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the actual bodies of duplicants are static in the interaction tile when working on a machine.

the interact animation is detached from the body. 

machinery speed increase by light follows the same logic, it affects the duplicant body location, not its animation

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On 9/19/2025 at 4:55 AM, SGT_Imalas said:

the actual bodies of duplicants are static in the interaction tile when working on a machine.

the interact animation is detached from the body. 

machinery speed increase by light follows the same logic, it affects the duplicant body location, not its animation

Seriously it's already about time Devs indicate the location of the working Dup.

Like those.

image.png.69c058d2b590b5e490cc6c2bd3f6c407.png

 

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老问题了,建筑都有判定格,是“筹备该建筑蓝图时鼠标所在的格”。对于碎石机,那格就是中间下面,人跑过去使用机器只是动画效果。可以参见分子熔炉,复制人来回翻跟头,判定格并不会跟着来回跑

This is an old issue. Every building has a designated grid, which is the 'grid where the mouse was located when preparing the building blueprint.' For the stone crusher, that grid is in the middle at the bottom. When a character goes over to use the machine, it's just an animation effect. You can refer to the Molecular Furnace: when used, the character flips back and forth, but the designated grid doesn't move along with them.(Machine translation)

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