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3 hours ago, Coski25 said:

Every update it seems like there’s a Wendy nerf. Why do you hate Wendy so much.

first, bug fix, second, if it was true that they hate wendy, she would not have taken most of the spot light during the developemend on the beta or the main menu screen art

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9 minutes ago, Echsrick said:

first, bug fix, second, if it was true that they hate wendy, she would not have taken most of the spot light during the developemend on the beta or the main menu screen art

Most of the nerf

Edited by Beautiful butte
  • Like 1
8 hours ago, Evelo said:

It isn't hiding it. If klei sees an issue, they consider a bug, they fix it.

If it isn't intended, IT IS A BUG! It isn't the "guise", you're just being a stubborn butt munch about it.

 Exactly klei deems it a bug and is behavior they don't intend. However where does that end up being bug fixing or just balance? 

Planar is not ment to be affected by damage changes unless specifically stated like with the void cowl And bright shade helm. This is a late game item with a super small duration. At least should  give it this small niche bug or not. 

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1 hour ago, DVGMedia said:

 Exactly klei deems it a bug and is behavior they don't intend. However where does that end up being bug fixing or just balance? 

Planar is not ment to be affected by damage changes unless specifically stated like with the void cowl And bright shade helm. This is a late game item with a super small duration. At least should  give it this small niche bug or not. 

consider gabi is design to be a strong single attack , i doubt giving her over 100 dmg aoe is intentional

  • Like 12
7 hours ago, DVGMedia said:

 Exactly klei deems it a bug and is behavior they don't intend. However where does that end up being bug fixing or just balance? 

Planar is not ment to be affected by damage changes unless specifically stated like with the void cowl And bright shade helm. This is a late game item with a super small duration. At least should  give it this small niche bug or not. 

The skill was supposed to decrease the amount of damage with each hit this not happening was a bug it was never intended to be static thus making it a bug much like when Wurt could use her water armor to protect from freezing, overheating, and starving damage. It was a neat interaction but regardless it came about due to a mistake that wasn't supposed to happen which makes it a bug and them fixing it makes it a bug fix we could claim anything wasn't a bug if we stretch hard enough. There's nothing stopping us from asking for the interaction to return though.

  • Like 4
44 minutes ago, WilsonHiggs said:

Some people has a hard time understanding that an unexpected behavior, i bet caused because a mistake or missing parts in the code, is a bug

What is is that you not understand that a bug only exists when it is deemed a bug?

Unintended behavior can be  intended if so chosen. Hence why I say not everything that can be considered a bug or unintended behavior is bad. If the developers feel like it's worth making the game go that way a bug can become a feature. So I am suggesting developers take another look at it to make it an intended freature because it was a fun little niche thing for Gabby and they just took it out.  If it was game breaking I can understand however it does follow the rules of planar so it can be argued as not a bug 

9 minutes ago, hyoton123 said:

God, who cares if they call it a bugfix or not.

Because it can be disingenuous  considering klei has all the power in determining what should and should not stay in the game. And well we are the ones playng it. It really does not foster a good community especially when people like me can't talk about cool mechanics when klei ends up patching them out as a "unintended" bug 

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6 minutes ago, DVGMedia said:

What is is that you not understand that a bug only exists when it is deemed a bug?

Unintended behavior can be  intended if so chosen. Hence why I say not everything that can be considered a bug or unintended behavior is bad. If the developers feel like it's worth making the game go that way a bug can become a feature. So I am suggesting developers take another look at it to make it an intended freature because it was a fun little niche thing for Gabby and they just took it out.  If it was game breaking I can understand however it does follow the rules of planar so it can be argued as not a bug 

This isn't really true a by definition the unintended behavior makes it a bug they could have kept it and not told us that it was unintended but at the end of the day it would still have been a bug at it's origin as it wasn't the intended design from the beginning.

Also techinically this isn't a rule of planar situation the enemy isn't getting better at resisting it Abigial is just getting weaker with each bounce that being said I'm still not again reverting it.

26 minutes ago, DVGMedia said:

Because it can be disingenuous  considering klei has all the power in determining what should and should not stay in the game. 

Yeah, and they didnt mean for it to happen, which is why it’s a bug. There is no actual problem here with calling it a bug; you understand exactly what the change does. You just want it back, even though klei didnt intend to implement it.

 

EDIT: i mean, i want it back too. but it’s clearly a bug.

Edited by hyoton123
  • Like 4
38 minutes ago, hyoton123 said:

 

EDIT: i mean, i want it back too. but it’s clearly a bug.

Then why not ask for it back?  It's may  be clearly a bug but  we have to provide reason why it should come back 

53 minutes ago, Mysterious box said:

it would still have been a bug at it's origin as it wasn't the intended design from the beginning.

That's the point im trying to make that not all bugs are bad in nature. So just cause it's a bug fix doesn't mean it's the be all end all  if a mechanic is wanted enough it can be re implemented

Edited by DVGMedia
18 minutes ago, DVGMedia said:

Then why not ask for it back?  It's not clearly a bug we have to provide reason why it should come back 

That's the point im trying to make that not all bugs are bad in nature. So just cause it's a bug fix doesn't mean it's the be all end all  if a mechanic is wanted enough it can be re implemented

People have been giving team spirit skills too much importance, it's becoming pretty clear what klei is intending here. 

Klei don't want you to micromanage gestalt abigail all the time during a boss fight, they want gestalt abigail to do her own thing as much as possible while you fight bosses as essentially wilson. 

The real solution to this problem is buffing distilled vengeance to do more reflect damage and the shield be active for longer. 

Attack At needs reworked into a "possession" attack so abigail infects a mob like walters pure horror rounds and does damage over a series of ticks. Normal abigail does AoE damage to everything around the possessed mob, gestalt abigail only does damage to the possessed mob but obviously it's increased.

Edit: since abigail would be immune to damage while possessing a mob her damage per second is reduced compared to normal.

Edited by Gashzer
  • Like 1
1 minute ago, Gashzer said:

People have been giving team spirit skills too much importance, it's becoming pretty clear what klei is intending here. 

Klei don't want you to micromanage gestalt abigail all the time during a boss fight, they want gestalt abigail to do her own thing as much as possible while you fight bosses as essentially as wilson

This is why us players need to speak up because even though they are the developers. Sometimes the vision is just wrong. And it's that back and forth players have with devs that constantly update the game. 

I think Gabby works out to be better if you do manage her even if it goes against the view klei wants 

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7 minutes ago, DVGMedia said:

This is why us players need to speak up because even though they are the developers. Sometimes the vision is just wrong. And it's that back and forth players have with devs that constantly update the game. 

I think Gabby works out to be better if you do manage her even if it goes against the view klei wants 

A buffed distilled vengeance gives gestalt abigail a costly but fair way to deal a weaker version of AoE damage to hordes that doesn't overshadow regular abigail.

Team spirit 2/Attack At is the worst designed skill in Wendy's entire tree. People use it to dodge rather than a attack. So it somehow is competitive with team spirit 1 this way?? 

Team spirit 2 needs scrapped and rebuilt as a new mechanic, they can steal the coding from walters pure horror rounds and build a better mechanic that is actually focused on attacking.

Edited by Gashzer
12 minutes ago, Gashzer said:

Team spirit 2/Attack At is the worst designed skill in Wendy's entire tree. People use it to dodge rather than a attack. So it somehow is competitive with team spirit 1 this way?? 

Not really they both have their purpose. They can do the same thing but differently which works great.   Having those options help out and should not dismiss using some that was intended to be offensive as defensive. It's unintended but not a problem 

6 minutes ago, DVGMedia said:

Not really they both have their purpose. They can do the same thing but differently which works great.   Having those options help out and should not dismiss using some that was intended to be offensive as defensive. It's unintended but not a problem 

They shouldn't do the same thing at all!

Team spirit skills would be a hell of a lot better if each skill had a clear defined role!

  • Team spirit 1- Reduce cooldown back to 3.5 to 4secs for escape, use it to kite boss attacks. 
  • Team spirit 2- make abigail possess attack mobs which locks her into doing damage ticks overtime to a mob while being immune to damage, give it a separate 15sec cooldown. This is much much better than current skill even before this bug fix. 
  • Buff distilled vengeance to solve gestalt abigail AOE damage problem fairly

I love how you are conveniently ignoring my idea tho. Reworking attack at this way removes some of the need to micromanage abigail so intensely or allows you to heal abigail without her letting up attacking enabling a much easier time to micromanage her.

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7 minutes ago, Gashzer said:

They shouldn't do the same thing at all.

I'm not ignoring i just doesn't have anything to say on it. 

I feel it works great cause you have options

 Options is what people want 

I wish  they buffed some of the other stuff to make it more useful but they seem to have no intention to. They could have done that with the skill tree but it was capped. 

Edited by DVGMedia
  • Like 2
1 minute ago, DVGMedia said:

I'm not ignoring i just doesn't have anything to say on it. 

I feel it works great cause you have options

 Options is what people want 

Exactly people want options! 

Currently i can use escape to make abigail dodge or i can use attack at to make abigail dodge... is that really 2 separate options? Its not.

Attack at makes no sense for regular abigail to use unless you are using it to dodge attacks and gestalt abigail does meh damage to 2 mobs... why even call it "attack at" anymore?

Klei scrap it, you know you want to :wilsoalmostangelic:

6 minutes ago, DVGMedia said:

Yes it is one moves Abby and the other makes her intangible. Both serve different purposes 

......... really? That's the strongest defence you can come up with? Using the word intangible isn't scoring you extra points here :wilsoalmostangelic:

Yeah nah, attack at has got to go!

Serves way too similar role to escape and klei attempting to balance attack at has already crippled both skills.

Edited by Gashzer
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Just now, Gashzer said:

......... really? That's the strongest defence you can come up with? Using the word intangible isn't scoring you extra points here :wilsoalmostangelic:

Yeah nah, attack at has got to go!

Serves way too similar role to escape and klei attempting to balance attack at has already crippled both skills.

One makes her invincible and she can stay in position based on Wendy's position. The other allows you to reposition Abby the cool downs both start  at the same time so you can reposition and get invincibility they manipulate aggro differently because one keeps the creatures aggro and the other doesn't. That's a very important distinction between the two 

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13 minutes ago, Gashzer said:

Exactly people want options! 

Currently i can use escape to make abigail dodge or i can use attack at to make abigail dodge... is that really 2 separate options? Its not.

Attack at makes no sense for regular abigail to use unless you are using it to dodge attacks and gestalt abigail does meh damage to 2 mobs... why even call it "attack at" anymore?

Klei scrap it, you know you want to :wilsoalmostangelic:

Attack it is not exclusively a dodge, even if that's the only way you want to use it. It's also an attack and repositioning tool. If you don't like it you could just use escape and get other skills

9 minutes ago, DVGMedia said:

Yes it is one moves Abby and the other makes her intangible. Both serve different purposes 

I agree. Attack at and escape are both great for different options. I definitely do not want Klei to get rid of attack at. Though in general, I think the cooldowns for Team Spirit should be looked at and that would make those skills feel much better based on how players would actually like to use them.

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