krameraad Posted May 22, 2025 Share Posted May 22, 2025 If you light a flare below an object, when it flies up and explodes, it should do some damage to whatever is above. For example, you could blow up/burn Dangling Depth Dweller nests in the ruins. Flares lit beneath a Buzzard flock would cause them to scatter and cause a few pieces of meat and feathers to rain down. Flares could shake up the leaves of Great Tree Trunks to drop twigs and grass, like a lightning strike. It's a weird, niche use case, but it makes sense. The mechanic adds some extra interactivity. Additionally, the hostile flare could work in more seasons than just winter, or on a boat. Let it summon Bearger or Moose/goose in autumn and spring. Especially summoning Bearger could be interesting, because it'd add the possibility of fighting Bearger in the first year/autumn. Of course Antlion can't really come to you if you light a hostile flare in summer. Maybe let it spawn a Varg in summer instead? Not sure. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165777-allow-flares-to-damage-high-up-objects-and-more-hostile-flare-mobs/ Share on other sites More sharing options...
Well-met Posted May 22, 2025 Share Posted May 22, 2025 yes to sky high interactions, no to bosses. hostile flare shouldn't exist at all Link to comment https://forums.kleientertainment.com/forums/topic/165777-allow-flares-to-damage-high-up-objects-and-more-hostile-flare-mobs/#findComment-1816694 Share on other sites More sharing options...
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