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Hi everyone, came back to do a new space out ONI run of the bonic dupes saving the dinos testing out the two newest DLC that I havent tried yet. Came across an annoying thing, and 'im not sure if its a bug or not. Gear balm/tallow gear balm is not on consumable tab for restricted use. I have several lubrication stations set up and wanted to stock up on the balm for my away team for their use but all my dupes keep using it up and not going to the lubrication stations. Any tips for to stop the dupes from using up the gear balm or a mod that would add it to the consumable tab?

Edited by Diggdugg

Balms should indeed be made selectable on the consumable screen if they are not already. In the mean time, you may use a bit of sweeper/conveyor/organic-dupe magic to stash the bulk of your production somewhere your boops can't reach, only allowing access for away team rocket refills (and using rocket restrictions to make sure rocket interiors are not used when on their base launch pad).

  • Like 1
8 hours ago, Diggdugg said:

Hi everyone, came back to do a new space out ONI run of the bonic dupes saving the dinos testing out the two newest DLC that I havent tried yet. Came across an annoying thing, and 'im not sure if its a bug or not. Gear balm/tallow gear balm is not on consumable tab for restricted use. I have several lubrication stations set up and wanted to stock up on the balm for my away team for their use but all my dupes keep using it up and not going to the lubrication stations. Any tips for to stop the dupes from using up the gear balm or a mod that would add it to the consumable tab?

Have you ever had any of it sitting outside a machine?

The game doesn't consider a substance "discovered" until it appears as debris (or a bottle).

Try emptying storage or a pipe to create a bottle/puddle, and the substance should appear as a new discovery, then it will show up in building options and lists.

31 minutes ago, Farsight said:

Have you ever had any of it sitting outside a machine?

The game doesn't consider a substance "discovered" until it appears as debris (or a bottle).

Try emptying storage or a pipe to create a bottle/puddle, and the substance should appear as a new discovery, then it will show up in building options and lists.

This is true for some liquids, but not relevant for gear balm. It's a legit problem that bionics will use the balm even when lubrication stations are in the base.  

 

There should be a way to disable consumption of balm, but it's not visible in the options the way medicine and food and power banks show up.

  • Like 1

Make the door of the room with the Apothecary inaccessible to Bionics so they can't take the balm out of the room. Then, once you've produced enough, use a conveyor to transport it to the rocket.
If you're all running a Bionic colony, limit the room to just one person, and when he's nearing his downtime, disable the Apothecary to kick him out of the room and lock the entrance door until he wakes up.
In case he's unlucky enough to be trapped in the room, make another door just for one-way exit.

17 hours ago, gigamoi said:

Balms should indeed be made selectable on the consumable screen if they are not already. In the mean time, you may use a bit of sweeper/conveyor/organic-dupe magic to stash the bulk of your production somewhere your boops can't reach, only allowing access for away team rocket refills (and using rocket restrictions to make sure rocket interiors are not used when on their base launch pad).

Ya, I set up some sweeper auto magic to lock the gear balm away and have it accessible only when rocket on on planet. still got to keep an eye but its working. Its annoying that you can't have gear balm restricted and they will still use it over the lubrication stations. Ty for the replies. 

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