cyberwarlord Posted September 24, 2025 Author Share Posted September 24, 2025 @speckle21 @Charletrom @ everyone else. What about non-medical more cosmetic items. Soap. Incense. Link to comment https://forums.kleientertainment.com/forums/topic/167986-balance-and-difficulty/page/2/#findComment-1837185 Share on other sites More sharing options...
dazzzY0 Posted September 24, 2025 Share Posted September 24, 2025 I just would like to see a "TRAIT" where dups are omnivorous or carnivorous or vegetarian or vegan or gluten intolerant , or something else and makes you do all the types of food for specific dupes. Would add incerased challenge over food instead of just morale boost. Thanks 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167986-balance-and-difficulty/page/2/#findComment-1837216 Share on other sites More sharing options...
dazzzY0 Posted September 24, 2025 Share Posted September 24, 2025 I just would like to see a "TRAIT" where dups are omnivorous or carnivorous or vegetarian or vegan or gluten intolerant , or something else and makes you do all the types of food for specific dupes. Would add incerased challenge over food instead of just morale boost. Thanks Link to comment https://forums.kleientertainment.com/forums/topic/167986-balance-and-difficulty/page/2/#findComment-1837217 Share on other sites More sharing options...
Charletrom Posted September 24, 2025 Share Posted September 24, 2025 7 hours ago, cyberwarlord said: @speckle21 @Charletrom @ everyone else. What about non-medical more cosmetic items. Soap. Incense. A soap (or perfume) dispenser that would function like the spice grinder, but for bathrooms 1 Link to comment https://forums.kleientertainment.com/forums/topic/167986-balance-and-difficulty/page/2/#findComment-1837225 Share on other sites More sharing options...
Pproy Posted September 27, 2025 Share Posted September 27, 2025 On 9/23/2025 at 10:32 AM, speckle21 said: I realize that we need to have self-curing dupes because we can't soft-lock the player if they don't have the cure ingredients. It would REALLY suck if the zombie spores were permanent, but you also killed all the shine bugs so you destroyed all chance of making zombie cures. The self-curing mechanic must remain. Well, while it would suck, wouldn't that be the point? If a player isnt prepared to deal with what should be the absolute worst disease the game has to offer, the consenquences should be the colony downfall. The self curing mechanic could stay for food poisoning, but leaving it for slime lung and zombie spore mean that there isnt real consequences for ignoring said dise. That said,I understand your point of possibly soft locking players by making those disease deadly. Perhaps having cure limited to specific ingredients like sun bugs is too limiting. The various cure could be made with more common ingredients, but, in returns, have to be researched before. Basicly, we could build a medical lab and, after using sample of slime or sporekids, unlock cure for these diseases. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167986-balance-and-difficulty/page/2/#findComment-1837419 Share on other sites More sharing options...
cyberwarlord Posted November 28, 2025 Author Share Posted November 28, 2025 Bump Link to comment https://forums.kleientertainment.com/forums/topic/167986-balance-and-difficulty/page/2/#findComment-1844038 Share on other sites More sharing options...
Henlikuoth Posted November 30, 2025 Share Posted November 30, 2025 Link to comment https://forums.kleientertainment.com/forums/topic/167986-balance-and-difficulty/page/2/#findComment-1844098 Share on other sites More sharing options...
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