Russmaster2299 Posted August 13, 2025 Share Posted August 13, 2025 Hear me out. what if you could build upgrade chips that slot into certain buildings, allowing them to do more things? Here are some ideas I had. Auto Sweeper Upgrade Ideas) 1)Auto-Harvester: Automatically harvests plants like a duplicant would, allowing for more automated wild farms. 2)Bottle loader: Pick up and interact with bottled liquids, allowing for interaction with a liquid bottler, and bottle emptier. Bottles can't be loaded onto conveyer belts, or solid storage, but can be loaded onto a new "Pipe loader" loader, which works like the combo Liquid pump, and bottle emptier. 3)Vacuum Sealer: It can be applied to storage bins, and would prevent contents from off gassing while in the specified storage, without having to liquid lock. 4) Sanitization module: Would allow storage to sanitize germs in it's contents, similar to a chlorine room. It would also give a new automation option, that would allow the tank to automatically export when all germs are cleared. It would work great for germy polluted water. 5) Proximity sensor: a special upgrade that could be applied to the critter sensor, to only check for a specific number of critters in it's proximity. I think this would be a great addition for managing prince pufts in ranches. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167562-automation-building-upgrades/ Share on other sites More sharing options...
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