Coski25 Posted March 20, 2025 Share Posted March 20, 2025 (edited) Every update it seems like there’s a Wendy nerf. Why do you hate Wendy so much. Edited March 20, 2025 by Coski25 1 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808372 Share on other sites More sharing options...
Echsrick Posted March 21, 2025 Share Posted March 21, 2025 3 hours ago, Coski25 said: Every update it seems like there’s a Wendy nerf. Why do you hate Wendy so much. first, bug fix, second, if it was true that they hate wendy, she would not have taken most of the spot light during the developemend on the beta or the main menu screen art 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808390 Share on other sites More sharing options...
Beautiful butte Posted March 21, 2025 Share Posted March 21, 2025 (edited) 9 minutes ago, Echsrick said: first, bug fix, second, if it was true that they hate wendy, she would not have taken most of the spot light during the developemend on the beta or the main menu screen art Most of the nerf Edited March 21, 2025 by Beautiful butte 1 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808391 Share on other sites More sharing options...
DVGMedia Posted March 21, 2025 Share Posted March 21, 2025 8 hours ago, Evelo said: It isn't hiding it. If klei sees an issue, they consider a bug, they fix it. If it isn't intended, IT IS A BUG! It isn't the "guise", you're just being a stubborn butt munch about it. Exactly klei deems it a bug and is behavior they don't intend. However where does that end up being bug fixing or just balance? Planar is not ment to be affected by damage changes unless specifically stated like with the void cowl And bright shade helm. This is a late game item with a super small duration. At least should give it this small niche bug or not. 1 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808399 Share on other sites More sharing options...
Edible Coal Posted March 21, 2025 Share Posted March 21, 2025 1 hour ago, DVGMedia said: Exactly klei deems it a bug and is behavior they don't intend. However where does that end up being bug fixing or just balance? Planar is not ment to be affected by damage changes unless specifically stated like with the void cowl And bright shade helm. This is a late game item with a super small duration. At least should give it this small niche bug or not. consider gabi is design to be a strong single attack , i doubt giving her over 100 dmg aoe is intentional 12 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808402 Share on other sites More sharing options...
Mysterious box Posted March 21, 2025 Share Posted March 21, 2025 7 hours ago, DVGMedia said: Exactly klei deems it a bug and is behavior they don't intend. However where does that end up being bug fixing or just balance? Planar is not ment to be affected by damage changes unless specifically stated like with the void cowl And bright shade helm. This is a late game item with a super small duration. At least should give it this small niche bug or not. The skill was supposed to decrease the amount of damage with each hit this not happening was a bug it was never intended to be static thus making it a bug much like when Wurt could use her water armor to protect from freezing, overheating, and starving damage. It was a neat interaction but regardless it came about due to a mistake that wasn't supposed to happen which makes it a bug and them fixing it makes it a bug fix we could claim anything wasn't a bug if we stretch hard enough. There's nothing stopping us from asking for the interaction to return though. 4 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808419 Share on other sites More sharing options...
WilsonHiggs Posted March 21, 2025 Share Posted March 21, 2025 Some people has a hard time understanding that an unexpected behavior, i bet caused because a mistake or missing parts in the code, is a bug 3 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808421 Share on other sites More sharing options...
hyoton123 Posted March 21, 2025 Share Posted March 21, 2025 God, who cares if they call it a bugfix or not. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808426 Share on other sites More sharing options...
DVGMedia Posted March 21, 2025 Share Posted March 21, 2025 44 minutes ago, WilsonHiggs said: Some people has a hard time understanding that an unexpected behavior, i bet caused because a mistake or missing parts in the code, is a bug What is is that you not understand that a bug only exists when it is deemed a bug? Unintended behavior can be intended if so chosen. Hence why I say not everything that can be considered a bug or unintended behavior is bad. If the developers feel like it's worth making the game go that way a bug can become a feature. So I am suggesting developers take another look at it to make it an intended freature because it was a fun little niche thing for Gabby and they just took it out. If it was game breaking I can understand however it does follow the rules of planar so it can be argued as not a bug 9 minutes ago, hyoton123 said: God, who cares if they call it a bugfix or not. Because it can be disingenuous considering klei has all the power in determining what should and should not stay in the game. And well we are the ones playng it. It really does not foster a good community especially when people like me can't talk about cool mechanics when klei ends up patching them out as a "unintended" bug 1 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808429 Share on other sites More sharing options...
Mysterious box Posted March 21, 2025 Share Posted March 21, 2025 6 minutes ago, DVGMedia said: What is is that you not understand that a bug only exists when it is deemed a bug? Unintended behavior can be intended if so chosen. Hence why I say not everything that can be considered a bug or unintended behavior is bad. If the developers feel like it's worth making the game go that way a bug can become a feature. So I am suggesting developers take another look at it to make it an intended freature because it was a fun little niche thing for Gabby and they just took it out. If it was game breaking I can understand however it does follow the rules of planar so it can be argued as not a bug This isn't really true a by definition the unintended behavior makes it a bug they could have kept it and not told us that it was unintended but at the end of the day it would still have been a bug at it's origin as it wasn't the intended design from the beginning. Also techinically this isn't a rule of planar situation the enemy isn't getting better at resisting it Abigial is just getting weaker with each bounce that being said I'm still not again reverting it. Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808430 Share on other sites More sharing options...
hyoton123 Posted March 21, 2025 Share Posted March 21, 2025 (edited) 26 minutes ago, DVGMedia said: Because it can be disingenuous considering klei has all the power in determining what should and should not stay in the game. Yeah, and they didnt mean for it to happen, which is why it’s a bug. There is no actual problem here with calling it a bug; you understand exactly what the change does. You just want it back, even though klei didnt intend to implement it. EDIT: i mean, i want it back too. but it’s clearly a bug. Edited March 21, 2025 by hyoton123 4 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808432 Share on other sites More sharing options...
DVGMedia Posted March 21, 2025 Share Posted March 21, 2025 (edited) 38 minutes ago, hyoton123 said: EDIT: i mean, i want it back too. but it’s clearly a bug. Then why not ask for it back? It's may be clearly a bug but we have to provide reason why it should come back 53 minutes ago, Mysterious box said: it would still have been a bug at it's origin as it wasn't the intended design from the beginning. That's the point im trying to make that not all bugs are bad in nature. So just cause it's a bug fix doesn't mean it's the be all end all if a mechanic is wanted enough it can be re implemented Edited March 21, 2025 by DVGMedia Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808437 Share on other sites More sharing options...
Crimson Hollow Posted March 21, 2025 Share Posted March 21, 2025 I remember ppl werent too happy even before this "mechanic" got fixed.... Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808438 Share on other sites More sharing options...
Gashzer Posted March 21, 2025 Share Posted March 21, 2025 (edited) 18 minutes ago, DVGMedia said: Then why not ask for it back? It's not clearly a bug we have to provide reason why it should come back That's the point im trying to make that not all bugs are bad in nature. So just cause it's a bug fix doesn't mean it's the be all end all if a mechanic is wanted enough it can be re implemented People have been giving team spirit skills too much importance, it's becoming pretty clear what klei is intending here. Klei don't want you to micromanage gestalt abigail all the time during a boss fight, they want gestalt abigail to do her own thing as much as possible while you fight bosses as essentially wilson. The real solution to this problem is buffing distilled vengeance to do more reflect damage and the shield be active for longer. Attack At needs reworked into a "possession" attack so abigail infects a mob like walters pure horror rounds and does damage over a series of ticks. Normal abigail does AoE damage to everything around the possessed mob, gestalt abigail only does damage to the possessed mob but obviously it's increased. Edit: since abigail would be immune to damage while possessing a mob her damage per second is reduced compared to normal. Edited March 21, 2025 by Gashzer 1 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808439 Share on other sites More sharing options...
DVGMedia Posted March 21, 2025 Share Posted March 21, 2025 1 minute ago, Gashzer said: People have been giving team spirit skills too much importance, it's becoming pretty clear what klei is intending here. Klei don't want you to micromanage gestalt abigail all the time during a boss fight, they want gestalt abigail to do her own thing as much as possible while you fight bosses as essentially as wilson This is why us players need to speak up because even though they are the developers. Sometimes the vision is just wrong. And it's that back and forth players have with devs that constantly update the game. I think Gabby works out to be better if you do manage her even if it goes against the view klei wants 2 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808440 Share on other sites More sharing options...
Gashzer Posted March 21, 2025 Share Posted March 21, 2025 (edited) 7 minutes ago, DVGMedia said: This is why us players need to speak up because even though they are the developers. Sometimes the vision is just wrong. And it's that back and forth players have with devs that constantly update the game. I think Gabby works out to be better if you do manage her even if it goes against the view klei wants A buffed distilled vengeance gives gestalt abigail a costly but fair way to deal a weaker version of AoE damage to hordes that doesn't overshadow regular abigail. Team spirit 2/Attack At is the worst designed skill in Wendy's entire tree. People use it to dodge rather than a attack. So it somehow is competitive with team spirit 1 this way?? Team spirit 2 needs scrapped and rebuilt as a new mechanic, they can steal the coding from walters pure horror rounds and build a better mechanic that is actually focused on attacking. Edited March 21, 2025 by Gashzer Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808441 Share on other sites More sharing options...
DVGMedia Posted March 21, 2025 Share Posted March 21, 2025 12 minutes ago, Gashzer said: Team spirit 2/Attack At is the worst designed skill in Wendy's entire tree. People use it to dodge rather than a attack. So it somehow is competitive with team spirit 1 this way?? Not really they both have their purpose. They can do the same thing but differently which works great. Having those options help out and should not dismiss using some that was intended to be offensive as defensive. It's unintended but not a problem Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808442 Share on other sites More sharing options...
Gashzer Posted March 21, 2025 Share Posted March 21, 2025 6 minutes ago, DVGMedia said: Not really they both have their purpose. They can do the same thing but differently which works great. Having those options help out and should not dismiss using some that was intended to be offensive as defensive. It's unintended but not a problem They shouldn't do the same thing at all! Team spirit skills would be a hell of a lot better if each skill had a clear defined role! Team spirit 1- Reduce cooldown back to 3.5 to 4secs for escape, use it to kite boss attacks. Team spirit 2- make abigail possess attack mobs which locks her into doing damage ticks overtime to a mob while being immune to damage, give it a separate 15sec cooldown. This is much much better than current skill even before this bug fix. Buff distilled vengeance to solve gestalt abigail AOE damage problem fairly I love how you are conveniently ignoring my idea tho. Reworking attack at this way removes some of the need to micromanage abigail so intensely or allows you to heal abigail without her letting up attacking enabling a much easier time to micromanage her. 1 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808444 Share on other sites More sharing options...
DVGMedia Posted March 21, 2025 Share Posted March 21, 2025 (edited) 7 minutes ago, Gashzer said: They shouldn't do the same thing at all. I'm not ignoring i just doesn't have anything to say on it. I feel it works great cause you have options Options is what people want I wish they buffed some of the other stuff to make it more useful but they seem to have no intention to. They could have done that with the skill tree but it was capped. Edited March 21, 2025 by DVGMedia 2 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808445 Share on other sites More sharing options...
Gashzer Posted March 21, 2025 Share Posted March 21, 2025 1 minute ago, DVGMedia said: I'm not ignoring i just doesn't have anything to say on it. I feel it works great cause you have options Options is what people want Exactly people want options! Currently i can use escape to make abigail dodge or i can use attack at to make abigail dodge... is that really 2 separate options? Its not. Attack at makes no sense for regular abigail to use unless you are using it to dodge attacks and gestalt abigail does meh damage to 2 mobs... why even call it "attack at" anymore? Klei scrap it, you know you want to Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808448 Share on other sites More sharing options...
DVGMedia Posted March 21, 2025 Share Posted March 21, 2025 3 minutes ago, Gashzer said: .. is that really 2 separate options? Its not. Yes it is one moves Abby and the other makes her intangible. Both serve different purposes 2 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808450 Share on other sites More sharing options...
Gashzer Posted March 21, 2025 Share Posted March 21, 2025 (edited) 6 minutes ago, DVGMedia said: Yes it is one moves Abby and the other makes her intangible. Both serve different purposes ......... really? That's the strongest defence you can come up with? Using the word intangible isn't scoring you extra points here Yeah nah, attack at has got to go! Serves way too similar role to escape and klei attempting to balance attack at has already crippled both skills. Edited March 21, 2025 by Gashzer 1 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808451 Share on other sites More sharing options...
DVGMedia Posted March 21, 2025 Share Posted March 21, 2025 Just now, Gashzer said: ......... really? That's the strongest defence you can come up with? Using the word intangible isn't scoring you extra points here Yeah nah, attack at has got to go! Serves way too similar role to escape and klei attempting to balance attack at has already crippled both skills. One makes her invincible and she can stay in position based on Wendy's position. The other allows you to reposition Abby the cool downs both start at the same time so you can reposition and get invincibility they manipulate aggro differently because one keeps the creatures aggro and the other doesn't. That's a very important distinction between the two 2 Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808453 Share on other sites More sharing options...
aidankocherhans Posted March 21, 2025 Share Posted March 21, 2025 13 minutes ago, Gashzer said: Exactly people want options! Currently i can use escape to make abigail dodge or i can use attack at to make abigail dodge... is that really 2 separate options? Its not. Attack at makes no sense for regular abigail to use unless you are using it to dodge attacks and gestalt abigail does meh damage to 2 mobs... why even call it "attack at" anymore? Klei scrap it, you know you want to Attack it is not exclusively a dodge, even if that's the only way you want to use it. It's also an attack and repositioning tool. If you don't like it you could just use escape and get other skills Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808454 Share on other sites More sharing options...
Siren11 Posted March 21, 2025 Share Posted March 21, 2025 9 minutes ago, DVGMedia said: Yes it is one moves Abby and the other makes her intangible. Both serve different purposes I agree. Attack at and escape are both great for different options. I definitely do not want Klei to get rid of attack at. Though in general, I think the cooldowns for Team Spirit should be looked at and that would make those skills feel much better based on how players would actually like to use them. Link to comment https://forums.kleientertainment.com/forums/topic/164943-game-update-660872/page/4/#findComment-1808455 Share on other sites More sharing options...
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