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Hi, I am of the opinion that the binds for this game are unnecessarily overwhelming.  Just because there are 104 keys on a standard keyboard does not mean you should try to use them all.

15 different keyboard inputs for all the build menus...
15 different keyboard inputs for all the overlays...

... why not just put them on their own separate radial menus?
Then you'd have something like:

Q for Build Menus
E for Overlays

I don't want to change/remove anything, but my proposition is that you could group up both Build Menus and Overlays into their own radial menus.
If this is how it was handled from the get-go, the controls menu would be much less cluttered to navigate, as well.

I don't know how much work this change would take, but I think it would be a nice QOL addition.

Edited by shug

it's not "instead"
it's "also"
having options is not "Yuck"

memorizing 30 binds for any game is just silly
it's faster to hit a button, open a radial menu, select your option; rather than look at 15 buttons and figure out which one you need to press
it's not like the number keys are easy to hit after 5 for most people anyway, so you can't even argue ergonomics
if this was the only game i ever played, i'm sure memorizing the entire keyboard full of binds wouldn't be a problem, but it's not the best way to solve this problem, in my opinion.

again, to be clear, for those struggling with reading comprehension: 
i am not saying to replace the existing system, just to maybe add this on as an option.  then, players could choose either.

Edited by shug

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