Mike23Ua Posted May 9, 2025 Share Posted May 9, 2025 On 5/8/2025 at 12:59 PM, GimplyGoose said: Dynamically scaling content can be a good thing, but I don't think it fits in DST. I think dynamically scaling the HP or damage of enemies based on the number of players would feel a bit artificial or like a gamification where one doesn't belong. One of the reasons that I like don't starve and don't starve together is because of the uniqueness of the gameplay. I'm not the biggest fan of ideas that boil down to "make DST feel more like this other game". I think the fact that the world is what it is and the bosses don't scale based on the number of players has it's own charm. Also you listed quite a few multiplayer games with dynamic scaling, but there are plenty of fun multiplayer games without dynamic scaling as well. I could have sworn I had replied to this already, I guess I must have been too busy and forgot. But anyway- I think the OP of this thread is only trolling, why would you ever and I mean EVER raise the health of seasonal bosses? Not counting late-game variants Theres only TWO that exist in the game, and the hilarious part about that is: you can actually avoid their existence altogether and never have to fight them. Deerclops: smashes a few things then leaves with a satisfied smile on its face to Despawn. You can literally build a few signs or walls in the middle of nowhere for it to smash up and then it’ll despawn and go away. What’s more, even if you attack and hit the Deerclops, it’ll only chase after you for so long before getting bored and dropping aggro. Bearger? Same thing, except instead of smashing your furniture, it wants to simply just eat in peace, you can actually walk directly up underneath a Bearger and give it a warm hug and it will not attack you, it’s not programmed to attack you if your near it, it’s programmed to attack you if it sees you pick up food that it was about to eat. food counts as: picking flowers or picking up rot too by the way.. Even the “End Game” higher HP Gashalt Possessed version of Armored Bearger is passive to the player, unless you decide to smack him and start a fight. Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815566 Share on other sites More sharing options...
Hungry French Posted May 9, 2025 Author Share Posted May 9, 2025 9 hours ago, kevindaze said: Deerclops предназначены для игроков с опытом менее 25 часов, а не для игроков с опытом 250 часов. То, что ты думаешь, что новичку легко освоить хамбат и спайк, лишь доказывает, что ты такой же клоун. Просто займись своими делами, сражаясь с боссами в конце игры, и оставь сезонных боссов в покое для новичков, Господи You're calling me a clown, and you're ignoring the fact that it's easier to find a spike in DST. Terms and spiders kill tentacle. Is the meat bat expensive? I remember my first games in DST 5 years ago, and the only thing that separated me from it was a huge reluctance to kill animals. Beginners are separated from the bat only by fear of mobs and an absolute unwillingness to learn crafts. Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815571 Share on other sites More sharing options...
Hungry French Posted May 9, 2025 Author Share Posted May 9, 2025 8 hours ago, WilsonHiggs said: Самое смешное, что автор хочет ослабить финальных боссов, чтобы они были слабее сезонных боссов DST Это в основном троллинг Reducing hp weakens only bad bosses. Seriously 5-10 minutes is a good boss. Is 2 already a bad one ? How many good bosses are there in other games that are loved and that take dozens and hundreds of attempts... and it's not just about the difficulty. A good boss is about epicness and music. Although in the case of DST, low cp has a really bad effect. Some of the bosses are fat, but they literally cost AFK and take thousands of face damage. Although what can we say about the complexity and cool bosses, when some tactics in DST are built around TANKING BOSSES and there are always rollbacks and guides for absolutely ruined bosses. Although in the case of DST, low cp has a really bad effect. Some of the bosses are fat, but they literally cost AFK and take thousands of face damage. Soul of Cinder < All DST bosses XD 16 hours ago, Walrusst said: Я видел, как люди бросаются в бой с топорами и побеждают (я имею в виду, что я был частью одной из таких групп), не говоря уже о том, что не все присоединяются в первый день, так что кто-то, кто только что добрался до лагеря, тоже может получить топор. Вполне разумно, что кто-то, выполняющий основную гражданскую работу, может не носить с собой специальное оружие постоянно из-за относительно небольшого (20%) количества ударов, которые можно сэкономить, если большую часть времени носить с собой копьё. 5->6 и 3->4 удара почти по всем врагам, с которыми вы сталкиваетесь, не являются критическими, если вы можете сражаться... Таким образом, при обычных обстоятельствах игроки, которые пасутся/живут жизнью мирных жителей, не испытывают особого давления, заставляющего их делать что-то ещё (даже если 60% из них всё ещё носят копья). Настоящая проблема заключается в том, что серверы отключаются до того, как большинство игроков увидят улучшенных сезонных боссов, поэтому сезонные боссы, которые на самом деле сбалансированы для опытных игроков, использующих не только алхимическое снаряжение, встречаются относительно редко. Bosses can be killed if you really want to... With a fishing rod... But who's going to do it? Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815578 Share on other sites More sharing options...
Hungry French Posted May 9, 2025 Author Share Posted May 9, 2025 2 hours ago, Mike23Ua said: Я могла бы поклясться, что уже отвечала на это, но, наверное, я была слишком занята и забыла. Но в любом случае, я думаю, что автор этой темы просто троллит, зачем вам когда-либо, я имею в виду, когда-либо повышать здоровье сезонных боссов? Если не считать варианты для поздней игры, в игре есть только ДВА существа, и самое забавное в этом то, что вы можете вообще не сталкиваться с ними и никогда не сражаться с ними. Оленёк: разбивает несколько предметов, а затем уходит с довольной улыбкой на лице, чтобы возродиться. Вы можете буквально построить несколько табличек или стен в глуши, чтобы он их разбил, а затем он возродится и уйдёт. Более того, даже если вы атакуете и бьёте Оленёнка, он будет преследовать вас не так долго, а затем ему станет скучно, и он потеряет агрессию. Медвежья собака? То же самое, только вместо того, чтобы крушить вашу мебель, она просто хочет спокойно поесть. Вы можете подойти прямо к медвежьей собаке и обнять её, и она не нападёт на вас. Она не запрограммирована нападать на вас, если вы находитесь рядом с ней. Она запрограммирована нападать на вас, если увидит, что вы берёте еду, которую она собиралась съесть. едой считается: сбор цветов или, кстати, сбор гнили тоже.. Даже «Конечная игра» с более высоким запасом здоровья Гашальта, одержимого бронированным медведем, пассивна по отношению к игроку, если только вы не решите ударить его и начать бой. Just a little bit. But hp is really not logical. Just look at the size of the bosses and their hp. A fly just illogically has a lot of hp. Klaus too ( he's the smallest) Some bosses and mobs also have abnormal aggressiveness towards the player. They will ignore everyone, but if there is a person nearby, they will attack him... Why... This makes it seem that Dragonfly has become just a robot for destroying players after DS. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815585 Share on other sites More sharing options...
Waywarbler Posted May 9, 2025 Share Posted May 9, 2025 5 hours ago, Mike23Ua said: Even the “End Game” higher HP Gashalt Possessed version of Armored Bearger is passive to the player, unless you decide to smack him and start a fight. Fairly certain Armored Bearger is always hostile-on-sight to players. (Also I think moose/goose and antlion count as seasonal giants?) Other than that, yeah I agree that raising the health of seasonal bosses wouldn't really make them much more threatening, because fighting them isn't mandatory anyways. It would just make them drag on/use up more resources for people who WANT to fight them. Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815596 Share on other sites More sharing options...
Hungry French Posted May 10, 2025 Author Share Posted May 10, 2025 9 hours ago, Waywarbler said: Почти наверняка бронированный медведь-шатун всегда враждебен по отношению к игрокам. (А ещё я думаю, что лоси, гуси и муравьиные львы считаются сезонными гигантами?) В остальном, да, я согласен, что повышение здоровья сезонных боссов на самом деле не сделало бы их намного более угрожающими, потому что сражаться с ними в любом случае не обязательно. Это просто заставило бы их тянуть время / расходовать больше ресурсов для людей, которые ХОТЯТ с ними бороться. As you can see from raid bosses, some players like it. So what's the problem? Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815625 Share on other sites More sharing options...
Chewabacca Posted May 10, 2025 Share Posted May 10, 2025 Different bosses have different levels of difficulty. Why is it a problem for an enemy that shows up at your doorstep to be weaker than one where you have all the time in the world to prepare? 2 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815640 Share on other sites More sharing options...
Hungry French Posted May 13, 2025 Author Share Posted May 13, 2025 On 5/10/2025 at 6:08 PM, Chewabacca said: Different bosses have different levels of difficulty. Why is it a problem for an enemy that shows up at your doorstep to be weaker than one where you have all the time in the world to prepare? Their difficulty level lies in their hp. Why should a hill-sized giant be 20 times weaker than another hill-sized giant? Moose, Antlion, and Eye of Terror also don't come to the player, but they don't have an x10 Bonus to their single HP. Their difficulty level lies in their hp. Why should a hill-sized giant be 20 times weaker than another hill-sized giant? Moose, Antlion, and Eye of Terror also don't come to the player, but they don't have an x10 Bonus to their single HP. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815907 Share on other sites More sharing options...
Waywarbler Posted May 13, 2025 Share Posted May 13, 2025 On 5/10/2025 at 5:28 AM, Hungry French said: As you can see from raid bosses, some players like it. So what's the problem? 7 hours ago, Hungry French said: Their difficulty level lies in their hp. Why should a hill-sized giant be 20 times weaker than another hill-sized giant? Moose, Antlion, and Eye of Terror also don't come to the player, but they don't have an x10 Bonus to their single HP. I don't believe you're being serious anymore. Deerclops is bigger than Ancient Fuelweaver, does this mean she should have 20,000 health? And would higher HP make her more difficult than Ancient Fuelweaver? Some bosses are just meant to be easier to handle solo than others. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815937 Share on other sites More sharing options...
Random Guy000 Posted May 14, 2025 Share Posted May 14, 2025 (edited) 8 hours ago, Hungry French said: Their difficulty level lies in their hp. Why should a hill-sized giant be 20 times weaker than another hill-sized giant? ...Because game balance and difficulty curve? The beginner player cares about surviving more than they do about killing Celestial Champion or farming OP loot (I know, what a shocker), so making it through winter WITHOUT Deerclops is already an accomplishment for them. He's meant to be an unexpected, but beatable obstacle that you (kinda) have to face to move on with playing normally Most newbies employ the playstyle of "Sit by the fire until food runs out" during winter, and are obviously unprepared for when Clops comes knocking. He's there to discourage huddling and make people actually play the dang game, progress, and enjoy themselves while they do so (or that's the way I see it, anyways) He's DESIGNED to be beatable by people with bad gear. He's a challange to them. You either face him, or find a roundabout way to get rid of him Edited May 14, 2025 by Random Guy000 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815943 Share on other sites More sharing options...
Hungry French Posted May 14, 2025 Author Share Posted May 14, 2025 10 hours ago, Waywarbler said: Я больше не верю, что ты говоришь серьёзно. Дирклопс больше, чем Древняя Ткачиха, значит ли это, что у неё должно быть 20 000 единиц здоровья? И будет ли она сложнее в бою, чем Древняя Ткачиха? С некоторыми боссами просто легче справиться в одиночку, чем с другими. Or should the Ancient Fuelweaver have 4k health or less? Will Ancient Fuelweaver be much stronger than Deerclops with the same hp? 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815963 Share on other sites More sharing options...
Hungry French Posted May 14, 2025 Author Share Posted May 14, 2025 9 hours ago, Random Guy000 said: ...Потому что игровой баланс и сложность изменяются? Начинающий игрок больше заботится о выживании, чем об убийстве Небесного чемпиона или добыче лучшей экипировки (я знаю, это шокирует), поэтому пережить зиму БЕЗ Дирклопса — уже достижение для него. Он должен быть неожиданным, но преодолимым препятствием, с которым вам (вроде как) придётся столкнуться, чтобы продолжить играть в обычном режиме Большинство новичков зимой играют в стиле «сиди у костра, пока не закончится еда» и, очевидно, не готовы к тому, что Клопс постучится в их дверь. Он здесь для того, чтобы отучить людей сидеть в куче и заставить их играть в эту чёртову игру, развиваться и получать удовольствие от этого (по крайней мере, я так это вижу). Он СРАЗУ СДЕЛАН так, чтобы его могли победить люди с плохим снаряжением. Он бросает им вызов. Вы либо сражаетесь с ним, либо находите окольный способ избавиться от него Game balance and difficulty? Raid bosses are initially balanced for multiple players and were created as a challenge that would force players not to play alone. And now we remember solo DS. How many hp do the raid bosses have there? 2500 Ancient Guardian, 3000 Iron Hulk, 3000 Pugalisk, 3500 Queen Women, 2500 Tiger Shark, 1000 Quaken. Moreover, Deerclops is not the first boss. Potentially, the first boss that the player will encounter is DragonFly. Both the game balance and difficulty have not changed for 10 years. Deerclops was originally created as the 3rd boss for the original DS. After Spider Queen and Tree Guard, it's really huge and majestic. By that time, nightmare sword and armor was already in the game. Ancient Guardian with 2,500 hp was initially a threat to post winter players. The ruins were difficult to find, they were dangerous, and the old Ancient Guardian was a very intense boss after Deerclops. When using the word DESIGNED for old content, remember DS. And what kind of balance is there and why Klei still hasn't changed 2000 hp deerclops to 4000 just like in DST. The Scrappy Book had such a potential... And he's still not in the DS. Think for a second why didn't Klei make 30,000 hp for Iron Hulk in 2018 after the release of DST, Bee Queen, Klaus, Toadstool, Ancient Fuelweaver and remake DF? Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815964 Share on other sites More sharing options...
Wawchik Posted May 14, 2025 Share Posted May 14, 2025 25 minutes ago, Hungry French said: Think for a second why didn't Klei make 30,000 hp for Iron Hulk in 2018 after the release of DST, Bee Queen, Klaus, Toadstool, Ancient Fuelweaver and remake DF? 30k hp iron hulk would be pretty cool in dst actually 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815966 Share on other sites More sharing options...
Hungry French Posted May 14, 2025 Author Share Posted May 14, 2025 41 minutes ago, Wawchik said: 30k hp iron hulk would be pretty cool in dst actually That's what you think. Klei believes that 3000 hp of Iron Hulk in DS is normal. In DST, he would have more hp just because of the multiplayer feature. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815968 Share on other sites More sharing options...
WilsonHiggs Posted May 14, 2025 Share Posted May 14, 2025 1 hour ago, Hungry French said: Game balance and difficulty? Raid bosses are initially balanced for multiple players and were created as a challenge that would force players not to play alone. And now we remember solo DS. How many hp do the raid bosses have there? 2500 Ancient Guardian, 3000 Iron Hulk, 3000 Pugalisk, 3500 Queen Women, 2500 Tiger Shark, 1000 Quaken. Moreover, Deerclops is not the first boss. Potentially, the first boss that the player will encounter is DragonFly. Both the game balance and difficulty have not changed for 10 years. Deerclops was originally created as the 3rd boss for the original DS. After Spider Queen and Tree Guard, it's really huge and majestic. By that time, nightmare sword and armor was already in the game. Ancient Guardian with 2,500 hp was initially a threat to post winter players. The ruins were difficult to find, they were dangerous, and the old Ancient Guardian was a very intense boss after Deerclops. When using the word DESIGNED for old content, remember DS. And what kind of balance is there and why Klei still hasn't changed 2000 hp deerclops to 4000 just like in DST. The Scrappy Book had such a potential... And he's still not in the DS. Think for a second why didn't Klei make 30,000 hp for Iron Hulk in 2018 after the release of DST, Bee Queen, Klaus, Toadstool, Ancient Fuelweaver and remake DF? DS isn't well balanced for 1 player 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815970 Share on other sites More sharing options...
Hungry French Posted May 14, 2025 Author Share Posted May 14, 2025 38 minutes ago, WilsonHiggs said: DS isn't well balanced for 1 player This is your opinion. Klei doesn't think so. You can say that DST is not balanced for multiplayer. Klei doesn't think so 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1815971 Share on other sites More sharing options...
Random Guy000 Posted May 15, 2025 Share Posted May 15, 2025 15 hours ago, Hungry French said: Game balance and difficulty? Raid bosses are initially balanced for multiple players and were created as a challenge that would force players not to play alone. And now we remember solo DS. How many hp do the raid bosses have there? 2500 Ancient Guardian, 3000 Iron Hulk, 3000 Pugalisk, 3500 Queen Women, 2500 Tiger Shark, 1000 Quaken. Deerclops is not a raid boss, and raid bosses just... can't exist in solo games? That's the raid part cut off 15 hours ago, Hungry French said: Moreover, Deerclops is not the first boss. Potentially, the first boss that the player will encounter is DragonFly. ...Yeah. They'll see D-fly, not kill it lmao 15 hours ago, Hungry French said: Deerclops was originally created as the 3rd boss for the original DS. By that time, nightmare sword and armor was already in the game. Ancient Guardian with 2,500 hp was initially a threat to post winter players. The ruins were difficult to find, they were dangerous, and the old Ancient Guardian was a very intense boss after Deerclops. Well yeah. Back then your options were a lot more limited, and now they aren't. Having more keys to a door makes it easier to open. I can't say much about the early days of DS, but I think that your nostalgia for how difficult it was is talking in place of you here 15 hours ago, Hungry French said: When using the word DESIGNED for old content, remember DS. And what kind of balance is there and why Klei still hasn't changed 2000 hp deerclops to 4000 just like in DST. DST is a multiplayer game? Health of most mobs is scaled to account for multiple players fighting them at once 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1816005 Share on other sites More sharing options...
Hungry French Posted May 15, 2025 Author Share Posted May 15, 2025 12 hours ago, Random Guy000 said: Deerclops is not a raid boss, and raid bosses just... can't exist in solo games? That's the raid part cut off In DS, Cyclops is balanced as a duo boss. 12 hours ago, Random Guy000 said: ...Yeah. They'll see D-fly, not kill it lmao Because he has a lot of hp. They also wouldn't have killed the Deerclops if they had 20,000 hp. 12 hours ago, Random Guy000 said: Well yeah. Back then your options were a lot more limited, and now they aren't. Having more keys to a door makes it easier to open. I can't say much about the early days of DS, but I think that your nostalgia for how difficult it was is talking in place of you here 1. The existence of these possibilities is not right in itself. This harms multiplayer, but only helps single players. Moreover, characters like Wilson do not have any significant bonuses against bosses. 2. These features appeared years after raid bosses appeared. 12 hours ago, Random Guy000 said: DST is a multiplayer game? Health of most mobs is scaled to account for multiple players fighting them at once My question. Why. No, I understand that this game is a multiplayer version of DS. But in 10 years. 10 ******* years of Klei could have added a solo mode to DST. (No. The prevent other players from joining feature is not a solo mode.) Seriously. They could not have added Shipwrecked and Hamlet to the DS, but added them to the DST immediately. Do not make several updates that literally do not change anything, because the content that DST has for 10 years has not been added even after 10 years!!! Even on the 10th anniversary !!! Even on his 15th birthday, DS will probably get absolutely nothing!!! 10 years old... Is it possible to create a paid single mode in 10 years? 10 years ago, Klei created Together as a separate game, so that players who did not want to play in a team could safely play DS. And what is the result? Absolutely zero DS support and absolutely zero support for solo players in DST. Then JoeW wonders why DS players are so demanding and want updates. Because they originally created the DST, which should not have been, and instead everything that is in the DST should be in the DS. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165627-seasonal-bosses-need-health-up/page/2/#findComment-1816049 Share on other sites More sharing options...
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