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Not the raid bosses. Not the moonstone.

But those survival combat situations focused on resources like the ruins.

You have to try improvise with what you get if you are running low (e.g football helms from chests) and it makes the whole situation feel tense and thrilling.

 

I kinda experience this on the ocean too sometimes, but like marrotters are the only reasonable threat since sharks can be avoided till they de aggro, and i dont like pirates.

 

Edit: Also forgot to mention hunger in those situations.

Edited by Jakepeng99
  • Like 12

I agree! Those tense situations where you're thrown onto your feet and only your knowledge of specific mechanics can save you, as well as a little bit of skill needed to pull it off, are exhilarating. It often lets me appreciate just how dynamic the world and its simple interactions are. It makes me feel like a little bit of a genius when I realize I can use something to my advantage in a way I probably wouldn't normally think to. 

  • Like 5

I loved Adventure Mode for this exact reason!

It combined the urgency of normal gameplay with a sense of exploration, you were always on your feet as you had to be quick in finding the 4 Things and exit or else something that completely deviated from "normal" (sandbox) gameplay could sweep you up from your feet and end a run.
That along with the fact you could only bring 4 items into the next world, a world you can't reliably predict also puts you on edge: Will I end up in Cold Reception where it's always raining? Or will I end up in Two Worlds where it's mostly hunky-dory?
The feeling of dread and uncertainty alongside normal skill-based survival made for a very dynamic and fun experience.

However, this probably isn't too relevant as Adventure Mode worlds are made with the intention of them being temporary, whereas you're asking for more permanent survival challenges.

  • Like 4
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8 hours ago, Evelo said:

You will get more bosses and you will like it! 

:wilson_cry:

Id be fine with them if they are basically big mobs like treeguards (but more complex) that can be done without setup and killed through random encounters

11 hours ago, Auth said:

I agree! Those tense situations where you're thrown onto your feet and only your knowledge of specific mechanics can save you, as well as a little bit of skill needed to pull it off, are exhilarating. It often lets me appreciate just how dynamic the world and its simple interactions are. It makes me feel like a little bit of a genius when I realize I can use something to my advantage in a way I probably wouldn't normally think to. 

Yeah.

Ive been having alot of those experiences lately. 

 

There are people who are like "Temperature and light are easy mechanics to counter" but they often are the collapsing floor of your survival threats.

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