Jump to content

Recommended Posts

Heya there!

Today I present to you a complete list of the best ideas/feedback/discussions from this beta branch.
I would have made this list long before, when "hostile takeover phase two" was released, or even a week before release. Unfortunately, I've had a rough busy month at work, and I'm still stuck with it. Nevertheless, I really wanted to make this list because, as depths of duplicity, during this latest beta branch, I found the community to be mostly really collaborative, united, and creative (as if qol updates are not the best received and most welcomed in this stage of the game and we're screaming for yeaarsss about wanting more balanced caves, items, mechanics. . . .) and a lot of really great ideas and considerations surfaced. I'm here to remind them and not leave them "at the bottom of the sea", especially right now that Don't Starve is at its final phase (?) and Klei has (hallelujah) announced (in the Hostile Takeover: Phase One livestream) that they have finally decided to revisit some initial parts of the game, like biomes, caves, ruins, the sea, etc..., after Rifts end.

I originally thought about posting this post in general discussions, but I think now it's better here.

The list is separated into "MUST" and "OPTIONAL" because some ideas/feedback/discussions can be discarded, while others are truly a priority, a must-have for the game.

 

P.S I'm sorry for any Rifts suggestions. I'm still blind to them and I'm waiting for the """"true"""" finale (?), aka them being finished and the shadow finale is coming vey soon. I'm a man of my word and principles, and will not judge them until them being finished, although I have already some prejudices. I will finally see "the grand picture" Klei said in 2023!!!   .....  lmao.

If you have any great suggestions or ideas during beta about Rifts, post them here and I will gladly add them. 

 

 

----MUST---

 

Everytime this comes up over the years, a chuckle comes out of me. It's cute how a LOT of people think waterballons works and presume they wet targets. Sure, it's normal human logic but it also implies....that they never played the item and just assume it? I get it the majority play the game semi-blind, and not full blind, but it's really worrisome to me, that in the last 2-3 years, I see more new people think 100% water ballons wet targets and even when people who knows correct them about waterballons, if they mention Dragonfly, they also tend to forget or mistake to precise, that waterballons works on Dragonfly ONLY if it rains, because it's linked to the wetness world, therefore pratically usable only on spring, when it rains (I did it. It was fun)( @DVGMedia corrected me. It's more complicated). It's like waterballons are shrouded in myth. And I'm talking only about a very low low percentage of people who cares about waterballons. The rest? They forget them or even don't know they exist, because yeah.... they're not even niche. What you can do with them? Extinguish fires? There are better items. Summer heat? Please. Farming ice with Wx? Maybe. Giving water to plants? Why. Like the best usage I saw with it it's unironically....trolling your friends with it. Ooohh it's that bad. 

Now that Klei revisited the electric system, it's the perfect time to revisit waterballons once and for all. It doesn't need to be that big of a rework. Just let them wet targets, it is that easy.

 

 

Usually I don't share it a lot online, what I dream and wish Don't Starve would be, if only it was more balanced, but man if this screams out of me. When Willow skill tree was out and saw that particular skill, "Controlled Burning", the point about the looting, the immediate first reaction was "This shouldn't be at all for Willow. This should be an universal change for the game." I will not discuss further but Klei should take immediately action to this crucial point of the game and how much it affects it.

A very needed change that must happens to the game.

 

Simple and straight to the point.

 

Like, what else should be said? Something that has been dreamed of since Reign of Giants era. A decade. Come onnnn Klei. Now that you have reworked the electric status effect, it's there!!! Served on a silver platter. 

 

Again. I understand and appreciate why Klei is doing small steps towards this. As of now all the changes to rework drowning are awesome, good and balanced. We're now at 90%. Only missing crucial part is the Crafting recipe changes and it's done!

 

Logical next step, especially for Wurt. Please Klei, more interactions/perks/abilities to some specific characters about the ocean. It's astonishingly incredible how only 1 item (an extension even), 2 ability and 1 interaction exist in all the cast of characters about this level of the game. 

 

This precede even waterballons. I can't count how MANY times I saw this point brought up. Isn't time Klei to finally adjust walls once and for all?

 

Perfect for Wickerbottom skill-tree update, where I hope, it will be looked and also not added as a point of the tree, please. Nothing else to say.

 

 

----OPTIONAL----

 

Very fun, very don't starve-like. It can be skipped but it would be a pity. Plus this linked with the, must, rework to waterballons could be very very fun!

 

This is not very important and I'm fine if Klei will not do it. I just wanted a simple solution for people who found tents or straw rolls too boring to use them. I and my community always use them and I'm never tired of them, especially on stress situations they're good. I thought it would be cool to look at the map when you sleep, so you can do something during the waiting.

 

 

A continuation of the reworked electrical system.

 

With tingle nodes there has been a note surfacing about the rare scarsity of scraps, especially pre-rifts. It should be noted.

 

This one is more about the discussion itself inside than OP's post. 

 

A cool off/on switch for tingle nodes. Why not.

 

Just a cool skin to add.

Edited by Milordo
  • Like 1
  • Thanks 1

Yeah i really agree with most. If they added hounds for every gem type that would be cool too. 

10 minutes ago, Milordo said:

A continuation of the reworked electrical system.

 

Not sure why you put these two together. One makes electric fences easier to make, the other makes it significantly harder and locks it post alters.

Edited by Jakepeng99
2 minutes ago, Jakepeng99 said:

Not sure why you put these two together. One makes electric fences easier to make, the other makes it significantly harder and locks it post alters.

Oh, sorry. Maybe I expressed it badly, but the latter post, the one by Kacpert25, he proposed to be harder but in reality the post become a cool discussion about the cost of eletric fences and there are good points there that have been brought up to the table, which included scraps too. Maybe I should divide them and specify?

9 hours ago, Milordo said:

Oh, sorry. Maybe I expressed it badly, but the latter post, the one by Kacpert25, he proposed to be harder but in reality the post become a cool discussion about the cost of eletric fences and there are good points there that have been brought up to the table, which included scraps too. Maybe I should divide them and specify?

Yeah do that, and highlight the discussion though tbh It’s misleading.

  • Like 1
9 hours ago, Milordo said:

Klei has (hallelujah) announced (in the Hostile Takeover: Phase One livestream) that they have finally decided to revisit some initial parts of the game, like biomes, caves, ruins, the sea, etc..., after Rifts end.

Did they say anything like that? I watched that stream, but I don't remember them saying anything like that.

9 hours ago, Jakepeng99 said:

Yeah i really agree with most. If they added hounds for every gem type that would be cool too. 

This could be heavily abused with hounds farms. Farming green gems would then be too easy.
While it's already easy thanks to sproutrocks, they still require a lot of farming and time, and hound farms like these are easier and faster to farm gems.
If orange, yellow and green gems were to drop from a mob, I would rather see new variants of depths worms than hounds, as the former cannot be easily spawned in large numbers like hounds.

Edited by Kacpert25
48 minutes ago, Kacpert25 said:

This could be heavily abused with hounds farms. Farming green gems would then be too easy.
While it's already easy thanks to sproutrocks, they still require a lot of farming and time, and hound farms like these are easier and faster to farm gems.
If orange, yellow and green gems were to drop from a mob, I would rather see new variants of depths worms than hounds, as the former cannot be easily spawned in large numbers like hounds.

Gems have a 5% chance to drop from hounds.

lightning hounds are rare, only common during heavy rain in Summer or Spring.

They also don’t spawn from vargs (in my interpretation) so won’t be a problem.

 

The other hounds will be rare too, with conditions to increase their rates like the lightning hounds.

Edited by Jakepeng99
  • Like 1
6 hours ago, Jakepeng99 said:

Yeah do that, and highlight the discussion though tbh It’s misleading.

Done! 👍

6 hours ago, Kacpert25 said:

 

Did they say anything like that? I watched that stream, but I don't remember them saying anything like that.

Yes they did, in that livestream. I remember vividly them talking about "wanting to go back to the roots" or something like that, after Rifts will finish, which means after 2025. When I'll have more free time from work, I'll try to pin you the exact timestamp.

6 hours ago, Kacpert25 said:

This could be heavily abused with hounds farms. Farming green gems would then be too easy.
While it's already easy thanks to sproutrocks, they still require a lot of farming and time, and hound farms like these are easier and faster to farm gems.
If orange, yellow and green gems were to drop from a mob, I would rather see new variants of depths worms than hounds, as the former cannot be easily spawned in large numbers like hounds.

I don't know what Jakepeng wants specifically, but what I have mentioned specifically with yellow hounds, it's more the desire of people, myself included, to have a special hound for each season, since Reign of Giants, not a hound special for each gem. It's that simple and very surprised why Klei has never thought of it or maybe more, wanted to do nothing about it.

For spring, yellow hounds that release on death electric traps and drops yellow gems is easy peasy. Meanwhile for autumn I always theorized sleepy hounds and orange gems for drops. Since bearger does have sleep mechanics (although not on autumn) and it's connected to the four principle status effects of the game: sleepiness, freezing, electric and burn.

 

Regarding the potential abuse of farming hounds for gems, it has already been discussed on that post, which I advise to read it and I don't want to repeat myself again. Plus hounds farms already abuse blue, red and purple gems and Klei doesn't seems to be worried after so many years. Plus plus the importance of orange, yellow and green gems has been inflated by Klei at random, when the game didn't expected to have those gems to begin with it, and since you can only craft very very few items with them only on the pseudostation....you think they're too good, but they're not. They still need thulecite. The orange one has only one other craft and it's multiplayer locked....Ironically if hounds would drop them, they would simply stockpile more. But again, I don't want or care for hounds to drop green gems. I, as others, want only one special hound for spring and autumn.

Edited by Milordo
  • Like 1
13 minutes ago, Milordo said:

Yes they did, in that livestream. I remember vividly them talking about "wanting to go back to the roots" or something like that, after Rifts will finish, which means after 2025. When I'll have more free time from work, I'll try to pin you the exact timestamp.

Yeah they did.

14 minutes ago, Milordo said:

don't know what Jakepeng wants specifically, but what I have mentioned specifically with yellow hounds, it's more the desire of people, myself included, to have a special hound for each season, since Reign of Giants, not a hound special for each gem. It's that simple and very surprised why Klei has never thought of it or maybe more, wanted to do nothing about it.

For spring, yellow hounds that release on death electric traps and drops yellow gems is easy peasy. Meanwhile for autumn I always theorized sleepy hounds and orange gems for drops. Since bearger does have sleep mechanics (although not on autumn) and it's connected to the four principle status effects of the game: sleepiness, freezing, electric and burn.

My idea is:

for purple hounds for Autum and Winter.

For green hounds its Spring only.

Orange is Autumn only. (Each "safe" season has a unique hound)

 

The next one is much more complex but for a reason. Iridescent gem is tied to moon phases, and has difficult conditions to spawn in so often players have to make those conditions to seek it out:

1. Must be full moon phase.

2. Must be in an area of enlightment

3. Can only spawn in areas where the temperature is below 0° (This condition happens naturally in Winter, though you can also uses the ice crystalisers, or alot of cold sources like polar stars)

Instead of an irdidescent hound, its a varglet varient. It has 1500 hp and the powers of every hound varient. When destroyed: It summons one of every gem hound type (they dont drop gems but their corpses are left behind when killed) and creates a powerful polar star with a freezing effect like the ice crystaliser. Once all those hounds it summoned are killed, all of their gems summon and combine with the polar star to make a guarinteed iridescent gem.

 

On 04.09.2025 at 03:33, Milordo said:

Хейя там!

Сегодня я представляю вам полный список лучших идей/отзывов/обсуждений из этой бета-версии.
Я бы составил этот список гораздо раньше, когда вышла «вторая фаза враждебного поглощения», или даже за неделю до релиза. К сожалению, у меня был напряжённый рабочий месяц, и я до сих пор не могу от него отойти. Тем не менее я действительно хотел составить этот список, потому что, несмотря на всю двуличность, во время последней бета-версии я обнаружил, что сообщество в основном настроено на сотрудничество, единство и креативность (как будто на этом этапе игры обновления качества жизни не являются самыми востребованными и желанными, и мы годами кричим о том, что хотим более сбалансированных пещер, предметов, механик...) и что появилось много действительно отличных идей и соображений. Я здесь, чтобы напомнить им об этом и не оставить их «на дне морском», особенно сейчас, когда Don’t Starve находится на завершающей стадии (?) и компания Klei (аллилуйя) объявила (в прямом эфире Hostile Takeover: Phase One), что они наконец-то решили вернуться к некоторым начальным частям игры, таким как биомы, пещеры, руины, море и т. д., после завершения Rifts.

Сначала я хотел опубликовать этот пост в общей ветке обсуждений, но теперь думаю, что здесь будет лучше.

Список разделён на категории «ОБЯЗАТЕЛЬНО» и «ДОПОЛНИТЕЛЬНО», потому что некоторые идеи/отзывы/обсуждения можно не учитывать, в то время как другие действительно являются приоритетными и обязательными для игры.

 

P.S. Прошу прощения за любые упоминания Rifts. Я по-прежнему слеп к ним и жду «истинного» финала (?), то есть когда они будут закончены, а теневой финал наступит очень скоро. Я человек слова и принципов и не буду судить о них, пока они не будут закончены, хотя у меня уже есть некоторые предубеждения. Я наконец-то увижу «общую картину», как сказал Клей в 2023 году!!! ..... ха-ха.

Если у вас есть отличные предложения или идеи по поводу Rifts, которые вы хотели бы реализовать во время бета-тестирования, поделитесь ими здесь, и я с радостью их добавлю.

Wes Nerf when ? 🤬

On 9/3/2025 at 7:33 PM, Milordo said:

waterballons works on Dragonfly ONLY if it rains

They always work on dfly. You just need to wet her more and stay away from the pools. She has the same drying factor players do.   And the damage done by electric is a percentage of how wet she is by percent instead of the normal wet tag.

 

Sorry I had to get that out since that's just me lol.

I think the biggest problem they had with wetness was always because it caused lag because every entity would be tracking it so with water balloons there needs to be a way to figure out how to kind of enable the tag of wet for a duration when hit by a water balloon without dealing with the whole wetness percentage or anything. 

Edited by DVGMedia
  • Like 1
5 minutes ago, DVGMedia said:

They always work on dfly. You just need to wet her more and stay away from the pools. She has the same drying factor players do.   And the damage done by electric is a percentage of how wet she is by percent instead of the normal wet tag.

AH.

Thanks DVG, I know I can always count on you. 

Lmao, see??? They're shrouded in mystery xD  I got them even wrong.

EDIT: edited them on the post!

Edited by Milordo

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...