NNOUS Posted May 9, 2025 Share Posted May 9, 2025 First of all, love the pack it's very very useful Here is some issue that's I think unavoidable due to how the game mechanics works, for which isn't the human factor of the player. Pathing for the Flydo After the Flydo had completed the task to delivery materials they enter the idle state. Which is normal, but when they deliver materials for tiles, they just stay right there, and when dupes come to build the tiles they are confined inside tiles. Which you need to manually move the drone, and which they happened to me their idle movement randomly lead them back to the tile location. It's bit frustrating. So I would suggest an building as the drone gathering/ drone resting area sign for where idle Flydo/bio bot to go to. Other is for the bionic dupes I would like a automatic priority assignment system where, when after you swapped their circuit, you need to manually click to reassign their priority marks, I hope there is a auto thing that set the priority higher based on what boosters they have installed. Thanks! 2 Link to comment https://forums.kleientertainment.com/forums/topic/165637-qol-suggestions-for-bionic-pack-dlc/ Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now