GluttonyMain Posted July 6, 2025 Share Posted July 6, 2025 I have decided to try to "upgrade" the moonlet cluster with all the dlc biomes. I want all biomes accessible, remixing the fragments into outer planets doesnt cut it for me, and remixing individual biomes randomly makes a mess. Before I start seriously playing this save, can you see some glaring issue with this setup? Metallic swampy gained wetlands biome (fits the swamp theme) Frozen forest gained feather biome (fits the frozen theme + theres some chlorine synergy) Jungle is a bit warmer, so it can have dreckos (this way i can remove jungle from desolands, i need the space) Flipped completely replaced with Ceres asteroid, only tundra biome remains has ice cave, cool pool, and nectar biomes (in addition to the tundra) Desolands jungle replaced with wasteland biome (fits the desolated theme) Gained gauranteed sulphur geyser Radioactive ocean gained garden biome because theres no space anywhere else The space is really tight, so I also disable various story traits, that I dont really care about. I have looked at it and it seems to generate all the critters and plants, though some biomes are really tiny. The original challenge of having to travel to desolands to get plastics is gone now, as 4 out of 5 asteroid can make it now, but I dont care much, i have already played vanilla moonlets and to keep the challenge i would have to put nectar, wetlands, oil and jungle all on desolands, and at that point it loses its desolated theme. Thoughts? Would you put some biomes on different moonlets? Oh and if you want to try the save, i attached it to the post. Tragic Dump.sav Link to comment https://forums.kleientertainment.com/forums/topic/166863-moonlet-cluster-with-all-biomes/ Share on other sites More sharing options...
gigamoi Posted July 8, 2025 Share Posted July 8, 2025 Hi! I dabbled in something similar when FPP came out. At the time, I wanted to integrate a mini-Ceres into a moonlet cluster start. As many people asked for it, I made a mod out of it for others to enjoy. (That was before the devs did it themselves.) Here is my two cents on the matter. Here is how I understand the various content packs related to this game: Base game was a Minimum Viable Product, launchable, enjoyable, but somewhat lacking in some respects, mostly the end game. Spaced out is both an upgrade to the fully fledged product when it comes to game mechanics and a "planet pack" rolled into one. Booster packs are general game-mechanic upgrades and, as such, affect content transversally. Planet packs offer new biomes for you to play with and mix-in potentially everywhere, along with dedicated starting scenarios that come with a twist for your colony to deal with (Demolior for PPP and the general cold and geo-pump for FPP). As I see it, the non-moonlet clusters are SO's "base" experience, the classic clusters are legacy "base" experience for those who don't like space that much, and each "planet pack" offers a "base" + related "twist" experience. In this view of things, the moonlet clusters are just the "base" + SO's "twist" experience with extra space travel included (since that's SO's thing). How is this relevant? Well,... while I can see the appeal of a scenario that would include "everything", I don't that it would actually be as enjoyable as most would expect,... and I'm not even sure that building such a thing is possible in the first place. Why is that? Regarding enjoyability, the more content is added, the more a cluster with everything might feel "bloated"; and regarding possibility, some "features" might be mutually incompatible. The first example that comes to mind is Demolior's large impact site and the small size of moonlets. You may expand the map as to fit everything but, passed a certain point, it won't feel like a "moonlet" cluster anymore. For those reason, I abandoned the idea of trying to fit each content packs' "special things" together into a cohesive experience and, as I see moonlet as SO's "twist", I find a limited interest in a moonlet variant to be made available for each planet pack start. Link to comment https://forums.kleientertainment.com/forums/topic/166863-moonlet-cluster-with-all-biomes/#findComment-1826107 Share on other sites More sharing options...
Charletrom Posted July 16, 2025 Share Posted July 16, 2025 You could try removing some of the gravitas POIs (offices, abandoned pools etc) from the worldgen files to free up a bit of space, you could also change the world sizes just a bit. Link to comment https://forums.kleientertainment.com/forums/topic/166863-moonlet-cluster-with-all-biomes/#findComment-1826922 Share on other sites More sharing options...
GluttonyMain Posted July 16, 2025 Author Share Posted July 16, 2025 I did remove a lot of POIs, didnt change the sizesthough. I have checked the moonlets in debug mode to make sure everythign fit before I stated playing, and it seems to just barely fit, but if theres a new DLC i might need to start replacing magama bomes to fit everything (or add another moonlet if thats possible) Link to comment https://forums.kleientertainment.com/forums/topic/166863-moonlet-cluster-with-all-biomes/#findComment-1826943 Share on other sites More sharing options...
mitboy Posted July 16, 2025 Share Posted July 16, 2025 What about outer asteroids? Seems like some stuff can be placed there. Link to comment https://forums.kleientertainment.com/forums/topic/166863-moonlet-cluster-with-all-biomes/#findComment-1826983 Share on other sites More sharing options...
Charletrom Posted July 16, 2025 Share Posted July 16, 2025 (edited) 8 hours ago, GluttonyMain said: I did remove a lot of POIs, didnt change the sizesthough. I have checked the moonlets in debug mode to make sure everythign fit before I stated playing, and it seems to just barely fit, but if theres a new DLC i might need to start replacing magama bomes to fit everything (or add another moonlet if thats possible) It should be possible, you would need to generate a new world .yaml file and update the cluster .yaml file to include it. If it were me I would make a duplicate of an existing world and then go replace text as needed to differentiate it. Creating a new world file from scratch would be very unpleasant. You might get worldgen failures if the game can't figure out how to place the new asteroid without breaking the rules defined in the cluster file. Worldgen would be more likely to succeed if you remove some space POIs or make flexible placement parameters for the new asteroid. Edited July 16, 2025 by Charletrom Link to comment https://forums.kleientertainment.com/forums/topic/166863-moonlet-cluster-with-all-biomes/#findComment-1826986 Share on other sites More sharing options...
GluttonyMain Posted July 16, 2025 Author Share Posted July 16, 2025 28 minutes ago, mitboy said: What about outer asteroids? Seems like some stuff can be placed there. Too far away, I want all biomes to be reachable early on. Link to comment https://forums.kleientertainment.com/forums/topic/166863-moonlet-cluster-with-all-biomes/#findComment-1826990 Share on other sites More sharing options...
mitboy Posted July 17, 2025 Share Posted July 17, 2025 19 hours ago, GluttonyMain said: Too far away, I want all biomes to be reachable early on. Ig it could be complicated but you may be able to put unimportant storystraits there or shrink their size to free up space for main moonlets Link to comment https://forums.kleientertainment.com/forums/topic/166863-moonlet-cluster-with-all-biomes/#findComment-1827066 Share on other sites More sharing options...
GluttonyMain Posted July 17, 2025 Author Share Posted July 17, 2025 Yeah, i was considerign just removign water planet, you can get supercoolant by asteroid drilling anyway. But so far it has nto been neccesary. Link to comment https://forums.kleientertainment.com/forums/topic/166863-moonlet-cluster-with-all-biomes/#findComment-1827081 Share on other sites More sharing options...
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