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Showing results for tags 'bosses'.
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Hello again. So with the wendy rework out for a while i decided to give her a go and started a new world. I was suprised how much more intuitive she became since the rework and how abigail was a lot better than her Previous version. But one thing still buged me. Is she a better boss killer now? I survived with her until deerclops came. I had my nightshade potion ready and i used it on abigail for extra damage. She survived for a while but Still ended up dying. I mean she dealt a bunch of damage but didnt quite kill deerclops. And becuase wendy gets a damage buff with her i dont want to return abigail back to the flower and then summon her out once the fight is done. Is there a way i could keep abigail alive during the fight? Or do i have to take that 25% damage reduction? If you can help me or have an idea pleas let me know(I did use the sheilds they dont last long enough to protect her).
Bug Submission Please choose a category [Gameplay] Platform Chrome Version Number 70684 Issue title Enemy hit-boxes are innacurate Steps to reproduce Trying to click on some areas of enemies such as Tall Bird's head will not produce an action and will only move the player. Describe your issue Hey, I've been having this problem a lot and died about 7 times in a row due to it. If you could fix it, that would be great! So I was fighting a Tall Bird and this "bug" happened. I hit it once but then when I tried to hit it again my mouse had moved off of the hit-box and I died. This happened multiple times so I decided to post this bug report. My problem with it is that the hit-box for your mouse on the Tall Bird is only on it's feet so I couldn't click it. This could be fixed by simply enlarging the hit-box to fit it's entire body. Thank you for reading, ~BtheDestroyer
The main point of my suggestion is to make new connecting map areas that can be unlock by completing a task or getting an achievement(s) which in hand can unlock new monsters/bosses/items. The map is nice as it is but once explored gets a little dull and seems small. Basically, keep the maps as they are except for adding unlockable areas that can and will expanded the current map(s) in a great way. Plus, give players chooses in what kind of map they are picking from preset maps to random ones with more than one game save. Let me know what you think and any ideas you might to help expand on the topic of maps.