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im powerscaling the average survivor of the constant by doing some fun math 

and id like help figuring out the real world equivalent of dreadstone or just the weight cannonically

 

also ideas if you think something is heavier id like to hear it    

It's hard to calculate anything in DST because we don't have any specific numbers to base it on. The best you can do is to assume that one DST tile is 2m² (I think it would be most reasonable if the survivors were the average human size), then Google the density of marble and try to estimate the weight of the Marble Flooring.

  • Like 1
3 hours ago, linabagel said:

Perhaps you can create holes of different sizes on the ship, then place different items on them respectively and calculate the duration. 

sobbing, but this is the best solution presented thank you cutiepie

13 hours ago, Bumber64 said:

Heavier items supposedly plug leaks better. IDK exactly how it's calculated.

I think that mechanic had only two weight classes?
Items that sink in water vs. items that don't sink in water

Edit:
Guess I'm wrong and there was more variance than I thought.

 

Edited by Semind
News update
  • Sanity 1
22 hours ago, Edible Coal said:

this is a game where character have 95% armor

Well to be fair it's really just that the armor absorbs 95% of the damage it takes so it'd still have to be able to absorb that damage first and even then as rifts have shown some forms of attacks can't fully be blocked even with that consideration.

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