Jump to content

Dreadstone walls should be prototypable using alchemy engine


Recommended Posts

Nightmare Werepig drops a lot of blueprints. Their amount could be reduced a bit. And dreadstone walls are a good choice to remove from Nightmare Werepig loot. 
They are the shadowy equivalent of moon rock walls, which can be prototyped in the alchemy engine, so dreadstone walls could be prototyped at this science station. 
Additionally, if they were prototypable, new players might know that such a resource as dreadstone exists and wonder where to get it.

2 hours ago, Kacpert25 said:

Additionally, if they were prototypable, new players might know that such a resource as dreadstone exists and wonder where to get it.

Generally, I think we want less prototype recipes because they are already overwhelming in number. Seeing Nightmare Werepig is enough to naturally get players to discover dreadstone, because they will want to free the pig, defeat it, and then maybe get the statues smashed in the process.

7 minutes ago, Ridley said:

Generally, I think we want less prototype recipes because they are already overwhelming in number. Seeing Nightmare Werepig is enough to naturally get players to discover dreadstone, because they will want to free the pig, defeat it, and then maybe get the statues smashed in the process.

keyword, maybe. I wish it was a little more obvious to players that you're supposed to intentionally interrupt the fight to let the werepig hit the pillars, the way it works is very awkward and I really think they should just break on their own when he dies since it's a really easy thing for people to miss and the dreadstone that drops from the pillars are vital for progression

31 minutes ago, YouKnowWho142 said:

keyword, maybe. I wish it was a little more obvious to players that you're supposed to intentionally interrupt the fight to let the werepig hit the pillars, the way it works is very awkward and I really think they should just break on their own when he dies since it's a really easy thing for people to miss and the dreadstone that drops from the pillars are vital for progression

To fix this they could either give charaters a quote when phase 2 starts where they mention trying to make werepig destroy them or werepig just sticks closer to it so he's more likely to smash them.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...