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Don't Starve Together: Update 1.18.0 (Nintendo Switch - released April 22, 2025)

  • Added Balatro content
  • Fixed some sounds for Wendy's command wheel.
  • Fixed the string for Wortox's Soul Decoy II skill.
  • Fixed Impromptu Flautist getting stuck enabled with the skill deactivated in some circumstances.
  • Fixed Abigail failing to perform commands when her flower was placed into a backpack.
  • Fixed Bio Scanalyzer going invisible in the inventory when skinned.
  • Fixed Lucy skins not showing up during Woodie's idle in the Item Collection page.
  • Fixed Shadow Reaper and Shadow Maul calling Wortox a mortal.
  • Fixed typo in Slingshot Handles' scrapbook description.
  • Fixed Moon Storm's minimap icon blocking placement.
  • Fixed Ankle Bangles foot skin not using skin tones.
  • Fixed Lune Trees and Palmcone Trees having more than one burn effect sometimes, making the burning sound louder.
  • Fixed Wortox's Soul Jar not giving back all of the marble when using a Deconstruction Staff on it.
  • Fixed Wortox's Soul Decoy having some visible hair parts when it should not.
  • Fixed Walter's Ancient skin set's hat using "The Archaic", it is now called "Peregrine Toque".
  • Fixed Wortox pulling out a Soul when Naughty inclined when not carrying any Soul at all.
  • Fixed Knabsack not updating damage numbers when stacks of Souls changed for Covetous Collector.
  • Fixed crash sometimes when dismounting from Woby.
  • Fixed some creatures not stopping when you try to trade or interact with them while playing on a client with prediction enabled.
  • Fixed non-aligned skinned Woby becoming invisible when mounted.
  • Fixed layering of Woby's rack when she is small and skinned.
  • Fixed bug with Woby foraging the same target multiple times.
  • Fixed strings for Wortox's Reaching Souls II and Soul Bastion II skills.
  • Wortox may now place Souls into a Soul Jar when they are in a Soul Echo timer if there are at least 2 Souls in the inventory. This will act like you opened the Soul Jar first and expire the timer.
  • Woodie's Boards carving recipe will now override the regular Boards recipe whenever it's available.
  • Fixed Luminous Wrath's planar damage sometimes persisting after the Elixir effects are over.
  • Fixed Gestalt Abigail "Attack At" command's diminishing damage not affecting planar damage.
  • Fixed Gestalt Abigail sometimes deviating from her target position during the "Attack At" command.
  • Fixed being able to interrupt Abigail's unsummoning state by using a command.
  • Fixed Wortox's skill icons that add crafting recipes to have the corner crafting symbols used in other skill trees.
  • Fixed being able to mutate Abigail in the caves.
  • Fixed Blessed Sisturn I skill effects not being properly disabled when the skill is disabled.
  • Fixed new Masquerader skins not having quotation marks on their quotes.
  • Fixed Lurking Nightmare sounds not having their volume adjusted based on distance.
  • Fixed Spirit Vessel's placer not being accurate to the stored Headstone visuals.
  • Fixed crash when deconstructing a burnt Chest.
  • Fixed Warly's Masquerader, Moonbound, and Candy Man skins lacking the beard sprite art when facing up.
  • Fixed Wortox's Knabsack picking up items that are on fire.
  • Fixed Bigspook scrapbook image looking like a regular ghost.
  • Fixed Headstone placer not showing the grave visuals.
  • Added missing Gilded Depths Worm Figure and Sketch crafting recipe descriptions.
  • Fixed occasional crash when using Abigail's attack at command.
  • Fixed Hound and Depths Worm attack waves sometimes happening twice for a player that entered or exited the caves, or rolled back the server, during the warning period.
  • Fixed being able to plant on the following turfs: Ancient Stonework, Ancient Flooring, Ancient Tilework and Ancient Brickwork (and imitations). This also makes world regrowth not happen on them.
  • Tweaked Inthralled Corpse death to look more like the player death and also fixed the Skeleton not having the proper player information.
  • Fixed ice tile's "save players" logic causing players to actually drown most of the time by trying to put them in an unexisting ice floe.
  • Fixed misplaced and duplicated minimap icons on clients, caused by map revealing objects like Ocuvigils.
  • Fixed Wortox's Naughty and Nice idle animations missing a few layers.
  • Fixed the "Mutate Abigail" action failing silently when Abigail isn't summoned.
  • Fixed the "Mutate Abigail" action not playing an animation for predicted clients.
  • Fixed a crash when reviving with a Perennial Altar.
  • Fixed Walter being unable to mount Woby while he is carrying a heavy object.
  • Fixed Walter's Wicker Slingshot skin having a misaligned band when firing downwards.
  • Fixed Bio-Scanalyzer skins not having shadows when placed on the ground.
  • Fixed incorrect animation state for some clients when attacking while mounted with a torch or pillow equipped.
  • Fixed W.O.B.O.T. sometimes becoming unresponsive after going offscreen.
  • Fixed power load on Winona's generators not updating properly when connected devices change between idle/sleep/charging modes.
  • W.I.N.bot will now properly disconnect from a circuit when reactivating itself, and will be moved back to its deploy point when deactivating itself off screen.

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  • Like 1
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Not good enough. 

You need to fix the bug that, as host, causes your screen to freeze for up to 5 seconds while the game is running. Very easily causes deaths against bosses and a variety of other issues such as being hit in darkness.

The same bug causes people to run back and forth in place when lag prediction is on.

These two have been in game for at least a year.

There is some crashing related to the new update, and being on the ocean.

Remove all the ice and the ice effects during Crab King so that it runs correctly.

Remove the character AI running off a boat when targeting something. On CK this very easily leads to accidentally running off the boat when a target randomly switches to something or if you forget to remove target lock on CK.

Fix having no priority to hit the ice wall when crab guards are anywhere within targeting distance, making CK incredibly hard to do since he heals and you get stuck unable to hit him until guards are dead

Fix all the Weather Pain lock on issues against Toad and fuelweaver.

Add a way to adjust soul hop and lazy explorer teleport.

Fix being forced to soul hop constantly when trying to cook, mount beefalo, light trees etc.

Fix being unable to soulhop when using knabsack and having items anywhere near you.

Just make soul hop not B if everything else is going to be B. Make it a two button press, like A and B.

Fix poor targeting of woven against AFW, making it incredibly hard to target woven on console. 

Fix Walter slingshot and charging button while on Beefalo.

Fix targeting and locking on of walls being prioritized causing issues when fighting in ruins.

Fix issues with using books as Maxwell and I assume Wicker while on beefalo.

Add some force attack and regular attack so that you can no longer accidentally attack beefalo and pigs.

Fix targeting issues when getting bucked off beefalo near resource and trying to feed beefalo. 

Fix being unable to feed mounted beefalo while next to resource. 

Fix world gen that causes **** tons of monkey dens which lag the entire server.

Fix large world or remove it entirely if it's the reason crashes happen.

Charge target switch so that it switches monster type. 

Change target lock so that it stays on the type of enemy you're fighting (e.g. woven, crawling etc) when killing one.

change how terrorbeaks spawn and don't despawn when using nightmare amulet. They should only get one attempt to hit you and then despawn after, instead of sometimes staying there for up to 40 seconds continously attacking. Same with crawling

Edited by CrimsonStrider
  • Like 1
On 4/22/2025 at 11:08 PM, CrimsonStrider said:

The same bug causes people to run back and forth in place when lag prediction is on.

These two have been in game for at least a year.

It's been a lot more than a year man. It used to be even worse.

  • Like 1

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