler skills for a branch that can get pretty interesting. Backup Generator is pretty cool of a skill. I can think of a few application for having a backup body with some circuits plugged in, like with thermal circuits or some other ones. Though I wish some of the beta and alpha buffs worked for them too. Inhabited Machines II and III I feel won't get a lot of use from me. They're cool safety nets, but there's simply better or cheaper ways to revive currently. Although being able to revive at your own body with all your items intact is cool, less so when it probably gets trampled over by a boss. System Backup II is good, III is just a filler skill I feel. My suggestion is either merge them both and make System Backup III a new skill, or give an extra effect to it. Remote Backup is very, very interesting of a skill. I feel it has a lot of potential, and I feel it's good as is. No buffs or nerfs needed. Transport I and II are good skills, and in my opinion don't trample over Walter's perks too much. For one, both of the versions of the drones have less storage, and they don't come back, like Woby "Woby Here, Woby There" skill does. I wish you could use them to store circuits though. Now that you are somewhat more encouraged to swap circuits, that'd be useful. RC Enthusiast I and II just need better movement controls. For a drone you can use to scout out and kill things very, very slowly, it's alright. Field Survey I and II are very, very good. Having something that can passively explore for you is super super good and useful. That's pretty much it. For the very first iteration of the tree, I feel it's alright. Although some of the skills do feel underwhelming. I wish we got some jimmy skills, and something for just lessening or straight up removing the circuit removing penalty (which we got, it's just not a very good skill). We got more circuit diversity though now, and i'm really excited for what the gamma circuits are gonna be like, not to mention the affinity skills (PLEASE let them be interesting and fun to use, and not overly powerful, I beg you). Yea Edited March 20 by fabin durg 3 3 Link to comment https://forums.kleientertainment.com/forums/topic/170115-chronic-wx-mains-opinions-on-the-skilltree/ Share on other sites More sharing options...
Soul7k Posted March 20 Share Posted March 20 (edited) could definitely use more info on what circuits get upgraded with talents. I suggested a craft able manual. body swapping could be interesting since you can leave loadouts hanging around like having one set up at base for farming then swapping back. Using them as revives has its downsides since you won't have charge, but its alright. On the note of transport I actually think they should be able to be sent back or recalled. Woby is already provides the same function void storage/ Magic box so having another is probably fine since it actually has a material/investment cost and Woby doesn't Edited March 20 by Soul7k 1 Link to comment https://forums.kleientertainment.com/forums/topic/170115-chronic-wx-mains-opinions-on-the-skilltree/#findComment-1854621 Share on other sites More sharing options...
-Nick- Posted March 20 Share Posted March 20 (edited) 4 hours ago, fabin said: Sytem Backup I and and Inhabited Machines I are alright. It's yet another simple effigy reskin, but they work as just simple filler skills for a branch that can get pretty interesting. Also you can use them as personal loadouts! They are like Mannequins +! Letting you swap bodies that fits the situation. Edited March 20 by -Nick- 1 Link to comment https://forums.kleientertainment.com/forums/topic/170115-chronic-wx-mains-opinions-on-the-skilltree/#findComment-1854679 Share on other sites More sharing options...
Curly Bill Posted March 20 Share Posted March 20 4 hours ago, fabin said: though I still think wx's base stats should be 100 accross the board again, especially now to compensate Man i really REALLY hope they do this; they can even buff/combine some of the lower left skills to compensate. Even with 100 across the board, he would still be very strong. The 100 baseline is just to further express the different playstyle of WX, rather than it really being a downside. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170115-chronic-wx-mains-opinions-on-the-skilltree/#findComment-1854682 Share on other sites More sharing options...
Jakepeng99 Posted March 20 Share Posted March 20 (edited) 6 hours ago, fabin said: System Backup II is good, III is just a filler skill I feel. My suggestion is either merge them both and make System Backup III a new skill, or give an extra effect to it. They already give good value, not everything needs to be merged into one skill. Filler skills are still important 6 hours ago, fabin said: now (even though I still think wx's base stats should be 100 accross the board again, especially now to compensate). 100%. He had this in solo DS on purpouse for balance. But this was reverted in DST to help stop him being a gear hog since gears were super limited and a decent WX player won’t eat much if any. It’s uncommon to use gears as WX unless you do ruins. Now, he can gain the benifits of his gears without hoggin gears or competing with stuff like speed boost so this is nessisary. 1 hour ago, Curly Bill said: Man i really REALLY hope they do this; they can even buff/combine some of the lower left skills to compensate. Even with 100 across the board, he would still be very strong. The 100 baseline is just to further express the different playstyle of WX, rather than it really being a downside. If they give him the low base stats, and nerf some of the op stuff (right now, he can survive bearger forever with no armour), he should be ok balance wise. Edited March 20 by Jakepeng99 2 Link to comment https://forums.kleientertainment.com/forums/topic/170115-chronic-wx-mains-opinions-on-the-skilltree/#findComment-1854720 Share on other sites More sharing options...
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