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I just had a strange case where I dug out a tile under a Rhex leaving it only standing on one besides a column of natural tiles. With Rhex's needing 2 tiles to stand on, the game decided to embed him inside the natural tiles forcing me to dig him out to put him back into its stable.

Another thing that needs to get fixed is Critters getting trapped inside just built tiles. Just like with Dupes Critters should be automatically pushed out.

I've noticed 3x speed causes this, and sometimes loading in.

 

Doors, natural tiles, unbreakable tiles!

 

A skill to extract buried objects without breaking the tile would be nice. 

Edited by cyberwarlord

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