Edible Coal Posted January 22 Share Posted January 22 Just now, DegenerateFurry said: Except it is because that means you have no backpack. chester is always there for you Link to comment https://forums.kleientertainment.com/forums/topic/169573-how-and-why-to-nerf-the-tam-o-shanter/page/2/#findComment-1849662 Share on other sites More sharing options...
DegenerateFurry Posted January 22 Share Posted January 22 1 minute ago, Edible Coal said: chester is always there for you No he's not, someone else took him. Link to comment https://forums.kleientertainment.com/forums/topic/169573-how-and-why-to-nerf-the-tam-o-shanter/page/2/#findComment-1849663 Share on other sites More sharing options...
Edible Coal Posted January 22 Share Posted January 22 22 minutes ago, DegenerateFurry said: No he's not, someone else took him. rip, but i love wearing clothes if im simple player, i only do backpack when multiplayer 1 Link to comment https://forums.kleientertainment.com/forums/topic/169573-how-and-why-to-nerf-the-tam-o-shanter/page/2/#findComment-1849667 Share on other sites More sharing options...
AliceShiki Posted January 22 Share Posted January 22 13 hours ago, Maxil20 said: I personally consider insulation/sanity regen to be around the same value, at least for my experience. While its true the insulation bonus is quite an upgrade compared to the tam, winter also is only one of the four seasons. For over 75% of the time, insulation will be a pretty moot mechanic outside of situations like wetness or the early spring nights. By comparison, the sanity gain is pretty effective for the entire year, and the passive drain of dusk/night is pretty noticeable for most of spring and late autumn in addition to winter. Well, I personally consider sanity regen to be mostly worthless, since like... Other than the Terrorbeak equivalent appearing while you're on a boat, Sanity doesn't really matter much? And well, I guess fighting Terrorbeaks on top of fighting a boss is also troublesome, but that's mostly due to boss' insanity aura, not really because of passive sanity drain. So yeah, I value the convenience of not needing to keep heating up a thermal stone all the time way higher than passive sanity regeneration... But well, different people prioritize different things and all that, I guess. Link to comment https://forums.kleientertainment.com/forums/topic/169573-how-and-why-to-nerf-the-tam-o-shanter/page/2/#findComment-1849695 Share on other sites More sharing options...
Nikki Darks Posted January 30 Share Posted January 30 (edited) On 1/21/2026 at 2:29 AM, Uncrushed said: Story: I was just playing as Wicker in a "Lights Out" world. All autumn, I was doing various things to deal with the sanity drain. I scoured the wiki for sanity improving foods. I camped next to the Dragonfly desert to get seeds from Tumbleweeds. I made Lux Aeterna, but using it decreased my sanity, so I had a plan to move my base to a Cave Light in the Lunar Grotto as soon as I got enough good seeds, with an eye to move to the Lunar Island in a year or two. It was a real survival challenge! Then came the first day of winter. I'd found the triple-MacTusk biome which happened to be right next to the Moonstone forest, and within 2 days I had 2 Tam's and 2 Tusks and the whole plan for farming with Lux Aeterna was suddenly obsolete. I could eat for hunger and health and ignore sanity from then on. So you played a character who burns through sanity in a gamemode which burns through your sanity and based off of that you deemed an item made for sanity regeneration too good? Story: I played Willow in a lights out world, the night made me lose a lot of sanity because of my 1.1 sanity modifier and the winter nights were too cold and long as Willow so we should buff Tam. Edited January 30 by Nikki Darks Link to comment https://forums.kleientertainment.com/forums/topic/169573-how-and-why-to-nerf-the-tam-o-shanter/page/2/#findComment-1850328 Share on other sites More sharing options...
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