Frosty_Mentos Posted September 20, 2025 Share Posted September 20, 2025 In response to @Terser's post Generally this weapon will not be balanced with Wolfgang or Wigfrid in mind considering their own mechanics, but for other characters it's generally kind more of a lategame vanity item. Personally I'm thinking the item needs some kinda overhaul on what you need to do to reach it's full potential. Make the weapon a questline of it's own, select from weakest to hardest bosses it would want to kill and when it reaches it's full potential - remove hunger. The awful and lame thing about the item imo is that you can level it just by killing moose gooses and some other minor bosses or just 9 deerclopses and you're done with it. I do myself dislike the hunger mechanic. I would be happier with it gone. I don't mind it breaking and losing it's charge because that can be dealt again and awareness of it is okay enough. Make it more like a questline with what bosses it would want, keep bundle synergy working till it's fully leveled and doesn't hunger no more. Additionally, in it's final form killing it's desired foe should grant you 10 days of maximum damage cowl blessing, extending it by 5 for every subsequent raid boss you kill. This way you can steamroll many bosses in lategame and farm a lot of things with more damage overall, it'll benefit anyone with a long term world and the item will be extremely handy and useful and will bring you a goal to chase. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168096-make-shadow-maul-into-a-questline-item-ways-to-improvement-and-thinking-about-its-more-fun-late-game-snowballing-mechanics/ Share on other sites More sharing options...
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