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"You now have everything you need to begin! Once you think you have found it. You haven't. Look further - but somewhere else. Think back to how we did things before and do it again."

I think maybe there is another url... "How we did things before", Idk I can only think about Metheus and the Cyclum stuff...

image.png.b82115465dc54488396fc03159f3fbf7.png

Ive got a blinking black line here now, anyone else?
*edit, it appears when i click in the black below, and blinks if i dont do anything, but if i hold my mouse button down it stays black, and goes back to blinking when i release

Edited by dooces

Im really tweaking about the "Think back to how we did things before and do it again."
Do they want us to do something in regular Don't starve? Or something we did in Don't starve that we now have to redo in Don't starve together?
I'm brainstorming stuff like, What if we act out the cyclum puzzle in the game or something. What if they want us to like, replay the story mode in the regular game and only then will a new page open up.
Any ideas or thoughts abt stuff to do?? Like the chest in the ruins from the Metheus puzzle, I really feel like we have to do something in-game to progress.
Or at least we'll have to when the timer reaches 0. Or maybe that's a deadline. Idk 😭

13 minutes ago, TheDroolingCat said:

Im really tweaking about the "Think back to how we did things before and do it again."

I think it just has to do with the fact that the Cyclum Puzzles updated daily and you couldn't really complete it on the day it launched. Seems like this is heading the same direction.

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image.png.62d8de37d69fad77cd791a6a00b95b9e.png

For me, I watched it go down from 0.97 to 0.96, and it was at 1 6 hours ago, and it was at 0.97 at 8:31, and now for me it's at 0.96 and almost 8:54. So it isn't changing on the hour exactly like I first thought. It's decreasing at a weird rate. But the countdowns both grab from the same place.

Here's the actual POST request from the server for getting the countdown data as well.
image.png.d2c7144205ecdea9612a26bccac292b1.png

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image.png.1b6b26eb96affd65d03443b4ba7f32f4.png

This is what the payload currently returns, so most likely until the countdown hits zero we won't get the actual page changes. In the code I posted above it parses the entire payload for JSON data so it's presumably waiting on that to continue the ARG and setting up the webpage.

Additionally here's the exact time the countdown decremented.
image.png.9fc4dacc8b80435f5c81101d21a8107f.png

lDMONTY007, I was just seeing the same thing. I've set up some code to watch the change in numbers and mark the exact Date.now() moment it changes.
I'm seeing that as the number gets smaller, the code being sent for the fire changes slightly causing it to shift down .4% every .01 the fire/hourglass timers shift. So after the timer hits 0, If the same percent change happens the fire will be at an offset of 57% causing it to appear completely out. So I do believe that the fire will go out eventually.

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4 minutes ago, Cybersgh0st said:

Not sure if it's anything but opening the images in a new tab shows a slightly different image. 

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547D75F4E66760A3CEDA63CA7FD4ED8506D932D8

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EE0D6231E420F7E2F74D48D858A740A909AA9DCA

 

thats most likely cause the factory, hourglass and fire are all moving so they are most likely gifs instead of images

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