Well-met Posted December 25, 2025 Share Posted December 25, 2025 (edited) With electricity having its own new combat effects I think it's time for cold and burn to also get similar treatments. - Mob coldness (in the sense of them becoming brighter from ice hits) should linearly slow their move speed down until the clear freeze - Frozen enemies should have their duration extended (small increments) from further ice hits, instead of the ice getting broken - Ice staff should be rechargeable directly by right clicking a blue gem on it for 50% repair (this will not work for salted staves) - Remove the sanity loss per use from the ice staff ------------------------------------------------------------------ - Burn damage should linearly scale with the mob's size, ie deerclops should be hit by 34 damage ticks instead of 2 damage - Burning enemies should only panic if they have no combat aggro - Burning enemies should have halved attack period but also halved damage - Burned loot should only happen if the death comes from a burn tick damage, it should not happen if the killing blow is a weapon hit. - Fire staff should be rechargeable directly by right clicking a red gem on it for 100% repair Edited December 26, 2025 by Well-met 2 Link to comment https://forums.kleientertainment.com/forums/topic/169279-fire-ice-combat/ Share on other sites More sharing options...
Bumber64 Posted December 26, 2025 Share Posted December 26, 2025 We already have slowdown rounds, webs, etc. Not sure another source of slow is warranted. Blue gem should recharge 100%. Fire staff requires NMF in its construction, so 100% is less suitable there. The loot is burned because the mob is actively burning when it dies. I'd prefer it if only combustible items got destroyed instead. Link to comment https://forums.kleientertainment.com/forums/topic/169279-fire-ice-combat/#findComment-1847193 Share on other sites More sharing options...
Well-met Posted December 26, 2025 Author Share Posted December 26, 2025 (edited) 16 hours ago, Bumber64 said: We already have slowdown rounds, webs, etc. Not sure another source of slow is warranted. The loot is burned because the mob is actively burning when it dies. I'd prefer it if only combustible items got destroyed instead. I'm sure you realize there are other survivors beside walter and wicker. 16 hours ago, Bumber64 said: Blue gem should recharge 100%. Fire staff requires NMF in its construction, so 100% is less suitable there. Every world is drowning in blue gems, I think 50% is fine. Ice staff has far more strategic usage than the fire staff, and should be more expensive that way. Edited December 26, 2025 by Well-met Link to comment https://forums.kleientertainment.com/forums/topic/169279-fire-ice-combat/#findComment-1847261 Share on other sites More sharing options...
wormwood123 Posted December 28, 2025 Share Posted December 28, 2025 it would be nice to deal a little extra damage when the ice that freezes an enemy shatters And an upgraded fire staff that kind of focuses the burning making it not spread and deal more damage I would not ever consider using the fire staff currently as i am extremely scared of fire spreading... admitedly this is all a leftover fear from the original dont starve Link to comment https://forums.kleientertainment.com/forums/topic/169279-fire-ice-combat/#findComment-1847423 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now