O_Atoba_Azul Posted October 4, 2025 Share Posted October 4, 2025 Currently, the hounded component's chances for upgrading hounds into a Varglet is defined direct in the function, which means you have to overwrite the entire ShouldUpgrade function if you want to change the chances, which typically means, unless using UpvalueHacker, you have to overwrite the entire spawn data. local _spawndata = { --... ShouldUpgrade= function(amount, wave_pre_upgraded) if amount >= 8 then return math.random() < 0.7 --these values. elseif amount == 7 then return math.random() < 0.3 elseif amount == 6 then return math.random() < 0.15 elseif amount == 5 then return math.random() < 0.05 end return false end, } 2 Link to comment https://forums.kleientertainment.com/forums/topic/168299-make-hounded-shouldupgrade-use-tuning-values/ Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now