numbnugget Posted September 7, 2025 Share Posted September 7, 2025 I made a music mod that replaces most of the ost with TBoI songs, but for some reason all of the songs work, except for celestial champion, warbot, scion, and the possessed bosses, because for some reason it defaulted to the epic ruins theme. GLOBAL.continuous_mode = (GetModConfigData("music_mode")~="busy") -- Disables Winter/Summer sound muffling GLOBAL.muffle_mode = (GetModConfigData("muffle_mode")) -- Special Thanks to Garamonde and others who contributed to this fixed dynamicmusic.lua if(GLOBAL.muffle_mode == "muffleOff") then GLOBAL.require("components/dsp")._ctor = function(self, inst) end end GLOBAL.FE_MUSIC = "music_mod/music/music_FE" AddClassPostConstruct("screens/redux/pausescreen", function(self) -- Doesn't quite work as well anymore. This needs to be fixed. local _Oldunpause = self.unpause if self.active then GLOBAL.TheFrontEnd:GetSound():PlaySound("music_mod/music/pause", "pausemenu") end function self:unpause() GLOBAL.TheFrontEnd:GetSound():KillSound("pausemenu") _Oldunpause(self) end end) Assets = { Asset("SOUNDPACKAGE", "sound/music_mod.fev"), Asset("SOUND", "sound/music_mod.fsb"), } RemapSoundEvent( "dontstarve/music/music_FE", "music_mod/music/music_FE" ) -- Event Music RemapSoundEvent( "dontstarve/music/music_FE_WF", "music_mod/music/music_FE" ) RemapSoundEvent( "dontstarve/music/music_FE_yotg", "music_mod/music/music_FE" ) -- Sounds that are played in the menus. RemapSoundEvent("dontstarve/together_FE/DST_theme_portaled", "music_mod/music/DST_theme_portaled") RemapSoundEvent("dontstarve/HUD/Together_HUD/collectionscreen/music/jukebox", "music_mod/music/jukebox") RemapSoundEvent("dontstarve/music/gramaphone_ragtime", "music_mod/music/gramaphone_ragtime") -- Stingers RemapSoundEvent("dontstarve/music/music_dawn_stinger", "music_mod/music/music_dawn_stinger") RemapSoundEvent("dontstarve/music/music_dusk_stinger", "music_mod/music/music_dusk_stinger") -- Danger Music RemapSoundEvent("dontstarve/music/music_danger", "music_mod/music/music_danger") RemapSoundEvent("dontstarve/music/music_danger_winter", "music_mod/music/music_danger_winter") RemapSoundEvent("dontstarve/music/music_danger_spring", "music_mod/music/music_spring") RemapSoundEvent("dontstarve/music/music_danger_summer", "music_mod/music/music_danger_summer") RemapSoundEvent("dontstarve/music/music_danger_cave", "music_mod/music/music_danger_cave") RemapSoundEvent("dontstarve/music/music_danger_ruins", "music_mod/music/music_danger_ruins") -- Boss Music RemapSoundEvent("dontstarve/music/music_epicfight", "music_mod/music/music_epicfight") RemapSoundEvent("dontstarve/music/music_epicfight_winter", "music_mod/music/music_epicfight_winter") RemapSoundEvent("dontstarve/music/music_epicfight_spring", "music_mod/music/music_epicfight_spring") RemapSoundEvent("dontstarve/music/music_epicfight_summer", "music_mod/music/music_epicfight_summer") RemapSoundEvent("dontstarve/music/music_epicfight_cave", "music_mod/music/music_epicfight_cave") RemapSoundEvent("dontstarve/music/music_epicfight_ruins", "music_mod/music/music_epicfight_ruins") ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----[[For each boss, you can add your own music for them individually, but you need to make sure you make the name right for the "music_mod/music/music_...enter name here" for each.]]---- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- RemapSoundEvent("dontstarve/music/music_epicfight_crabking", "music_mod/music/music_epicfight_crabking") -- Crab King RemapSoundEvent("saltydog/music/malbatross", "music_mod/music/music_epicfight_malbatross") -- Malbatross RemapSoundEvent("dontstarve/music/music_epicfight_moonbase", "music_mod/music/music_epicfight_moonbase") -- Moon Altar Battle RemapSoundEvent("dontstarve/music/music_epicfight_moonbase_b", "music_mod/music/music_epicfight_moonbase_b") RemapSoundEvent("dontstarve/music/music_epicfight_toadboss", "music_mod/music/music_epicfight_toadboss") -- Toad Stool RemapSoundEvent("dontstarve/music/music_epicfight_4", "music_mod/music/music_epicfight_4") -- Bee Queen RemapSoundEvent("dontstarve/music/music_epicfight_3", "music_mod/music/music_epicfight_3") -- Dragonfly RemapSoundEvent("dontstarve/music/music_epicfight_shadow", "music_mod/music/music_epicfight_shadow") -- Shadow Chess Pieces RemapSoundEvent("dontstarve/music/music_epicfight_5a", "music_mod/music/music_epicfight_5a") -- Klaus Battles 1,2 RemapSoundEvent("dontstarve/music/music_epicfight_5b", "music_mod/music/music_epicfight_5b") RemapSoundEvent("dontstarve/music/music_epicfight_antlion", "music_mod/music/music_epicfight_summer") -- Antlion RemapSoundEvent("dontstarve/music/music_pigking_minigame", "music_mod/music/music_monkey_warning") -- Pig King Minigame RemapSoundEvent("dontstarve/music/music_epicfight_stalker", "music_mod/music/music_epicfight_stalker") -- Stalker Fight 1,2 RemapSoundEvent("dontstarve/music/music_epicfight_stalker_b", "music_mod/music/music_epicfight_stalker_b") RemapSoundEvent("moonstorm/creatures/boss/alterguardian1/music_epicfight", "music_mod/music/music_epicfight_alterguardian") -- Champion Battles 1,2,3 RemapSoundEvent("moonstorm/creatures/boss/alterguardian2/music_epicfight", "music_mod/music/music_epicfight_alterguardian2") RemapSoundEvent("moonstorm/creatures/boss/alterguardian3/music_epicfight", "music_mod/music/music_epicfight_alterguardian3") RemapSoundEvent("moonstorm/characters/wagstaff/music_wagstaff_experiment", "music_mod/music/music_wagstaff_experiment") RemapSoundEvent("terraria1/common/music_epicfight_eot", "music_mod/music/music_epicfight_winter") -- Eye of Terror (Twins maybe?) RemapSoundEvent("monkeyisland/warning_music/warning_combo", "music_mod/music/music_monkey_warning") -- Pirate Raid RemapSoundEvent("dontstarve/music/music_epicfight_daywalker", "music_mod/music/music_epicfight_daywalker") -- Nightmare Werepig RemapSoundEvent("dontstarve/music/music_epicfight_junkyardhog", "music_mod/music/music_epicfight_junkyardhog") -- Crappy Werepig RemapSoundEvent("dontstarve/music/music_epicfight_wagboss_1", "music_mod/music/music_epicfight_wagboss_1") -- WARBOT (klei why did you do this) RemapSoundEvent("dontstarve/music/music_epicfight_wagboss_2", "music_mod/music/music_epicfight_wagboss_2") -- Celestial Scion (**** this boss) RemapSoundEvent("dontstarve/music/music_epicfight_sharkboy", "music_mod/music/music_epicfight_sharkboy") -- Frostjaw RemapSoundEvent("dontstarve/music/music_epicfight_gestalt_mutants", "music_mod/music/music_epicfight_gestalt_mutants") -- Possessed Bosses RemapSoundEvent("dontstarve/sanity/gonecrazy_stinger", "music_mod/music/music_gonecrazystinger") -- INSANITY! -- Working Music RemapSoundEvent("turnoftides/music/working", "music_mod/music/music_work_lunar") RemapSoundEvent("turnoftides/music/sailing", "music_mod/music/music_work_sailing") RemapSoundEvent("hookline_2/characters/hermit/music_work", "music_mod/music/music_work_hermit") -- Unsure if this one works at all. I've tried it, but it isn't very responsive :/ -- Woodie's Transformations RemapSoundEvent("dontstarve/music/music_hoedown", "music_mod/music/music_hoedown") RemapSoundEvent("dontstarve/music/music_hoedown_moose", "music_mod/music/music_hoedown_moose") RemapSoundEvent("dontstarve/music/music_hoedown_goose", "music_mod/music/music_hoedown_goose") -- Farming Music RemapSoundEvent("farming/music/farming", "music_mod/music/music_farming") -- Stage Music RemapSoundEvent("stageplay_set/bgm_moods/music_happy", "music_mod/music/music_happy") RemapSoundEvent("stageplay_set/bgm_moods/music_mysterious", "music_mod/music/music_mysterious") RemapSoundEvent("stageplay_set/bgm_moods/music_drama", "music_mod/music/music_drama") This is the code that I put into modmain.lua. I used a tutorial from Cagealicious [This Tutorial] to make the mod, although I had to manually add the rest of the themes for the raid bosses. I had to double check all the themes to make sure they werent typo'd or anything, but it still didn't solve it, even after like 5 builds. Does anyone know how to fix it?? Link to comment https://forums.kleientertainment.com/forums/topic/167884-music-mod-playing-default-ruins-boss-theme/ Share on other sites More sharing options...
numbnugget Posted September 7, 2025 Author Share Posted September 7, 2025 also for some reason celestial renevant plays the cc theme, but not cc itself??? Link to comment https://forums.kleientertainment.com/forums/topic/167884-music-mod-playing-default-ruins-boss-theme/#findComment-1834803 Share on other sites More sharing options...
Baguettes Posted September 10, 2025 Share Posted September 10, 2025 Have you checked the TRIGGERED_DANGER_MUSIC table (at the very top of the dynamicmusic.lua file) yet? That needs to be up to date with how Klei has it; Otherwise, everything new that isn't in that mod's own table just defaults to the ruins theme. Link to comment https://forums.kleientertainment.com/forums/topic/167884-music-mod-playing-default-ruins-boss-theme/#findComment-1835118 Share on other sites More sharing options...
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