Mr.Oshiro Posted September 10, 2025 Share Posted September 10, 2025 In the recent update, I am very pleased to see that developers have subdivided various biomes and further deepened the gameplay.Besides the Archives, we have six different types of pillars. For ordinary pillars, I want players to be able to dig them, and each dig will trigger a small earthquake that can completely destroy them after ten excavations. If players use gunpowder, they can directly destroy it. For algae pillars, they are noticeably thicker than ordinary pillars and can only be damaged by gunpowder. When it is damaged, some lichens will fall off, while when it is completely destroyed, there should be a small probability of high-level gems falling off the earthquake debris. Additionally, I believe that the algae pillar should be blue, as its current color is likely a reference to the first generation version of Lichen. Finally, there are ancient pillars and Atrium pillars. I believe that areas with ruins of these pillars should not experience earthquakes, just like archives. These pillars were used by ancient people to support the ceiling and protect treasures. Think about it, how could a pillar that wouldn't collapse even if hit by Ancient Guardian be unable to withstand earthquakes? The atrium pillars are even more so, they are made of Dreadstone, and upon closer inspection, you will find that they are made of the same material as the Ancient Gateway. Another reason is that these places usually have a lot of important resources, and if you don't pick them up in time, they can easily be destroyed by earthquakes, which is really annoying. Link to comment https://forums.kleientertainment.com/forums/topic/167930-enable-the-pillars-of-different-biomes-to-interact-with-the-world/ Share on other sites More sharing options...
Milordo Posted September 10, 2025 Share Posted September 10, 2025 5 minutes ago, Mr.Oshiro said: In the recent update, I am very pleased to see that developers have subdivided various biomes and further deepened the gameplay. What do you mean??? They changed biomes in today's update?? Link to comment https://forums.kleientertainment.com/forums/topic/167930-enable-the-pillars-of-different-biomes-to-interact-with-the-world/#findComment-1835148 Share on other sites More sharing options...
Mr.Oshiro Posted September 10, 2025 Author Share Posted September 10, 2025 12 minutes ago, Milordo said: What do you mean??? They changed biomes in today's update?? No, I'm referring to their first classification of biomes in the loot pool of rock trees, even distinguishing different ruins biomes. This is unprecedented, and I believe they will definitely do more for biomes in the future. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167930-enable-the-pillars-of-different-biomes-to-interact-with-the-world/#findComment-1835153 Share on other sites More sharing options...
Milordo Posted September 10, 2025 Share Posted September 10, 2025 25 minutes ago, Mr.Oshiro said: No, I'm referring to their first classification of biomes in the loot pool of rock trees, even distinguishing different ruins biomes. This is unprecedented, and I believe they will definitely do more for biomes in the future. Aaaaahhh! You're right! You're right. You took the words out of my mouth Ohsiro. Let's finger crossed very harddd 🤞🤞🤞🤞🤞 Our poor Ruins 💔 1 Link to comment https://forums.kleientertainment.com/forums/topic/167930-enable-the-pillars-of-different-biomes-to-interact-with-the-world/#findComment-1835159 Share on other sites More sharing options...
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