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With electricity having its own new combat effects I think it's time for cold and burn to also get similar treatments.

- Mob coldness (in the sense of them becoming brighter from ice hits) should linearly slow their move speed down until the clear freeze

- Frozen enemies should have their duration extended (small increments) from further ice hits, instead of the ice getting broken

- Ice staff should be rechargeable directly by right clicking a blue gem on it for 50% repair (this will not work for salted staves)

- Remove the sanity loss per use from the ice staff

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- Burn damage should linearly scale with the mob's size, ie deerclops should be hit by 34 damage ticks instead of 2 damage

- Burning enemies should only panic if they have no combat aggro

- Burning enemies should have halved attack period but also halved damage

- Burned loot should only happen if the death comes from a burn tick damage, it should not happen if the killing blow is a weapon hit.

- Fire staff should be rechargeable directly by right clicking a red gem on it for 100% repair

Edited by Well-met
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We already have slowdown rounds, webs, etc. Not sure another source of slow is warranted.

Blue gem should recharge 100%. Fire staff requires NMF in its construction, so 100% is less suitable there.

The loot is burned because the mob is actively burning when it dies. I'd prefer it if only combustible items got destroyed instead.

16 hours ago, Bumber64 said:

We already have slowdown rounds, webs, etc. Not sure another source of slow is warranted.

The loot is burned because the mob is actively burning when it dies. I'd prefer it if only combustible items got destroyed instead.

I'm sure you realize there are other survivors beside walter and wicker.

16 hours ago, Bumber64 said:

Blue gem should recharge 100%. Fire staff requires NMF in its construction, so 100% is less suitable there.

Every world is drowning in blue gems, I think 50% is fine. Ice staff has far more strategic usage than the fire staff, and should be more expensive that way.

Edited by Well-met

it would be nice to deal a little extra damage when the ice that freezes an enemy shatters

And an upgraded fire staff that kind of focuses the burning making it not spread and deal more damage

 

I would not ever consider using the fire staff currently as i am extremely scared of fire spreading... admitedly this is all a leftover fear from the original dont starve 

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