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I've been playing RoG on PS4 since last week, and I have a problem, I put the bosses by default, but none appeared in several parts, then I put on "More" which is supposed to be at 100%, and Deerclops did not appear, and my winter always ends on day 35, the snow disappears and spring begins on day 36, I held 1 year of the game, without meeting them. Help me, I really want to face these bosses :/
Alfons100 posted a topic in [Don't Starve Together] General DiscussionKlei has been styling on us with some modern bosses they've made. Like Toadstool, Fuelweaver or Shadow Chess pieces that are far more interesting than many other bosses we've recieved, of course we shouldnt forget DST: The Forge that added enemies and bosses that require a very fundemental skill: Teamwork Since the Toadstool is meant to be fought cooperatively, it has some unique mechanics that go beyond "Kiting" it. and thats something I think should be done more. Sure, I don't doubt future bosses that DST will be something like the ones from The Forge or A New Reign (In other words: fit for a multiplayer game), but I think old bosses should get a little retouch, because they've fallen behind overtime. Because DST has "Together" in the name, I think some bosses should be improved to require and encourage teamwork in order to win. Some examples can be: Pine Treeguardian: They will now regenerate HP and have longer attack range so you can't kite them, unless they're burning, but they burn for less time and are more difficult to light on fire (Will need multiple torch hits or needs to be lured into something on the ground that is burning). This will do that someone in the team needs to make sure the guardian is constantly burning with say, a Firestaff or luring it into some burning items. This will add a new element of management because you want to make sure you wont burn down the entire forest in the proccess, and requires someone else to have aggro as someone prepared a little fire pile. Deerclops: Will summon icebergs (that stay) every time it attacks, if you stand near the iceberg it will quickly chill you down. As it continues to attack, it will become unbearable with how many icebergs there are where it becomes an icey maze, but they can be shattered each with a pickaxe. This will do that you and your team needs to manage the amount of ice there is, and make sure someone is kiting it and keeping it busy in the meantime The point of the icebergs is that deerclops can do a telegraphed "antler charge" attack that will catch anyone unless you immediately run to the side, if there's icebergs in the way, they will be caught by it. Its a job to regulate the icebergs so no one gets hit by the antler charge attack, or freezes to death. -- I don't need to describe every boss, thats up to Klei, but usually the bosses that most people run into that we've all seen before could need some revising. See it like Terraria: Expert Mode with some new mechanics thrown in that isnt just stat-increases. The bosses in singleplayer DS could stay the way they are because you're on your own, its harder to make fair and balanced fighting gimmicks, but why not take the oppurtunity to revise a few bosses of DST so there's more aspects to them other than kiting them until they die.
Bug Submission Please choose a category [Gameplay] Platform Chrome Version Number 70684 Issue title Enemy hit-boxes are innacurate Steps to reproduce Trying to click on some areas of enemies such as Tall Bird's head will not produce an action and will only move the player. Describe your issue Hey, I've been having this problem a lot and died about 7 times in a row due to it. If you could fix it, that would be great! So I was fighting a Tall Bird and this "bug" happened. I hit it once but then when I tried to hit it again my mouse had moved off of the hit-box and I died. This happened multiple times so I decided to post this bug report. My problem with it is that the hit-box for your mouse on the Tall Bird is only on it's feet so I couldn't click it. This could be fixed by simply enlarging the hit-box to fit it's entire body. Thank you for reading, ~BtheDestroyer
herojab posted a topic in [Don't Starve] Suggestions and FeedbackThe main point of my suggestion is to make new connecting map areas that can be unlock by completing a task or getting an achievement(s) which in hand can unlock new monsters/bosses/items. The map is nice as it is but once explored gets a little dull and seems small. Basically, keep the maps as they are except for adding unlockable areas that can and will expanded the current map(s) in a great way. Plus, give players chooses in what kind of map they are picking from preset maps to random ones with more than one game save. Let me know what you think and any ideas you might to help expand on the topic of maps.