Gurgel Posted October 5, 2025 Share Posted October 5, 2025 I am not sure whether it was this way from the start, but I am currently doing an all-bionic classic start with the dupes permanently in suits. I found in order for the beach-chair to work reliably, I have to give them 13 (!) green downtime tiles in sequence. This is still with balm and max skills. With less downtime, I always have some dupe that did not get the buff. I also observed that while mostly dupes stay on the chair when downtime runs out, some do not. Does anybody have similar experiences or got the beach-chair to work reliably with less downtime for bionics? Any idea what I might be doing wrong? Link to comment https://forums.kleientertainment.com/forums/topic/168312-bionics-vs-downtime/ Share on other sites More sharing options...
Tigin Posted October 5, 2025 Share Posted October 5, 2025 Put your downtime after bedtime 1 Link to comment https://forums.kleientertainment.com/forums/topic/168312-bionics-vs-downtime/#findComment-1838782 Share on other sites More sharing options...
Gurgel Posted October 6, 2025 Author Share Posted October 6, 2025 12 hours ago, Tigin said: Put your downtime after bedtime I already did. Does not work reliably. It seems one dupe of a group of 3 is missing out all the time. Link to comment https://forums.kleientertainment.com/forums/topic/168312-bionics-vs-downtime/#findComment-1838849 Share on other sites More sharing options...
blakemw Posted October 7, 2025 Share Posted October 7, 2025 (edited) I've also found beachchair to be difficult to integrate into Bionic playthroughs. I haven't thoroughly diagnosed the issue, but bioinics seem way less committed to using a recreation building during worktime with many more things that can cancel the "errand" and it also being difficult to get boops to take care of their needs "in advance". My solution has been to just accept this is the way things are and only use fast duration rec buildings (e.g. the four which provide a 3.95 cycle buff). In theory because the Beach Chair provides an 11.95 cycle buff, what you COULD do, is use a schedule which has 12 cycles of work, and then 1 cycle with a huge downtime block when they can use the Beach Chair. A problem with this is the Beach Chair is higher priority than the nice fast usage recreation buildings, so boops will still want to start using the Beach Chair, unless you block it off in some manner when they shouldn't be using it. So the presence of the Beach Chair will suppress using the Arcade Cabinet etc. As such you'd probably use the Beach Chair instead of providing other recreation options, like they only have Beach Chairs for average about +7.5 morale, instead of having a bunch of fast usage recreation buildings for average nearly +9 morale. One wonders if the developers intentionally made boops difficult to optimize schedules for, because of the principle that in ONI there always has to be a fly in the ointment rather than being given perfect solutions. Edited October 7, 2025 by blakemw Link to comment https://forums.kleientertainment.com/forums/topic/168312-bionics-vs-downtime/#findComment-1839018 Share on other sites More sharing options...
Gurgel Posted October 7, 2025 Author Share Posted October 7, 2025 I think I may have found something that works: A 3 tile downtime every cycle. This kind of defeats the bionic schedule, but stress from missing the buff is not restricted to 1 cycle instead of 3. And, interestingly, they now seem to not run from the beach-chair while it is in progress anymore. Link to comment https://forums.kleientertainment.com/forums/topic/168312-bionics-vs-downtime/#findComment-1839049 Share on other sites More sharing options...
Gurgel Posted October 11, 2025 Author Share Posted October 11, 2025 Strike that, does not work either. Bionics and sun-chairs are simply defective. I now have a save where one bionic dupe reliably runs from the sun-chair. I have filed a bug-report with that one. Link to comment https://forums.kleientertainment.com/forums/topic/168312-bionics-vs-downtime/#findComment-1839787 Share on other sites More sharing options...
KittenIsAGeek Posted October 21, 2025 Share Posted October 21, 2025 I really only have problems with boop stress when they're stepping in and out of liquids. Give them a bed to defrag on, put a table in the Great Hall for them to swallow their batteries, give them new lube, and you're up to 24 morale. They only need like 15 with all their skills filled. Add something like salt shakers to the tables and now you're +10 morale over max skill needs, so you should still trigger the overjoyed responses. **EDIT: Oops, I forgot my dupes are also regularly running through a Nature Preserve for another 6 morale. Lets see.. a couple of party line phones is +2, jukebox is +2, arcade is another +3.. Yeah, 24 morale without the nature preserve. Link to comment https://forums.kleientertainment.com/forums/topic/168312-bionics-vs-downtime/#findComment-1840413 Share on other sites More sharing options...
1265578519 Posted October 30, 2025 Share Posted October 30, 2025 用气泵制作氧气瓶,节省休息时间的呼吸 Link to comment https://forums.kleientertainment.com/forums/topic/168312-bionics-vs-downtime/#findComment-1841440 Share on other sites More sharing options...
Gurgel Posted October 30, 2025 Author Share Posted October 30, 2025 On 10/21/2025 at 5:52 PM, KittenIsAGeek said: I really only have problems with boop stress when they're stepping in and out of liquids. I agree that it is doable. And even having one occasionally on the massage table is not that big of a deal. The unreliability does bother me though. Link to comment https://forums.kleientertainment.com/forums/topic/168312-bionics-vs-downtime/#findComment-1841442 Share on other sites More sharing options...
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