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Why I'm paying attention to this. The thing is that in winter a large number of players can come to you and at the start they receive starting items, including rabbit earmuffs. When a player reaches the base and creates a good hat for himself, he no longer needs these headphones and he either hides them in a chest or leaves them on the floor. Over time, a lot of rabbit earmuffs accumulate and the only way to get rid of them is to burn them in the stove, well, or use up (it’s unlikely that anyone will do this). This is very annoying when there are too many of them at the base. Rabbit earmuffs themselves consist of wool and sticks, both of which can be burned in a fire, so I suggest adding the ability to burn extra rabbit earmuffs in a fire so that they do not accumulate at the base at the initial stages of the game.

Edited by secretgalaxy
6 hours ago, Well-met said:

theres literally hundreds of items in the game that should be tossable as fuel but they were just oversighted.

until then we have the furnace.

Or until they start to irritate or clutter up the space.

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