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Disclaimer: The video is done in jest, I kinda figure this is gonna happen eventually the moment I saw buzzards land at a single bee corpse I killed while checking out Pearl's stuff. I went out of my way to lure the buzzards to smack all the killer hives I can until I got bored, so this may or may not happen in actual gameplays. I guess people can still farm souls in safety if they know how to manipulate where buzzards are gonna eat? I dunno, adapt, improvise, overcome, DST players can take on anything I suppose.

Regardless, I guess wortox players would feel a little bit whelmed. Willows will still be grinning, I imagine

 

 

Edited by namhai
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That's really awful. As Wortox, killer bees were going to be my backup whenever buzzards were up, until I could slowly kill the 30+ or so buzzards with waiting period between waves that you have to kill for your spider farm to be safe.

I've tested a lot of things, and there doesn't seem to be any good way to overcome this. Having the buzzards no longer provide souls makes this even worse.

8 minutes ago, Dingle said:

there doesn't seem to be any good way to overcome this.

They're really pushing for the answer to be Brightshade Bombs.

Still, the "what if you don't have it" state is disproportionately punishing and while you can know how to navigate around them that does not mean that the people playing with you will.

Input after testing:

Brightshade bombs are kind of awful. It's just too chaotic to get very many buzzards with one bomb. You could go for less buzzards hit at once, but at that point one of your rewards for opening the rifts as Wortox is that bee and spider soul farming got vastly more expensive. I would rather use other methods.

On the plus side, I actually like the vultures going after bees. They are better decoys because they don't turn into anything. If you mess up with a big spider farm, even if the vultures don't destroy anything important, you could be having to kill tons and tons of tanky crystal spiders as cleanup. Bees are also easier to catch than spiders for setting up decoys, and they stack, which is really nice.

My plans from now on will likely change to catching some bees and then using them to lure vultures down to slowly clear them. I could also still farm bees by luring them far from their hives, until I'm sure the vulture reinforcements are out.

It's still really annoying. I will make a thread today for my suggestions for vulture adjustments.

Edited by Dingle

Watching this pretty much just solidifies the point of view I have always carried when it comes to DST. And that would be that the above video, the content shown looks “cool” but rather unfortunately: The game does a poor job of giving players game balance / Difficulty options so that they can still enjoy this content, without it feeling excessively punishing & “Hardcore”

Think of games like Resident Evil 7, Sonic Frontiers, games that changing & lowering the difficulty: Still allows enjoyment of what the game has to offer.

until DST gets that, the closest thing we have is character choice.

7 hours ago, Dingle said:

Brightshade bombs are kind of awful. It's just too chaotic to get very many buzzards with one bomb. You could go for less buzzards hit at once, but at that point one of your rewards for opening the rifts as Wortox is that bee and spider soul farming got vastly more expensive.

They are relatively convenient if the goal is for damage control. It would have taken around 8 bombs to deal with the ones 30 seconds into the video, and they also gather to munch at times like 1:50. What feels bad is that it is a cost that you did not have to pay and the upkeep can be perceived as a chore, even if the materials pile up and need a sink.

If you want souls they can be ignored if you mind the spacing (0:24 before deciding to bait the fire towards hives) even helping clean up the bee loot.

5 minutes ago, Popian said:

They are relatively convenient if the goal is for damage control. It would have taken around 8 bombs to deal with the ones 30 seconds into the video, and they also gather to munch at times like 1:50. What feels bad is that it is a cost that you did not have to pay and the upkeep can be perceived as a chore, even if the materials pile up and need a sink.

If you want souls they can be ignored if you mind the spacing (0:24 before deciding to bait the fire towards hives) even helping clean up the bee loot.

I'm coming around to the bee part. I do assume accidents would likely happen to make you lose killer bee hives over time, but I'll try it out and see how things go in practice.

Another reason why I don't think I'd go for brightshade bombs is that my primary soul farm uses deadly brightshades.

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