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I'm pretty sure being able to dodge it is a bug, since there's no indication to the player in any capacity that you even can. It should have some kind of indicator of Fuelweaver's radius or something if it is.

My own personal idea for it is to have an 8-pointed star appear on the player's location with a random orientation, they have to move in-between the gaps in order to not get put in the bone cage. In phase two, there might be multiple of these at once that you have to dodge in succession, but they're still fair and give you time to see and react to them.

You can also leave the Klaus deer range to dodge the fire deer and there is no indication of that as well. It might work similar to a panflute, where you can get out of the range at the exact time the sleep would happen and it works just like the bone cage dodge does. An indicator would be nice but I would prefer it to be toggleable since these indicators on screen can remove some of the immersion at times.

15 hours ago, Beetrice said:

I'm pretty sure being able to dodge it is a bug, since there's no indication to the player in any capacity that you even can. It should have some kind of indicator of Fuelweaver's radius or something if it is.

My own personal idea for it is to have an 8-pointed star appear on the player's location with a random orientation, they have to move in-between the gaps in order to not get put in the bone cage. In phase two, there might be multiple of these at once that you have to dodge in succession, but they're still fair and give you time to see and react to them.

i mean all atk in dst dont have a indication that you can dodge, yet you still dodge

afw cage is hard to dodge , even if you know is dodgable, because...

>is 3 tiles far

>the arena is tiny, you can only have space to dodge it if afw is walking around the outer edge
>cast animation is relatively fast 

>it has cd and you have to be within it to bait it out

i like the 8 point star idea, sounds cool !

A range indicator after the bone cage forms would be good, but i think the range and shape of the attack should remain, because making it easier to dodge would devalue teleports like lazy explorer, soul hop and backstep watch, and players can stay near a fuelled thurible during subsequent fights to not have to spend resources on lazy explorers, as a fuelled thurible prevents bone cage in a radius

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