Radicaljoe Posted April 25, 2025 Share Posted April 25, 2025 Bridges are really really expensive for their usability. They don't go very far, and can have some rather stingy restriction rules. On top of that, it's 4 boards for a single bridge. that's a whole dock kit worth of boards for 1 tile. At least with docks it's 1 board per tile + diagonal movement. You also have to consider the cost of killing AG, getting the pillar blueprint, then the cost of the actual pillar. If you don't build a pillar then you can kiss those 24 boards you spent on that 6 tile bridge goodbye after 3 days because bridges break offscreen. Could we reduce their cost to make them more reasonable? Maybe make the bridge kit more like a grass raft. Like, you take the bridge kit to caves, throw it across the gap, and after a couple earthquakes, it breaks. Still breaks, and pillars keep it functional, but now it's a reasonable 4 board cost to cross a 1-6 tile gap momentarily, like a grass raft to cross a river. Basically, make the bridge kit like Winona's goggles, where the 1 kit applies to a 1-6 tile gap. Link to comment https://forums.kleientertainment.com/forums/topic/165482-bridges-are-still-too-expensive/ Share on other sites More sharing options...
Pep61 Posted April 26, 2025 Share Posted April 26, 2025 You see , bridges have ... A LOT of problems... price , durability , distance , biome restrictions, if this was the "fix" for void walking , it was done in the least optimal way possible... Price is similar to dock kits, however, bridges only yield 1 unit compared to 4 from docks. and this only for the bridge itself, now if you want it to last longer cause yeah.... they deplete over time even off screen.... you need to invest 43 rocks for a stone pillar. oh and you can't put them on atrium / lab/ . the places where they really would benefit from them. But tbh i can see potential in it. there's many simple alternatives we could approach: - Reduced material cost (but keeping 1 per craft) - increasing the bridge pieces amount to 4 - removing the durability depletion from earthquakes - at least removing it when it's unloaded -extended distance limit Now , we there's many upgraded versions of the same item in the game so... here's a new take for a new bridge: Thulecite bridge scaffolding: 2 board, 5 thulecite fragments. then it opens a slot where you place thulecite in it Depending on your distance (default max 4) it'll require 5 big thulecite pieces per tile (20 as max for a 4 tile bridge) can be repaired with more thulecite, but it won't break completely as normal bridges , just breaks apart preventing you from crossing until you repair it back. can be used on caves biomes /labyrinth / archives (or maybe just exclussive to the previous 2) Dreadstone bridge scaffolding: 2 board, 5 dreadstone, same procedure as thulecite bridge (5 dreadstone for each tile, 8 tiles max) (yes a whole stack if you see fit) , but this one upon completition is eternal (or repaired by sanity if klei thinnks was somehow) , can be used anywhere (or atrium only, your pick , klei) This could be even a new fuelweave blueprint drop , so at least you need to travel the atrium in the tedious way once. yes , they are pricey , but it's a one time investment to pay for comodities on the most tedious places, cause yeah no one likes dealing with 3 bishops on the same spot while juggling with your sanity for the obelisks. So.. yeah that's my take, open to suggestions Link to comment https://forums.kleientertainment.com/forums/topic/165482-bridges-are-still-too-expensive/#findComment-1814048 Share on other sites More sharing options...
Edible Coal Posted April 26, 2025 Share Posted April 26, 2025 consider klei never bother to make weaker structures more relevant , the bridge will just be another abandon child that klei made without any much after though to it 1 minute ago, Edible Coal said: consider klei never bother to make weaker structures more relevant , the bridge will just be another abandon child that klei made without any much after though to it ok besides the useless ranting, i do think bridges need stronger variant that can withhold it self in caves without spending tons of resouces to maintain it Link to comment https://forums.kleientertainment.com/forums/topic/165482-bridges-are-still-too-expensive/#findComment-1814073 Share on other sites More sharing options...
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