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On 20.03.2026 at 06:36, Ugur01 said:

Добавлен новый основной пост о ремеслах

Я также раскрыл все числовые значения настройки и множители для всего дерева навыков в коде. Для тех, кому интересно, я привожу здесь все необработанные данные.

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Do the damage reduction bonuses stack if I place 3 super hardy circuits?

Or the bonus does not stack and it is better to use 1 circuit of each type, for example 1 super hardy (20% damage reduction) + 1 supergastrogain (reduces hunger rate by 50%) + beanbooster?

51 minutes ago, OneDr1ve said:

Do the damage reduction bonuses stack if I place 3 super hardy circuits?

Or the bonus does not stack and it is better to use 1 circuit of each type, for example 1 super hardy (20% damage reduction) + 1 supergastrogain (reduces hunger rate by 50%) + beanbooster?

Yes, they stack additively. However, they were recently nerfed to %10 damage reduction per circuit in the latest update.3x Super-Hardy circuit = %30 damage reduction total

  • Health 1
30 minutes ago, Ugur01 said:

Yes, they stack additively. However, they were recently nerfed to %10 damage reduction per circuit in the latest update.3x Super-Hardy circuit = %30 damage reduction total

Do other circuits effects stack? for example supergastrogain ( 50%+50%+50%= 150% ?? or how much)

I also saw a review about the effects of the beta branch, namely the Super-Acceleration Circuit makes it possible to carry marble heads, armor, and other things without penalties. How true is this?

Posted (edited)
On 3/20/2026 at 7:36 AM, Ugur01 said:

New crafts added main post

I’ve also uncovered all the numerical tuning values and multipliers for the entire skill tree within the code. I’m dropping the full raw data here for anyone interested.

  Reveal hidden contents
WX78 = {
                -- wx78_circuitry_halfmoduleuses
                HALF_MODULE_CONSUMPTION = .5,
                -- wx78_circuitry_fastercharge
                FASTER_CHARGE_MULTIPLIER = 2.5,
                -- wx78_circuitry_lesschargeloss
                SAVE_CHARGE_ON_UNPLUG = 1,
                -- wx78_circuitry_alphabuffs_1
                MAXHEALTH_ARMOR = 0.025,
                MAXHEALTH2_ARMOR_MULT = 4,
                MAXHUNGER_SLOWPERCENT_ALPHABUFF = 0.70,
                MAXHUNGER1_SLOWPERCENT_ALPHABUFF = 0.95,
                MAXSANITY1_SANITY_MOD_ALPHABUFF = 0.8,
                MAXSANITY_SANITY_MOD_ALPHABUFF = 0.5,
                BEE_HEALTHPERTICK_MULT_ALPHABUFF = 2,
                BEE_TICKPERIOD_ALPHABUFF = seg_time * 0.5,
                RADAR_ZAPDRONERANGE = 5,
                RADAR_SCOUTDRONERANGE = 100,
                -- wx78_circuitry_alphabuffs_2
                MAXHEALTH_ARMOR_ALPHABUFF_2 = 0.05,
                MAXHUNGER_SLOWPERCENT_ALPHABUFF_2 = 0.50,
                MAXHUNGER1_SLOWPERCENT_ALPHABUFF_2 = 0.90,
                MAXSANITY1_DAPPERNESS_MULT = 0.20,
                MAXSANITY_DAPPERNESS_MULT = 0.50,
                BEE_SHIELDPERTICK = 0.5,
                BEE_SHIELDPERCENT = 0.2, -- how much shield dependant on max health.

                -- wx78_circuitry_betabuffs_1
                HEAT_FIRE_DAMAGE_SCALE = 0.5, -- 50% per module
                COLD_FREEZE_RESISTANCE = 2, -- 2x per module resistance to freezing (immune to freezing at 2 cold circuits)
                MUSIC_MAXFOLLOWERS = 10, -- 10 max followers per module

                -- wx78_circuitry_betabuffs_2
                TASER_MAXBUILDUP = 100,
                TASER_BUILDUP_GAIN_RATE = 5,
                TASER_BUILDUP_DRAIN_RATE_BASE = -6,
                TASER_BUILDUP_DRAIN_BUFFER_TIME = 4,
                TASER_BUILDUP_DAMAGE = 100,
                TASER_BUILDUP_RADIUS = 2,
                TASER_EFFECT_BASE_TIME = 14,
                TASER_EFFECT_VAR_TIME = 2,
                TASER_EFFECT_DURATION_BASE_TIME = 1.5,
                TASER_EFFECT_DURATION_VAR_TIME = 0.5,

                TASER_BUILDUP_GAIN_RATE_MULT_PER_MODULE = 1/3,
                TASER_BUILDUP_DRAIN_RATE_ADD_PER_MODULE = 1, -- lower base drain rate with each taser module
                TASER_BUILDUP_RADIUS_PER_MODULE = 1,
                -- wx78_circuitry_gammabuffs_1
                -- wx78_circuitry_gammabuffs_2
                -- wx78_extrabody_1
                BACKUPBODY_WORK_REQUIRED = 3,
                -- wx78_extrabody_2
                -- wx78_extrabody_3
                -- wx78_remotebodyswap
                REMOTEBODYSWAP_DETECTION_RADIUS = 20,
				MAPSCOUTSELECT_DETECTION_RADIUS = 10,
                -- wx78_scoutdrone_1
                SCOUTDRONE_MAX_COUNT = 2,
                SCOUTDRONE_SPEED = 3,
                SCOUTDRONE_RANGE = 200,
                -- wx78_scoutdrone_2
                SCOUTDRONE_RANGE_BONUS = 300,
                -- wx78_deliverydrone_1
                DELIVERYDRONE_SPEED = 30,
                -- wx78_deliverydrone_2
                -- wx78_zapdrone_1
                ZAPDRONE_SPEED = 7,
				ZAPDRONE_DAMAGE = 30,
				ZAPDRONE_INSULATED_DAMAGE_MULT = 0.5,
				ZAPDRONE_AGGRO_RANGE = 15,
				ZAPDRONE_USES = 100,
				ZAPDRONE_USE_PER_ATTACK_1 = 2,
				ZAPDRONE_RANGE_1 = 15,
                -- wx78_zapdrone_2
				ZAPDRONE_USE_PER_ATTACK_2 = 1,
				ZAPDRONE_RANGE_2 = 30,
            }
        }

 

[OUTDATED] New data incoming sooon

Updated Data:

-The damage reduction provided by health circuits has been moved to the Alpha Circuits Tinkering II and reduced to %10 per circuit. It is now possible to reach a maximum of %32.5 damage reduction
- The amount of shield regenerated per tick from the Bean Booster has been halved. This effectively doubles the time required for the shield to fully recover.
- The heat and cold protection effects of Thermal and Refrigerant circuits have been swapped. (This specific change was mentioned in the official patch notes).

Lastly, here are the updated values for those interested:
 

Spoiler
WX78 = {
                -- wx78_circuitry_halfmoduleuses
                HALF_MODULE_CONSUMPTION = .5,
                -- wx78_circuitry_fastercharge
                FASTER_CHARGE_MULTIPLIER = 2.5,
                -- wx78_circuitry_lesschargeloss
                SAVE_CHARGE_ON_UNPLUG = 1,
                -- wx78_circuitry_alphabuffs_1
                MAXHUNGER_SLOWPERCENT_ALPHABUFF = 0.70,
                MAXHUNGER1_SLOWPERCENT_ALPHABUFF = 0.95,
                MAXSANITY1_SANITY_MOD_ALPHABUFF = 0.8,
                MAXSANITY_SANITY_MOD_ALPHABUFF = 0.5,
                BEE_HEALTHPERTICK_MULT_ALPHABUFF = 2,
                BEE_TICKPERIOD_ALPHABUFF = seg_time * 0.5,
                -- wx78_circuitry_alphabuffs_2
                MAXHEALTH_ARMOR_ALPHABUFF_2 = 0.025,
                MAXHEALTH2_ARMOR_MULT = 4,
                MAXHUNGER_SLOWPERCENT_ALPHABUFF_2 = 0.50,
                MAXHUNGER1_SLOWPERCENT_ALPHABUFF_2 = 0.90,
                MAXSANITY1_DAPPERNESS_MULT = 0.20,
                MAXSANITY_DAPPERNESS_MULT = 0.50,
                BEE_SHIELDPERTICK = 0.25,
                BEE_SHIELDPERCENT = 0.2, -- how much shield dependant on max health.

                -- wx78_circuitry_betabuffs_1
                COLD_FIRE_DAMAGE_SCALE = 0.5, -- 50% per module
                HEAT_FREEZE_RESISTANCE = 2, -- 2x per module resistance to freezing (immune to freezing at 2 fire circuits)
                MUSIC_MAXFOLLOWERS = 10, -- 10 max followers per module
                RADAR_ZAPDRONERANGE = 5,
                RADAR_SCOUTDRONERANGE = 100,

                -- wx78_circuitry_betabuffs_2
                TASER_MAXBUILDUP = 100,
                TASER_BUILDUP_GAIN_RATE = 5,
                TASER_BUILDUP_DRAIN_RATE_BASE = -6,
                TASER_BUILDUP_DRAIN_BUFFER_TIME = 4,
                TASER_BUILDUP_DAMAGE = 100,
                TASER_BUILDUP_RADIUS = 2,
                TASER_EFFECT_BASE_TIME = 14,
                TASER_EFFECT_VAR_TIME = 2,
                TASER_EFFECT_DURATION_BASE_TIME = 1.5,
                TASER_EFFECT_DURATION_VAR_TIME = 0.5,

                TASER_BUILDUP_GAIN_RATE_MULT_PER_MODULE = 1/3,
                TASER_BUILDUP_DRAIN_RATE_ADD_PER_MODULE = 1, -- lower base drain rate with each taser module
                TASER_BUILDUP_RADIUS_PER_MODULE = 1,
                -- wx78_circuitry_gammabuffs_1
                -- wx78_circuitry_gammabuffs_2
                -- wx78_extrabody_1
                BACKUPBODY_WORK_REQUIRED = 3,
                -- wx78_extrabody_2
                -- wx78_extrabody_3
                -- wx78_remotebodyswap
                REMOTEBODYSWAP_DETECTION_RADIUS = 20,
				MAPSCOUTSELECT_DETECTION_RADIUS = 10,
                -- wx78_scoutdrone_1
                SCOUTDRONE_MAX_COUNT = 2,
                SCOUTDRONE_SPEED = 3,
                SCOUTDRONE_RANGE = 200,
                -- wx78_scoutdrone_2
                SCOUTDRONE_RANGE_BONUS = 300,
                -- wx78_deliverydrone_1
                DELIVERYDRONE_SPEED = 30,
                -- wx78_deliverydrone_2
                -- wx78_zapdrone_1
                ZAPDRONE_SPEED = 7,
				ZAPDRONE_DAMAGE = 30,
				ZAPDRONE_INSULATED_DAMAGE_MULT = 0.5,
				ZAPDRONE_AGGRO_RANGE = 15,
				ZAPDRONE_USES = 100,
				ZAPDRONE_USE_PER_ATTACK_1 = 2,
				ZAPDRONE_RANGE_1 = 15,
                -- wx78_zapdrone_2
				ZAPDRONE_USE_PER_ATTACK_2 = 1,
				ZAPDRONE_RANGE_2 = 30,
            }
        }

 

 

Basically damage reduction changes
image.png.16e297678bacddcb7cd5e65504825d89.png

Edited by Ugur01
Enhanced legibility chart
  • Like 1

Was I misinformed on the patch thread? someone said the superhardy circuit was nerfed to 5% for a max of 17.5. now that I think about it the math with the 4x multiplier doesn't math up

23 minutes ago, WadetheLunatiC said:

What do the ones that transfer knowledge mean?

you just move to another body that's all it means. so transferring knowledge cross the map is moving to the body across the map

Edited by Soul7k
  • Like 1
Posted (edited)

image.png.45360a92bedfef1df60c5137560a4e77.png
Technical Note: The multiplier for MAXHEALTH2_ARMOR_MULT was reduced from 4 to 2

MAXHEALTH_ARMOR_ALPHABUFF_2 = 0.025,
MAXHEALTH2_ARMOR_MULT = 2,

 

3 hours ago, Soul7k said:

Was I misinformed on the patch thread? someone said the superhardy circuit was nerfed to 5% for a max of 17.5. now that I think about it the math with the 4x multiplier doesn't math up


You weren't misinformed. The Friday patch used a multiplier of 4, but it was reduced to 2 with the Monday patch.

Edited by Ugur01
  • Like 1
6 minutes ago, Random Guy000 said:

1/6 with tinkering one, 1/3 with tinkering two, they stack
六分之一加上一个调整,三分之一加上两个调整,它们堆叠起来

They nerfed it too. Now Tinkering I provide nothing and II provides 1/4.

7 minutes ago, Random Guy000 said:

1/6 with tinkering one, 1/3 with tinkering two, they stack

So with tinkering two, and 2 speed circuits, 2/3 of the slow effect would be gone.

And if you have 3 speed circuits, all of the slow would be gone?

Did i get that right? Also thank you for answer.

2 minutes ago, hhhhddh said:

They nerfed it too. Now Tinkering I provide nothing and II provides 1/4.

So with 3 circuits 3/4 of the slow would be gone? 

25 minutes ago, hhhhddh said:

Yes, take piggyback as a example, it slow your speed by 10%. With 3 speed circuit it should slow you by 2.5%

Ok, thanks a lot for info. I was thinking about wx now being able to use piggyback freely. It's a shame they nerfed it. Also i can't say im a fan of: if you really want to get value you have to put a lot of the same circuits. Wouldn't it be better if they just give a flat value if you equip at least 1 of the certain circuit? 

On 3/25/2026 at 4:34 AM, Ugur01 said:

image.png.45360a92bedfef1df60c5137560a4e77.png
Technical Note: The multiplier for MAXHEALTH2_ARMOR_MULT was reduced from 4 to 2

MAXHEALTH_ARMOR_ALPHABUFF_2 = 0.025,
MAXHEALTH2_ARMOR_MULT = 2,

 


You weren't misinformed. The Friday patch used a multiplier of 4, but it was reduced to 2 with the Monday patch.

Can u give please all bonuses beta and gamma after skill points 

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