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Ok so as we know  the nightmare werepig in the caves then the scrappy werepig then vice versa. I’m proposing that the werepig starts in its scrappy form then after being defeated it becomes the nightmare werepig.

why am I saying this? Because the nightmare werepig is a harder fight with more later game resources. Pure horror and dreadstone. The helmet from the scrappy werepig helps with exploration which is more of a beginning of the game uses.

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don't discount the dreadstone gear, it's really strong and the highlight of the werepig saga in my opinion
yeah it's technically "rift gear" but its so strong before then i'm more than happy to pay the sanity penalty for infinite 90% armor 

On 12/24/2025 at 8:48 PM, Well-met said:

Instead they could just fix scrappy so he drops warbis blueprints pre-rift, change warbis moon-shard recipe to gears, then change the post-rift prize to tingle barrier blueprint.

would he also drop the auto-mat-o-chanic blueprint? because warbis gear needs to be repaired frequently

4 hours ago, Spicybullfrog said:

would he also drop the auto-mat-o-chanic blueprint? because warbis gear needs to be repaired frequently

The eye lens thingie should drop one of those when decon'ed

Also the witch hat should replenish itself back to 100% when the boss is defeated, the gear mace should drop for players to use and so should the laser.

Seriously the rewards and drops for this boss fight are all over the place, make no sense and underwhelm all at once. It's all done wrong

Edited by Well-met
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45 minutes ago, Well-met said:

The eye lens thingie should drop one of those when decon'ed

Also the witch hat should replenish itself back to 100% when the boss is defeated, the gear mace should drop for players to use and so should the laser.

Seriously the rewards and drops for this boss fight are all over the place, make no sense and underwhelm all at once. It's all done wrong

Yeah scrappy werepigs drops when compared to nightmare werepig are confusing. Nightmare werepig drops dreadstone armor and helm blue prints which are crazy good for pre rift, it also drops dreadstone walls which are... walls, but also the dreadstone pillar which is so nice for cave bases or just high traffic cave areas. pre rift scrappy werepig drops scrap, 1 auto-mat-o-chanic good for wobot and thats it pre rift, horizon expandinator which is nice but not all to sought after, the chapauldron which is pointless and we will include the tingle node too which is really good but you dont HAVE to fight scrappy werepig for that as you can just run away when you get the blueprint. Post rift he drops the warbis set and auto mat blueprints... which arent exclusive to him. there is a clear difference in value between the two in their rewards, which im sad to see because i think there is some potential in scrappy werepig. I'd like to see the horizon expandinator be able to be repaired with the auto-mat-o-chanic to get an upgraded version that can zoom out to a significant increase, ad i honestly dunno how to make the chapauldron good.

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