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Please, please, this is such wasted potential.
Connecting new cave biomes with wormholes was understandable back in the days of Lunar Grotto and before, as there was no other way for the player to get to them honestly.
But these days, we have bridges! Players can now connect separated locations. So please, let the new biome spawn with a maximum distance of 6 turfs from the nearest cave section, please.

Edited by Kacpert25
  • Like 28

There should also be option for bridges to have additionaly 10/20 for "fresh added content" wich is affected old worlds that are lacking it, i don't think this is bad option for something that "should" be connected to mainland.

Considering also that this would be mostly visited biom for gems/trees and dreadstone (etc)

  • Like 2
2 minutes ago, AleksyPL said:

There should also be option for bridges to have additionaly 10/20 for "fresh added content" wich is affected old worlds that are lacking it, i don't think this is bad option for something that "should" be connected to mainland.

Considering also that this would be mostly visited biom for gems/trees and dreadstone (etc)

YES! Brilliant idea, and much easier for the devs to implement than messing around with the biome generation code.

  • Like 1

would be nice yes though i would personally prefer klei used that bridge biome to connect to retrofitted biomes, as i mentioned in another thread.

(i doubt anyone cared if it cut slight into old terrain to connect em both)

 

imo the main problems with wormholes is that none exist in the caves hence them  not "fitting"

  • Like 1
  • Potato Cup 1
2 hours ago, Veyred said:

would be nice yes though i would personally prefer klei used that bridge biome to connect to retrofitted biomes, as i mentioned in another thread.

(i doubt anyone cared if it cut slight into old terrain to connect em both)

 

imo the main problems with wormholes is that none exist in the caves hence them  not "fitting"

There is wormhole skin that looks like DepthWorm wich could fit caves area.

Since bridges was introduced we could make "Spelunker(cave) zipline" for further straight line bioms, ofc if we fall we enter the void that pushes out on cave land but it would be cool alternative of bridges if Devs have something else with them in future

  • Like 2

i have the skin, but at the end of the day its a worm hole.

i hope klei considers something like this even if its after the beta, since we can also not play for now and wait till they add something similar, whenever that might be.

  • Like 1

I'm a greedy person. To be honest, I wish I had both.
But if one has to be chosen, the link of the bridge seems more reasonable and fair.

我全都要是什么梗(附:我全都要的梗图、表情包) - 热梗百科

6 hours ago, Veyred said:

i hope klei considers something like this even if its after the beta, since we can also not play for now and wait till they add something similar, whenever that might be.

Indeed, I believe many players still prefer to wait for a complete version rather than rush to get a controversial half-finished product.

  • Like 1
On 9/17/2025 at 5:35 AM, Kacpert25 said:

Please, please, this is such wasted potential.
Connecting new cave biomes with wormholes was understandable back in the days of Lunar Grotto and before, as there was no other way for the player to get to them honestly.
But these days, we have bridges! Players can now connect separated locations. So please, let the new biome spawn with a maximum distance of 6 turfs from the nearest cave section, please.

It suddenly occurred to me a crucial thing: In the days of Lunar Grotto and before, walking in the void is still feasible.   If you can't find the corresponding group, you can directly find that huge independent area in this way.   However, in the current version, this is no longer feasible.   If the unique wormhole cannot be found and used, it means that players cannot play the corresponding content.
Unfortunately, in the dim and complex cave world, a flat wormhole is too concealed to discover.   And hostile creatures such as spiders, Depths worms and ickers can easily block the way to the wormhole.

It's probably not happening I'd guess, mostly because it being far away guarantees that it will be able to be generated properly in every world.

I don't disagree that it would be nice if it could be generated close enough for bridges, but I think it's simply not possible to make it work with how the world generation code works and how it needs to work with basically every single existing world.

  • Like 1
  • Big Ups 1
15 hours ago, AliceShiki said:

It's probably not happening I'd guess, mostly because it being far away guarantees that it will be able to be generated properly in every world.

I don't disagree that it would be nice if it could be generated close enough for bridges, but I think it's simply not possible to make it work with how the world generation code works and how it needs to work with basically every single existing world.

However, in fact, the new sites in the Ancient Archive were generated in areas relatively close to the original terrain.
Moreover, this kind of generation is meaningless for today's ordinary players because currently in the cave world, players do not have a suitable, legal and effective way to cross the non-continental space, which to a large extent hinders players from accessing new terrains in practical operation. Moreover, this mode still poses a potential threat to the game mechanics. Many players have experienced game crashes due to wormholes that appeared underground.
If there is indeed a necessity for the main terrain to be generated at a distance, Bridges composed of tiles can be established between it and the edge of the nearby main continent to minimize conflicts as much as possible.

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