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These two types of head preparations that completely cover the face can design a new state when not in use (functions include windblown sand protection and combat, etc.).

For example, Void Cowl can be taken off like a hoodie hat, and Brightshade Helm can bloom like a flower bud.

In this way, the skin of the person can be displayed when wearing the helmet in daily life.

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3 minutes ago, SilverSpoon said:

That would probably require a lot of coding labor.

That said, I really agree with they should do something about the Planar Gear completely obscuring the face, like a skin that lets character see the face.

All they'd have to do is make new sprites for the headgear being "down" and make it swap from the headsprite with a hat to the headsprite without a hat. Animating it would be the most work for something completely cosmetic, but comparatively it's simple.

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