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(Accidentally posted on the wrong subforum, mended here)
After having finally gotten my hands on the Terramites, I've been having a lot of fun with them, but I have some suggestions. Currently, despite having a range of effect, its not present when placing them. I wish terramites were deployable and showed the range similarly to winbots with winona, this would make a bit easier to understand. They could also use a durability buff, or a way to repair them without killing WARBOT again, since it can be a *bit* much to upkeep them. They can run out of durability pretty fast!

I'd love to see the mechanics adjusted a bit, they are really bad at dealing with any kind of rock and I hope that changes. I'd also LOVE to see the lightning link ability to be accessed by the player, here's a little command to get it working! :

 

w = require("prefabs/wagdrone_common") _c = w.ChangeToFriendly od = function(i, p, d)d.components.inventory:RemoveItem(i) i.Physics:Teleport(p:Get()) i:DoTaskInTime(0,i.PushEvent, "transform_to_stationary") end w.ChangeToFriendly = function(i) if i.components.inventoryitem == nil then i:AddComponent("deployable").ondeploy = od end _c(i) local _o = i.components.inventoryitem.onputininventoryfn i.components.inventoryitem:SetOnPutInInventoryFn(function(i)i.sg:GoToState("transform_to_mobile") _o(i)end)end


It's really fun to mess around and theory craft with. Surrounding nests, using it against more stationary bosses, making fences with them, you could even write letters and numbers out with them! It's super fun and expands the game a lot with such a simple addition and I hope they implement a way to access this state.

image.png.6b306d04451812e51e5d663e64a523f8.png

Edited by apple cake
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4 hours ago, apple cake said:

(Accidentally posted on the wrong subforum, mended here)
After having finally gotten my hands on the Terramites, I've been having a lot of fun with them, but I have some suggestions. Currently, despite having a range of effect, its not present when placing them. I wish terramites were deployable and showed the range similarly to winbots with winona, this would make a bit easier to understand. They could also use a durability buff, or a way to repair them without killing WARBOT again, since it can be a *bit* much to upkeep them. They can run out of durability pretty fast!

I'd love to see the mechanics adjusted a bit, they are really bad at dealing with any kind of rock and I hope that changes. I'd also LOVE to see the lightning link ability to be accessed by the player, here's a little command to get it working! :

 

w = require("prefabs/wagdrone_common") _c = w.ChangeToFriendly od = function(i, p, d)d.components.inventory:RemoveItem(i) i.Physics:Teleport(p:Get()) i:DoTaskInTime(0,i.PushEvent, "transform_to_stationary") end w.ChangeToFriendly = function(i) if i.components.inventoryitem == nil then i:AddComponent("deployable").ondeploy = od end _c(i) local _o = i.components.inventoryitem.onputininventoryfn i.components.inventoryitem:SetOnPutInInventoryFn(function(i)i.sg:GoToState("transform_to_mobile") _o(i)end)end


It's really fun to mess around and theory craft with. Surrounding nests, using it against more stationary bosses, making fences with them, you could even write letters and numbers out with them! It's super fun and expands the game a lot with such a simple addition and I hope they implement a way to access this state.

image.png.6b306d04451812e51e5d663e64a523f8.png

How do you activate their electric fence???

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