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On 4/23/2025 at 4:57 AM, Milordo said:

I want to transfer all my mods configurations to members of my community, since it's a lot. I tried by copying and pasting mods files from steamapps/workshop/content/  but it didn't worked.

It is possible? 

Mod and world configuration saved in \Cluster_x\Master\modoverrides, leveldataoverride
Client-saved mod configuration
\Documents\Klei\DoNotStarveTogether\xxx\client_save\mod_config_data

10 hours ago, Haruhi Kawaii said:

Mod and world configuration saved in \Cluster_x\Master\modoverrides, leveldataoverride
Client-saved mod configuration
\Documents\Klei\DoNotStarveTogether\xxx\client_save\mod_config_data

Okay. I just tried and tested it with an existing world that didn't had a mod and the mod still has the default configurations, even if the Cluster has the right modovverrides lua file. Why is that? Am I doing something wrong?

Edited by Milordo
2 hours ago, Milordo said:

Okay. I just tried and tested it with an existing world that didn't had a mod and the mod still has the default configurations, even if the Cluster has the right modovverrides lua file. Why is that? Am I doing something wrong?

Yes, the game client doesn't load the mod configuration from your world — it will overwrite all the mod settings in your world with the configuration saved in \client_save\mod_config_data when you click 'Resume World'. If your community is running a dedicated server, they only need the modoverrides file. But if you're hosting from the game client, you'll also need the \client_save\mod_config_data folder. I'm using machine translation, so I hope it's not too hard to understand

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