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Reduce their health to 200 and give them a 10% drop in pure brilliance. For those who are also upset, here is a small place for you to express your opinion about them. And add the ability to summon them ONLY when the mob is killed by the player.

 

@JoeW @V2C I hope you will make these small changes to make these mobs less deadly.

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Please give us new boss drop loot so that we can upgrade the Houndius Shootius with planar protection. If a Houndious Shootios attacks a bat or a hound, it gets destroyed within a single attack from a buzzard. You can't even heal it while it's in the lunar flames because you get stunned by the flames before the heal takes effect

I don't mind having to run out of the base to deal with hound waves by myself in the late game. There should be downsides to activating the rift and hound waves are rare enough. But there should be some automated way to deal with bats that doesn't get wrecked by the buzzards

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  • Haha 1
7 minutes ago, blackbird_ said:

Please give us new boss drop loot so that we can upgrade the Houndius Shootius with planar protection. If a Houndious Shootios attacks a bat or a hound, it gets destroyed within a single attack from a buzzard. You can't even heal it while it's in the lunar flames because you get stunned by the flames before the heal takes effect

I don't mind having to run out of the base to deal with hound waves by myself in the late game. There should be downsides to activating the rift and hound waves are rare enough. But there should be some automated way to deal with bats that doesn't get wrecked by the buzzards

That's amazing. Imagining a base getting obliterated because a bat wandered in and a Houndius shot it once.

How close is the houndius to a sinkhole? If not right next to it, you could surround the sinkhole with dingle fences.

 

2 hours ago, blackbird_ said:

Please give us new boss drop loot so that we can upgrade the Houndius Shootius with planar protection. If a Houndious Shootios attacks a bat or a hound, it gets destroyed within a single attack from a buzzard. You can't even heal it while it's in the lunar flames because you get stunned by the flames before the heal takes effect

I don't mind having to run out of the base to deal with hound waves by myself in the late game. There should be downsides to activating the rift and hound waves are rare enough. But there should be some automated way to deal with bats that doesn't get wrecked by the buzzards

I think it could be cool if there was a multi target option defence maybe a toggle on houndius shootius or an upgrade on it with a spark arc which would add planar and aoe attacks/ multifire 

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