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I need help with broken resprites. After exporting all the boss parts into .tex files, it turns into a complete mess, and in-game the boss may end up missing some of its parts.
I’ve noticed that after exporting, the resulting atlas-0.tex and atlas-1.tex differ from the originals because their sprites get shuffled together. That’s weird—I thought the layout of all sprites on the atlases would stay exactly the same, and only build.bin would be overwritten to define the new “sprite boundaries,” since my reskin extends slightly beyond the original sprite edges.
Long story short, I have no idea what to do or how to fix this.

Here’s how I exported the Retinazer parts into the atlases: I drop all the Retinazer parts plus the eyeofterror_twin1_build.scml into the “exported” folder, so that when the game starts it exports everything into the anim folder. Then I just copy the resulting archive into my mod, and it’s ready.

And yes, the classic method (as you might imagine) of reconverting the reskin from PNG back into TEX with TEXCreator and stuffing it into eyeofterror_twin1_build.zip doesn’t work—you need a new build.bin, because my reskin exceeds the original Retinazer parts’ boundaries, which would break the boss sprite in-game.
(In the last image, the old sprite— ignore it.)

Spoiler

I’m a little bit silly, I hope I explained it clearly, sorry :3

 

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