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The difficulty lies in the choices made by the player. Terramite or warbler? (1) thermal stones, (2) two bone armors, (3) just move away from the boss during the missile attack, or (4) the freezing kit (ice crystaleyezer kit + shadow maul + jellybeans)? Want more speed with cobblestones?

In a late-game boss scenario, use late-game items. The time for the ham bat has passed for this stage of the game (although this boss can be defeated with a ham bat by a very skilled player).


 

  • Like 2

I think the difficulty of Warbot is reasonable. like you said the preparation and choices you make will affect the fight's challenge.

While close to the topic, Scion is not nearly the same difficulty wise. 

Warbot has many different attacks, strategies, and alternate ways to go about coming up with solutions.

Scion is... none of that at all. 

Has 3 attacks one is basically the eye of terror reskin, the nova is cool but its difficulty is dependent on where you killed warbot, and the floor creep is awful.

Now, Scion I would say isn't difficult in a traditional sense. It's not about dodging perfectly or bringing the right tools. It's just a timer fight, and the timer is the arena shrinking. the difficulty in Scion is just avoiding making 1 mistake with the floor slam. That's it that's the entire boss. That isn't difficulty, that's just boring. (not saying keeping the arena livable is easy, just saying that's not exactly an interesting way to make a boss hard. "1 mistake= total failure" is a pretty lame artificial difficulty mechanic.)

  • Like 4
42 minutes ago, Radicaljoe said:

I think the difficulty of Warbot is reasonable. like you said the preparation and choices you make will affect the fight's challenge.

While close to the topic, Scion is not nearly the same difficulty wise. 

Warbot has many different attacks, strategies, and alternate ways to go about coming up with solutions.

Scion is... none of that at all. 

Has 3 attacks one is basically the eye of terror reskin, the nova is cool but its difficulty is dependent on where you killed warbot, and the floor creep is awful.

Now, Scion I would say isn't difficult in a traditional sense. It's not about dodging perfectly or bringing the right tools. It's just a timer fight, and the timer is the arena shrinking. the difficulty in Scion is just avoiding making 1 mistake with the floor slam. That's it that's the entire boss. That isn't difficulty, that's just boring. (not saying keeping the arena livable is easy, just saying that's not exactly an interesting way to make a boss hard. "1 mistake= total failure" is a pretty lame artificial difficulty mechanic.)

I especially agree with the scion part. I think there should be a timer for how long the creep is on the battlefield. Maybe it should be on the field for the amount of time that it would take him to slam twice. This gives an opportunity to save yourself. 

OR, perhaps the supernova attack could clear all creep after the attack is finished.

thoughts?

Edited by AndroidSpice536
  • Like 4
16 minutes ago, AndroidSpice536 said:

thoughts?

I've seen people complain that removing the creep permeance would make the fight too easy. And I agree but not for the same reason. 

The creep is the ONLY difficult part of the fight, so removing it being permanent would also remove the difficulty. However, I think it should have a timer and as balance, should have more than 3 attacks to compensate for the arena now not being constantly shrinking.

Like it's the final boss, but it has, 3 attacks? Kind of sounds like a lot of lost potential.

  • Like 2
37 minutes ago, Radicaljoe said:

 However, I think it should have a timer and as balance, should have more than 3 attacks to compensate for the arena now not being constantly shrinking.

Might I suggest making the creep permanent but only if Scion hits the same area twice? The first slam would show a faded creep that'd be safe to walk on until it would hit it again. I feel something like that would make it feel more fair without completely eliminating the threat of the creep.

  • Like 2

It is a difficult BOSS, but also one with relatively excellent design. Players complain about its high difficulty, but its positioning is actually the "final BOSS". This means that players need to spend a relatively long time preparing sufficient and diverse supplies to counter it, and the consumption of these supplies and time is reasonable.

  • Like 4

Setting aside my concerns that these bosses have the Fuelweaver problem of, "How do you learn this fight without looking it up", they are definitely on my list of favorite DST fights. WARBOT really lets you learn the attack patterns before comboing them together in that brutal phase 3, which I think most agree is the hardest part. My concern in the beta was that Thermal Stones and Dwarf Stars would be the meta and an expensive one at that, but Klei relaxed the missile phases in several ways that opened up some good options.

Celestial Scion is the coolest part to me, even if it is relatively easier. The positioning game that Celestial Scion plays is a spooky end to the fight without being an direct escalation of the phase 3 beatdown that WARBOT dishes out. I love the scrambling to avoid the Terminator 2 Nuke attack and catching my breath with the little break it provides. We also get a sense of what Alter might be capable of if this is what a descendant/underling can do. I am not sure what that creep is supposed to resemble though it looks to be alive. Maybe it is a nervous system with eyes?

I don't understand the problem with the permanent creep that others are voicing. You can prevent the spread by teleporting onto existing creep during the slam attack, so it is not like it inevitably grows until you lose. If the fight is boring, how does removing the unique mechanic and adding a few new physical attacks make it more interesting? I think Celestial Scion just strays too far from a traditional slugfest, but it will grow on people given time.

As for the loot, it's really unappealing to me. I just didn't care to use the Celestial Crown in combat before and already didn't like the sanity filters. If there was some other use for the new drops then I'd warm up to it, which I am sure we will eventually get. The Teramites just lose out to Bearger, though maybe Klei plans to add something new that justifies maintaining Teramites in the future? 

  • Like 7
5 hours ago, Cruvimaster said:

The difficulty lies in the choices made by the player. Terramite or warbler? (1) thermal stones, (2) two bone armors, (3) just move away from the boss during the missile attack, or (4) the freezing kit (ice crystaleyezer kit + shadow maul + jellybeans)? Want more speed with cobblestones?

In a late-game boss scenario, use late-game items. The time for the ham bat has passed for this stage of the game (although this boss can be defeated with a ham bat by a very skilled player).


 

Void cowl + bone armor / dread armor + scythe until minions wake up + gloomerang for easy rest of fight. Did it this way as wanda without taking any dmg. Scion seems harder than that for me but I know a good way how to erase it in less than a minute.

Took me a ton of tries to beat it but I enjoyed the Warbot fight. Most of the fight is the preparation beforehand but the fight itself is pretty managable once you get a hang of it. Scion was a lot harder but I don't want him changed either.

  • Like 3

I would say change how the creep attack  works I would think of it acting more like the slam from werepig instead of forming the crater it makes the creep. So that way you have to plan out your dodges  rather than just taking scion to the edge and run behind him for that attack. Would definitely  make the fight more doable in multiplayer. 

 

People like Warbot. It's scion people don't like. You done enough threads and participated in enough of them to realise this - You just keep asserting the same thing. People dislike scion for the very valid reasons they said, you're having an argument with an audience that doesn't exist.

Edit: Just saw the thread you participated in recently - That's from one user. Most people agree Warbot is fine, I like Warbot too and i'm the one who has been criticising lazy design. It's very well designed, quite interactive. Scion is garbagio, neither are particularly hard imo. 

It's easily farmable (not that you'd want/need to) with treeguards too if you can't be bothered to fight. 20 can easily do both Warbot and Scion, 10 makes it pretty much done for you, maybe a few hits if you get unlucky. It's a bit dull once you've killed warbot if you wanna do it normally. For a final boss, i'll give them credit - it's pretty final, i've no need to ever engage with it again :D

Edited by Uedo
  • Like 1
7 hours ago, GrapeVruit said:

Might I suggest making the creep permanent but only if Scion hits the same area twice? The first slam would show a faded creep that'd be safe to walk on until it would hit it again. I feel something like that would make it feel more fair without completely eliminating the threat of the creep.

Just reset the creep duration for the parts it hits. There's already a creep spread mechanic for when existing tiles are hit, which could be increased..

17 hours ago, Cruvimaster said:

Сложность заключается в выборе, который делает игрок. Террамит или славка? (1) термальные камни, (2) два костяных доспеха, (3) просто отойдите от босса во время ракетной атаки или (4) комплект для заморозки (комплект ледяных кристаллов + теневая дубина + желейные бобы)? Хотите увеличить скорость с помощью булыжников?

В сценарии с боссом на поздних этапах игры используйте предметы для поздних этапов. На этом этапе игры время для биты из ветчины прошло (хотя очень опытный игрок может победить этого босса с помощью биты из ветчины).


 

Mid. Hight HP. Easy attacks.   Only Terramite just let me strain

  • Like 1
10 hours ago, CrimsonStrider said:

How much durability does a thermal stone lose? I was wondering if a sewing kit made sense

I'm not sure how much damage they take, but I know that the missiles deal area damage, and for that reason, the stones need to be kept away from each other.

The fight can be made even simpler and completely consistent. You don’t need 8–10 thermal stones. You don’t need an Ice Crystaleyezer kit (+ shadow maul + jellybeans). You don’t need a Fire Staff (+ boards / ropes). You don’t need to defeat the AFW twice to get 2 bone armors.

Just keep your distance and take less damage with an armor that provides 85% to 95% protection. One possible setup is using a Marble Suit + Magiluminescence. I prefer the W.A.R.B.I.S. Armor since it requires fewer tasks.

Note: my favorite technique is using 10 thermal stones. Two reasons: it makes the fight even simpler, and I get a relatively long period of free damage on the boss (reducing the fight time by a few seconds). But the one I have the most fun with is with two bone armors without thermal stones.

 

Edited by Cruvimaster
  • Like 2
2 hours ago, Cruvimaster said:

The fight can be made even simpler and completely consistent. You don’t need 8–10 thermal stones. You don’t need an Ice Crystaleyezer kit (+ shadow maul + jellybeans). You don’t need a Fire Staff (+ boards / ropes). You don’t need to defeat the AFW twice to get 2 bone armors.

Just keep your distance and take less damage with an armor that provides 85% to 95% protection. One possible setup is using a Marble Suit + Magiluminescence. I prefer the W.A.R.B.I.S. Armor since it requires fewer tasks.

Note: my favorite technique is using 10 thermal stones. Two reasons: it makes the fight even simpler, and you get a relatively long period of free damage on the boss (reducing the fight time by a few seconds). But the one I have the most fun with is with two bone armors without thermal stones.

 

Well, the players found the cheese to bypass the attack. Although it is undesirable to skip it, this way you can do more damage and make the fight shorter.

51 minutes ago, Hungry French said:

Well, the players found the cheese to bypass the attack. Although it is undesirable to skip it, this way you can do more damage and make the fight shorter.

You can also just switch to woodie and sit back and treeguard it if you can't be bothered to fight. I wouldn't say that an intended mechanic would be cheese, so feel free to give youself a pat on the back as the tree's fight back :P

Warbot/Sion even falls off against fuel weaver in terms of difficulty.

It's not a difficult boss by any means,

Most of his attacks are easily avoided, and the thermal rockets are more of a gimmick than a threat.

You can even trick the missiles with a torch and a few logs.

Sion just dashes around and the fight becomes more like a management game where you have to manage where he covers with his ground pound.

  • Like 2
46 minutes ago, irangod said:

Warbot/Sion даже уступает Fuel Weaver по уровню сложности.

Это ни в коем случае не сложный босс,

От большинства его атак легко увернуться, а тепловые ракеты — скорее уловка, чем угроза.

Вы даже можете обмануть ракеты с помощью фонарика и нескольких поленьев.

Сион просто носится туда-сюда, и бой становится больше похож на управленческую игру, в которой нужно следить за тем, куда он наносит удары с земли.

AFW is so complex that it can be killed without moving

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