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The fact that Moonstorms and electrical attacks ignite plant mobs, causing fires, and that this can’t even be disabled in the settings, is far too destructive.


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I don't want to bring negativity to there, I hope that "amazing Recent Communication" applies to this issue as well.

If development continues to ignore this issue, this is the biggest just ignoring the community's voices I know of.

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Edited by SilverSpoon
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1 minute ago, Bumber64 said:

Maybe if someone talks loudly enough about moongleams being able to kill AFW, they'll nerf them to only target players.

Did they get better at this recently? I tried this before the electric shocks were added, it didn't seem that impressive.

53 minutes ago, Dingle said:

Did they get better at this recently? I tried this before the electric shocks were added, it didn't seem that impressive.

Well, you need a lot of them. They mainly take woven shadows off the table, and are available before BS staff.

Your odd obsession with this very preventable and silly small part of the game to say it's like. Ruined DST for you, nerfed characters [I main WX and like. What. I was delighted with these changes esp the fire], destroyed the game, etc genuinely I think you need to like. Pull back, play some other game or even like play DST on base settings and just like. Take a breath. To talk about this with every update or to be negative on a post trying to praise Klei for their efforts is just not healthy. Not to mention the spam on every post talking about this issue with you bringing up the same points and never listening to the other side's arguments or points.

The polls you have are... Well they have shockingly little participation, I've seen niche tumblr polls get more people weighing in votes so it's clear to me that despite the answers favored in the polls most people I think just do not see this as a major issue [because it isn't] so much so they didn't even check into the posts talking about it or vote in the polls. 50 players in a game played by thousands with posts being made all the time on here is not that convincing, sorry to say. I don't think it'd be some massive incompetent act for Klei to decide that other updates are more important than addressing this. 
A toggle would be nice, always love to see more toggles but I think you go too far claiming this is bad game design and should be removed from the game entirely. As a game developer myself, survival games are all about management, if you don't like micromanaging a bunch of flingos I don't see how you enjoy micromanaging your health, sanity, hunger, keeping the moonstorms always going or constantly defeating bosses, making sure you always have a light source, etc. I hope a toggle comes for it, but it's wild to claim something must be bad game design when there are solutions multiple users brought up [which you then reply to with various ways of saying 'nuh uh' or 'I don't want to'] then keep claiming there aren't Any solutions out there. It's disingenuous, why should everyone have to listen to you when it's clear you'll never listen to anyone else? This is likely why Klei could be ignoring you, when someone is so willing to throw away any counter arguments and lie to make their point why would you listen to their point? This isn't a thread for discussion, this clearly belongs in suggestions cause you do not want to hear anything but people agreeing with you.
I think the little things that cause massive damage in DST is fun, it keeps the game stressful and therefore keeps me engaged. When I'm always looking out for the next threat, for the next disaster, for the next thing running over to kill me, it means I'm not bored, I'm not tuning the game out and most of all it means I'm playing the game. I keep my settings mostly pretty casual, but DST is about that stressful fun, I don't boot up the game and expect anything else cause I know this game demands my attention. It's about a bit of randomness and about the funny time my little sister destroyed the bee population thus making my little brother oh so mad cause he mains Wortox and Willow. About the all the things my dad burned his first time playing that we very much should've kept cause I forgot to tell him charcoal only comes from trees and he just started setting things ablaze when I asked him to gather it. Ignoring the fact that if you're that deep into the end game you should have flingos guarding your base or should understand the event where you literally create storms made of the moon god's wrath is one where you're playing with fire and you should be more careful [which is part of the whole theme of Wagstaff and the lunar arc in general, playing with things you cannot control and will for sure harm you and others] why isn't your base just more spaced out so fire doesn't suddenly destroy the whole thing?

Or roll back? You talk a lot about roll backs as a way to shut down others when they point out DST is meant to be difficult, but surely if you put this many hours into the game you'll be okay rolling back when an unlucky fire breaks out? Also you know what is a Really bad choice when you're a game developer? Dedicating your time to fixing an issue one in a million players will experience with time you could use for many, many other valuable things.
 

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2 hours ago, Bumber64 said:

Well, you need a lot of them. They mainly take woven shadows off the table, and are available before BS staff.

Yeah, they're also time limited, as I learned the hard way the first time I used them.

I tried them for a bit, but they're nowhere near a surefire strategy and it's a bit clunky. I eventually ditched them for the "walk fw around so the wovens despawn" strategy.

1 hour ago, CobaltCreations said:

A toggle would be nice

OK

4 hours ago, Bumber64 said:

Maybe if someone talks loudly enough about moongleams being able to kill AFW, they'll nerf them to only target players.

I remember this was once disabled before the Electric Arson update, and after update Moongleam had to target mobs to arson. I'm going to reviewing the update.

Edit : Never mind, I misunderstood this part of previous update.

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  • Fixed Moongleams hitting non-targetable things.

 

Edited by SilverSpoon
18 minutes ago, CobaltCreations said:

if you're that deep into the end game you should have flingos guarding your base

Flingos do not work. Flingos do not prevent the initial shock's damage, and they are incredibly incredibly bad at aiming at grass gekkos! In a best case scenario, it prevents half the fire damage, and in the average scenario it prevents 0 fire damage.

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3 minutes ago, CobaltCreations said:

Or just keep a watering can on you.

A watering can does not work for the same reason that a flingo does not work.

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3 minutes ago, lowercase skye said:

A watering can does not work for the same reason that a flingo does not work.

My other points still stand though? That the moon storms should cause problems? Cause you can only get them via the player choosing to activate them?

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19 minutes ago, CobaltCreations said:

I honestly hope the rifts and moon storms create more destructive events in the future tbh, I think that'd be awesome and really push the narrative further and it'd be cool to see how players would be forced to adapt. Having to create a new base after your old one becomes uninhabitable cause of your actions sounds awesome and like such a cool dramatic story beat. At worst, it's a roll back or a bit of a project to rebuild. Or just keep a watering can on you.

I hate all of the things you said, and I don't think forcing such thing on players is good game design, which is why I think that base destruction things can be toggled on and off, so I think Moongrimm's arson should also be toggled on and off or some other stable solution is needed.

9 minutes ago, CobaltCreations said:

My other points still stand though? That the moon storms should cause problems? Cause you can only get them via the player choosing to activate them?

Having to deal with a direct hit from a MoonStorm on your base, as in the past, was a enough and fair problem. Furthermore, adding base arson what most harshly punishment in the game is going too far, and if you can simply build your base in a location where MoonStorm don't occur, it also doesn't even function as a harshly punishment.

If you think that the advantages and disadvantages of previous MoonStorm weren't balanced, then we need to think about what kind of disadvantages would actually balance that out.

Edited by SilverSpoon
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12 minutes ago, CobaltCreations said:

My other points still stand though? That the moon storms should cause problems? Cause you can only get them via the player choosing to activate them?

They do cause problems, very well designed ones in fact! They slow you down, obstruct your vision, spawn gestalts everywhere, stop you from equipping anything in your head slot that doesn't protect from the storm, place destructive charged moon glass all over the place, mutate hounds and pengulls, cause moongleams to follow and shock you constantly, and require you to put yourself through a dangerous minigame (which has an innate resource cost once the Scion has been defeated) in order to make them move, which they might not even do without multiple attempts! Why do they additionally need to specifically kill a small selection of plant-based mobs with 0 way to prevent it, aside from accepting you can never fight the Celestial Champion again and never turning on moonstorms? Why is that so necessary that people still feel the need to come into this 12 page thread, say "just use flingos LOL", and then continue dying on the hill afterwards?

Edited by lowercase skye
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Just now, SilverSpoon said:

I hate all of the things you said, and I don't think forcing such thing on players is good game design, which is why I think that base destruction things can be toggled on and off, so I think Moongrimm's arson should also be toggled on and off or some other stable solution is needed.

You just don't like Don't Starve Together then. ¯\_(ツ)_/¯ it's good game design cause it's not forced on you, you caused it, you caused the moonstorms. The entire lunar story is about how you shouldn't have done that and can't possibly control the power of the being you're messing with. Nobodies forcing anything on anyone, you keep repeating that point but it's never been true. Turn off moon storms. It's that simple. You want the rewards of it but none of the drawbacks and that's just kinda silly. You have no argument here besides "I don't like it and therefore it's bad game design" which sadly is not how game design works lmao. I mean. How messed up is it I have to defeat Dragonfly for her drops? Or learn how to rush the ruins if I want the loot??

1 minute ago, lowercase skye said:

They do cause problems, very well designed ones in fact! They slow you down, obstruct your vision, spawn gestalts everywhere, stop you from equipping anything in your head slot that doesn't protect from the storm, place destructive charged moon glass all over the place, mutate hounds and pengulls, cause moongleams to follow and shock you constantly, and require you to put yourself through a dangerous minigame (which has an innate resource cost once the Scion has been defeated) in order to make them move, which they might not even do without multiple attempts! Why do they additionally need to specifically kill a small selection of plant-based mobs with 0 way to prevent it, aside from accepting you can never fight the Celestial Champion again and never turning on moonstorms? Why is that so necessary that people still feel the need to come into this 12 page thread, say "just use flingos LOL", and then continue dying on the hill afterwards?

"Why is it people keep disagreeing with this post and making counter points? Could it be... I'm wrong? No... That's silly... I'm never wrong..." Anyways I'm only here cause op keeps boosting this post and reading through it was insane. But clearly they wanted more attention on it. Just turns out the only attention they wanted was people agreeing with them 100% instead of any actual kind of discussion of the 'issue'. 

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28 minutes ago, CobaltCreations said:

"Why is it people keep disagreeing with this post and making counter points? Could it be... I'm wrong? No... That's silly... I'm never wrong..." 

awesome

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This issue on the forum has been around for quite some time. I noticed it myself back when I first started posting. Whenever you speak out in dissent, it feels almost like stepping into an adventure game—you encounter these “respawning monsters” who lack logic and reason, as if hurling insults or making snide, sarcastic remarks were the only things they knew how to do.

That’s why I truly admire your courage and perseverance. I hope your suggestions will catch the developers’ attention and receive a response—if they truly care, though I suspect they’ve already seen them.

I sincerely hope you won’t let anger cloud your judgment. And please believe that there are many people here who stand with you; it’s just that the toxic atmosphere of this forum has worn them down to the point where they no longer wish to speak, becoming part of the silent majority instead.

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59 minutes ago, CobaltCreations said:

You just don't like Don't Starve Together then. ¯\_(ツ)_/¯ it's good game design cause it's not forced on you, you caused it, you caused the moonstorms. The entire lunar story is about how you shouldn't have done that and can't possibly control the power of the being you're messing with. Nobodies forcing anything on anyone, you keep repeating that point but it's never been true. Turn off moon storms. It's that simple. You want the rewards of it but none of the drawbacks and that's just kinda silly. You have no argument here besides "I don't like it and therefore it's bad game design" which sadly is not how game design works lmao. I mean. How messed up is it I have to defeat Dragonfly for her drops? Or learn how to rush the ruins if I want the loot??

Yet another "just don't turn on a Moonstorm" defense...

You know what? Why do we have to do that? If the next update adds the downside of "Randomly scatter fires" to all characters except Wilson, "Keep playing Wilson" won't convince people.

Also, what is the basis for the fact that making it impossible to do things that were previously possible without any legitimate reason is a good direction for game design? You ignored that so I gotta repeat, if you build a base in the Oasis Desert or on Moon Island, Moonstorm will not occur, so Moonstorm arson do not even work as a drawback, they simply disturb players from doing things that they were previously able to do.

And this is an exception to the other base destruction elements, the lack of a toggle function or a stable solution is also a problem as a game design.

59 minutes ago, CobaltCreations said:

"Why is it people keep disagreeing with this post and making counter points? Could it be... I'm wrong? No... That's silly... I'm never wrong..." Anyways I'm only here cause op keeps boosting this post and reading through it was insane. But clearly they wanted more attention on it. Just turns out the only attention they wanted was people agreeing with them 100% instead of any actual kind of discussion of the 'issue'.  

Nuh

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Some of the people who "disagree" are just ragebaiting trolls or people who are just being jark for the sake of being jark, and they're disturbing discussion, so I must restart the discussion when they're gone. 

And of course you are. You got here an hour ago and have been acting like a jark from start. If you don't want to proof what I saing, you can just stop acting like a jark. If you're going to discussion politely, I'll take it politely.

59 minutes ago, CobaltCreations said:

Anyways I'm only here cause op keeps boosting this post and reading through it was insane.

So you decided to come here, read and boost this post? Are you okay? 

Edited by SilverSpoon
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1 hour ago, CobaltCreations said:

You're right, everyone who disagrees with you = a jark. I don't know what a jark is but dw, when I find out, we will put a stop to all of this.

Why is it necessary to mock the person you're arguing with for making a spelling mistake?

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