cyberwarlord Posted August 1, 2025 Share Posted August 1, 2025 So some one already had the idea and what a difference this makes. Klei please consider. Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/ Share on other sites More sharing options...
SGT_Imalas Posted August 1, 2025 Share Posted August 1, 2025 (edited) 22 minutes ago, cyberwarlord said: Klei please consider. given the fact that I found those animations in the game files (in a work in progress state and finished them), I suspect that Klei has already considered and thrown out the idea in favour of conveyor rails Edited August 1, 2025 by SGT_Imalas 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1830064 Share on other sites More sharing options...
cyberwarlord Posted August 1, 2025 Author Share Posted August 1, 2025 (edited) 1 hour ago, SGT_Imalas said: given the fact that I found those animations in the game files (in a work in progress state and finished them), I suspect that Klei has already considered and thrown out the idea in favour of conveyor rails Hear me out. Both. Each would still work and have great uses. Best used together. Removes the cleanup steps of mid game that really needs it. Imo. And if you need to move 100T's it's very time consuming for little payoff. Also a fun bonus is adds several interesting uses for the mechanic all its own. Faster dupes in hallways. Critter movement. I'm sure some interesting contraptions could easily be built. The blocks animation is a bit much but it saved me hours of the mid game slog of moving material and designing the layout. Made strip mining a fun experience. Edited August 1, 2025 by cyberwarlord 1 Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1830080 Share on other sites More sharing options...
cyberwarlord Posted August 9, 2025 Author Share Posted August 9, 2025 On 8/1/2025 at 12:11 PM, SGT_Imalas said: given the fact that I found those animations in the game files (in a work in progress state and finished them), I suspect that Klei has already considered and thrown out the idea in favour of conveyor rails Can you make it move materials vertical though??? Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1831292 Share on other sites More sharing options...
SGT_Imalas Posted August 10, 2025 Share Posted August 10, 2025 theoretically 1 Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1831327 Share on other sites More sharing options...
cyberwarlord Posted August 11, 2025 Author Share Posted August 11, 2025 On 8/9/2025 at 10:26 PM, SGT_Imalas said: theoretically Something like.... Anytime the left and/or right side have no touching tiles it would change to include some type of lift/bucket mechanism going up. Guess it would need to include a way to pull items over the 90° angle. And placing adjacent tiles deactivates the entity movement and art/animation on that side. I don't think it should work on dupes but maybe critters? Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1831439 Share on other sites More sharing options...
gigamoi Posted August 11, 2025 Share Posted August 11, 2025 Hmm, I fear the performance impact and I don't see the benefit over the current sweeper + automatic dispenser chain. Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1831471 Share on other sites More sharing options...
SGT_Imalas Posted August 11, 2025 Share Posted August 11, 2025 3 hours ago, gigamoi said: benefit over the current sweeper + automatic dispenser chain. less convoluted, easier to set up, no throughput limit Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1831480 Share on other sites More sharing options...
cyberwarlord Posted August 11, 2025 Author Share Posted August 11, 2025 (edited) 7 hours ago, gigamoi said: Hmm, I fear the performance impact and I don't see the benefit over the current sweeper + automatic dispenser chain. Saved about 4-6 hours of cleanup per planet. I have easily over 300 hours in game of !not playing! and just letting the game run to clean up all material from mining. Creates a mechanical system for designing your own unique builds. It also improves dupe travel times horizontally if set properly. Edited August 11, 2025 by cyberwarlord Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1831482 Share on other sites More sharing options...
gigamoi Posted August 11, 2025 Share Posted August 11, 2025 21 minutes ago, SGT_Imalas said: less convoluted, easier to set up, no throughput limit Fair enough. Now I fear the performance impact. Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1831484 Share on other sites More sharing options...
SGT_Imalas Posted August 11, 2025 Share Posted August 11, 2025 it uses scene partitioners, if there are no items in the tile above it, the update calls are fairly light Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1831487 Share on other sites More sharing options...
cyberwarlord Posted August 18, 2025 Author Share Posted August 18, 2025 I did get a bit of lag a few times moving basically half the maps material. And dropping dozens of small pieces on it continuously when running everything, but I'm playing on an potatoe so.... It's not bad, when you use it you really use it. Then scrap it. Or. Currently only one running is the long map length hallway. Finally, no more travel time warning. It's connected to automation so it's only on for a few moments but makes a massive difference in travel times getting started, and keeping dupes on schedule. 5/5 would recommend this feature for QOL. Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1832194 Share on other sites More sharing options...
SGT_Imalas Posted August 19, 2025 Share Posted August 19, 2025 2 hours ago, cyberwarlord said: I did get a bit of lag a few times moving basically half the maps material probably still less lag than making a ton of sweep chores lul last time I did that my fps went from 60 to 20 + laggy af Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1832209 Share on other sites More sharing options...
cyberwarlord Posted August 19, 2025 Author Share Posted August 19, 2025 2 hours ago, SGT_Imalas said: probably still less lag than making a ton of sweep chores lul last time I did that my fps went from 60 to 20 + laggy af Yes. Link to comment https://forums.kleientertainment.com/forums/topic/167365-convayer-tile-mod/#findComment-1832226 Share on other sites More sharing options...
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