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It is extremely strange that no one said that the low hp of seasonal bosses is a disadvantage.
You like the 27,500 hp Dragon Fly, which got x10 hp compared to the DS.
But Deerclops and the other bosses only got x1.5-x4... It looks rather illogical... Moreover, many can also be avoided, and Moose does not even come to you. 
Yes, and from the point of view of logic... DST hp from bosses is not logical. Just like the Merms.

Edited by Hungry French
  • Like 2

Please, use a better translator next time.

Dragon fly is a raid boss, not seasonal in dst. Seasonal bosses don't need to have much more hp than they do now, imagine a newbie facing deerclops with 20k hp, how do they even kill that? And it will also take annoyingly long to kill for experienced players too. 

If you avoid them you lose their valuable loot. 

  • Like 13
34 minutes ago, Wawchik said:

Пожалуйста, в следующий раз используйте переводчик получше.

Dragon fly - рейдовый босс, не сезонный в летнее время. Сезонным боссам не нужно иметь намного больше hp, чем сейчас, представьте новичка, столкнувшегося с deerclops с 20 тыс. hp, как они вообще это убивают? И это также займет раздражающе много времени, чтобы убить опытных игроков.

Если вы будете избегать их, вы потеряете их ценную добычу.

I didn't check the quality of the translation well...
Why should some bosses pose a threat to a beginner, and some not?
How will they kill it? Use 3 shadow swords, or use other methods. 
Experienced players already spend 5-20 minutes of time on raid bosses. So deerclops won't be a problem for them.
At least they could give them x4 hp like the Ancient Guardian.

 

47 minutes ago, WilsonHiggs said:

The difference is that for big bosses you have all the time to prepare

Well, for deerclops, you have 30 days to prepare. For beginners, there is no problem waiting for the second year, which is logical to use other anti rain items.

  • Like 1
6 minutes ago, WilsonHiggs said:

Значения DS hp - это шутка

A strange statement with the condition that DST hp is balanced is even worse for multiplayer than DS hp for solo. And in DS, the characters were less combative...

  • Like 1
  • Haha 1
3 hours ago, Hungry French said:

Why should some bosses pose a threat to a beginner, and some not?

You think deerclops isn't a threat to beginners?

Even if you think deerclops and moose/goose are too easy, giving them like 12k-16k health is not a good solution.

  • Like 3
3 hours ago, Hungry French said:

I didn't check the quality of the translation well...
Why should some bosses pose a threat to a beginner, and some not?
How will they kill it? Use 3 shadow swords, or use other methods. 
Experienced players already spend 5-20 minutes of time on raid bosses. So deerclops won't be a problem for them.
At least they could give them x4 hp like the Ancient Guardian.

 

Well, for deerclops, you have 30 days to prepare. For beginners, there is no problem waiting for the second year, which is logical to use other anti rain items.

 

3 hours ago, Balter said:

Too bad Klei doesn’t care about single player anymore Sigh

Its so heartbreaking they would let ds die like that.

Do you guys see THE WORD TOGETHER???

Y'all got to be trolling at this point 

  • Like 3
  • Big Ups 1

Seasonal bosses and Treeguards are the first bosses beginner players face.

They are meant to be on the lower end of difficulty. They're part of the learning curve of the game.

So no, they shouldn't have bigger HP. Beginner-friendly bosses should have beginner-friendly HP.

  • Like 2
3 hours ago, Wawchik said:

 

Do you guys see THE WORD TOGETHER???

Y'all got to be trolling at this point 

Friendly reminder that Borderlands, State of Decay, 7 Days to Die, Minecraft, Dead Island 2, Teenage Mutant Ninja Turtles: Shredders Revenge and Gotham Knights are all “TOGETHER” games too….

But yet they still accommodate for “ALONE” Playstyles, the above mentioned games will dynamically scale their content to account for players who Drop-in or Out of the game.

And ironically DST Qualifies as a Drop In & Out co-op game..

The difference? DST does not dynamically scale it’s content for players who drop-in or out.. & that severally harms all but the most skilled of players.

 

  • Like 2
1 minute ago, Mike23Ua said:

Friendly reminder that Borderlands, State of Decay, 7 Days to Die, Minecraft, Dead Island 2, Teenage Mutant Ninja Turtles: Shredders Revenge and Gotham Knights are all “TOGETHER” games too….

But yet they still accommodate for “ALONE” Playstyles, the above mentioned games will dynamically scale their content to account for players who Drop-in or Out of the game.

And ironically DST Qualifies as a Drop In & Out co-op game..

The difference? DST does not dynamically scale it’s content for players who drop-in or out.. & that severally harms all but the most skilled of players.

 

Dynamically scaling content can be a good thing, but I don't think it fits in DST. I think dynamically scaling the HP or damage of enemies based on the number of players would feel a bit artificial or like a gamification where one doesn't belong.

One of the reasons that I like don't starve and don't starve together is because of the uniqueness of the gameplay. I'm not the biggest fan of ideas that boil down to "make DST feel more like this other game".

I think the fact that the world is what it is and the bosses don't scale based on the number of players has it's own charm.

Also you listed quite a few multiplayer games with dynamic scaling, but there are plenty of fun multiplayer games without dynamic scaling as well.

  • Like 1

I think there is some confusion over bosses designed to be fought prepared/vs unprepared.

The hp seasonal bosses have is sort of perfect for two people with axes, little armor (Football helmet at best, 500 ehp instead of someone with two marble suits almost pushing 2k.)
Compare this to hambatters in full armor with 3-20x the effective hp.... Those players easily have a strength thats 10x that of just some guys getting ambushed doing civilian tasks.

So someone fighting a seasonal boss thats a surprise to them is going to have a much bigger challenge than someone who is going into a raid boss, exploiting all power enhancers available to them can be expected to meet half the raid bosses as an equal (As can be seen from that one clip posted a while back of someone full face tanking dragonfly without walls,) where as people who are fighting a boss they are forced to encounter without prior prep is going to have an objectively harder time then a maximum power level player.

It makes total sense that ambushes/forced encounters are balanced around the idea that a player isn't carrying 3 top tier weapons early on.

  • Like 2
1 hour ago, Mike23Ua said:

Friendly reminder that Borderlands, State of Decay, 7 Days to Die, Minecraft, Dead Island 2, Teenage Mutant Ninja Turtles: Shredders Revenge and Gotham Knights are all “TOGETHER” games too….

But yet they still accommodate for “ALONE” Playstyles, the above mentioned games will dynamically scale their content to account for players who Drop-in or Out of the game.

And ironically DST Qualifies as a Drop In & Out co-op game..

The difference? DST does not dynamically scale it’s content for players who drop-in or out.. & that severally harms all but the most skilled of players.

 

The hp is already being accommodated by giving every character stronger fighting skills 

Now is boring to play with 2 friends even if they are noobs :/

  • Sanity 1
9 hours ago, GimplyGoose said:

Динамическое масштабирование контента может быть полезным, но я не думаю, что оно подходит для DST. Я считаю, что динамическое масштабирование здоровья или урона врагов в зависимости от количества игроков будет выглядеть немного искусственно или как геймификация, которой здесь не место.

Одна из причин, по которой мне нравятся «Не голодай» и «Не голодай вместе», — это уникальность игрового процесса. Я не большой поклонник идей, которые сводятся к тому, чтобы «сделать DST более похожей на другую игру».

Я думаю, что тот факт, что мир такой, какой он есть, а боссы не зависят от количества игроков, имеет своё очарование.

Также вы перечислили немало многопользовательских игр с динамическим масштабированием, но есть множество увлекательных многопользовательских игр и без динамического масштабирования.

Isn't DST already artificial?
In DS, all bosses have approximately the same amount of hp, because they are giants of approximately comparable mass and size. 
In DST, some bosses are ten times fatter than others...

9 hours ago, Walrusst said:

Я думаю, что существует некоторая путаница в отношении боссов, с которыми нужно сражаться подготовленными или неподготовленными.

У сезонных боссов здоровье в идеальном соотношении для двух человек с топорами и лёгкой броней (в лучшем случае футбольный шлем, 500 единиц здоровья вместо кого-то с двумя мраморными костюмами, у которых почти 2000 единиц здоровья).
Сравните это с игроками в полной броне с 3-20-кратным запасом здоровья... У этих игроков сила в 10 раз выше, чем у обычных парней, попавших в засаду во время выполнения гражданских задач.

Таким образом, у того, кто сражается с сезонным боссом, который стал для него неожиданностью, будет гораздо больше проблем, чем у того, кто сражается с рейдовым боссом, используя все доступные ему усилители. Можно ожидать, что половина рейдовых боссов будет ему по силам (как видно из этого ролика, опубликованного некоторое время назад, где кто-то в одиночку танкует стрекозу без стен), в то время как людям, которые сражаются с боссом, с которым они вынуждены столкнуться без предварительной подготовки, будет объективно сложнее, чем игроку с максимальным уровнем силы.

Вполне логично, что засады/вынужденные столкновения сбалансированы таким образом, чтобы игрок не носил с собой 3 вида оружия высшего уровня на ранних этапах.

Axes... Even the worst beginner will have a spear by day 30, get a tentacle spike for free, and may well get a ham bat.
This is not an Adventure mode where you start in winter and Deerclops arrives after 10 days.

Edited by Hungry French
38 minutes ago, Hungry French said:

Axes... Even the worst beginner will have a spear by day 30, get a tentacle spike for free, and may well get a ham bat.
This is not an Adventure mode where you start in winter and Deerclops arrives after 10 days.

I've seen people rush dfly with axes and win (I mean I was a part of one of these parties,) not to mention not everyone joins day 1 so someone just reaching camp can also only just have gotten an axe.

Its also totally reasonable that someone doing bulk civilian labor might not be carrying a dedicated weapon at all times because of the relatively small (20%) swings saved by carrying a spear a lot of the time. 5->6 and 3->4 swing kills on almost all enemies you face isn't a dealbreaker if you can fight.... So under normal circumstances players who are grazing/living the civilians life aren't really under pressure to do more (Even if 60% of them definitely still carry spears.)

The real problem is that servers lag out before most people will see the enhanced rift seasonal bosses, so the seasonal bosses that are actually balanced for experienced players who carry more than alchemy engine gear are relatively rarely seen.

Edited by Walrusst

Deerclops are meant to be hard for players with under 25 hours, not players with 250 hours. 

The fact that u think hambat and spike is ez for beginner to get, just prove u are such a clown.

Just go mind ur business fighting end game bosses and leave seasonal bosses alone for beginners, jesus

Edited by kevindaze
  • Like 3

I can confidently say that the Swamp absolutely terrified me as a Beginner and I stayed as far away from it as I could, so I didn't even know Tentacle Spike existed back then~

I just remember dying once in the swamp without even seeing what killed me, and my friends struggled a lot to rescue my drops for me, and they told me to not go to the swamp again... And because of that, I didn't touch the swamp again for a long long time until I found out we need a Bird Cage for Pierogi and looked up on the wiki where I get Reeds. If it wasn't for that, I would have continued to avoid the swamp.

1 hour ago, kevindaze said:

Deerclops are meant to be hard for players with under 25 hours, not players with 250 hours. 

The fact that u think hambat and spike is ez for beginner to get, just prove u are such a clown.

Just go mind ur business fighting end game bosses and leave seasonal bosses alone for beginners, jesus

The funnier part is that OP wants to nerf end game bosses to be weaker than DST seasonal bosses

Is basically trolling

  • Haha 1

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