kyupita Posted October 9, 2025 Share Posted October 9, 2025 I'm making another character that's still able to eat meat, but I want him to gain less stats (about half, since I know Wortox has something similar) from any food with the tag "meat." Any negative effects (like negative sanity from raw meat) is preferably kept the same. I know how to change the values of individual items, but I also don't want a massive block of code listing every meat food and other issues like having to update it if a new dish releases or a different mod adding new meat food items. Link to comment https://forums.kleientertainment.com/forums/topic/168366-how-to-gain-less-stats-from-foods-tagged-as-meat/ Share on other sites More sharing options...
Baguettes Posted October 9, 2025 Share Posted October 9, 2025 There's custom_stats_mod_fn in the eater component, which you can assign a function to return how much final stats you get after eating. The function allows for food inst checking so you can do the food's edible component check for foodtype. also is that sebby shoelace from the hit underwater game?!? 1 Link to comment https://forums.kleientertainment.com/forums/topic/168366-how-to-gain-less-stats-from-foods-tagged-as-meat/#findComment-1839504 Share on other sites More sharing options...
kyupita Posted October 9, 2025 Author Share Posted October 9, 2025 14 minutes ago, Baguettes said: There's custom_stats_mod_fn in the eater component, which you can assign a function to return how much final stats you get after eating. The function allows for food inst checking so you can do the food's edible component check for foodtype. also is that sebby shoelace from the hit underwater game?!? Thank you very much! YES I'M EXTREMELY HYPERFIXATED ON HIM RIGHT NOW HHEHUEHEUHEKEUHEUE.............. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168366-how-to-gain-less-stats-from-foods-tagged-as-meat/#findComment-1839510 Share on other sites More sharing options...
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