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5 minutes ago, DVGMedia said:

One makes her invincible and she can stay in position based on Wendy's position. The other allows you to reposition Abby the cool downs both start  at the same time so you can reposition and get invincibility they manipulate aggro differently because one keeps the creatures aggro and the other doesn't. That's a very important distinction between the two 

 

5 minutes ago, aidankocherhans said:

Attack it is not exclusively a dodge, even if that's the only way you want to use it. It's also an attack and repositioning tool. If you don't like it you could just use escape and get other skills

 

4 minutes ago, Siren11 said:

I agree. Attack at and escape are both great for different options. I definitely do not want Klei to get rid of attack at. Though in general, I think the cooldowns for Team Spirit should be looked at and that would make those skills feel much better based on how players would actually like to use them.

So what you are all saying that attack at still has a valid function after this bug fix? :wilsoalmostangelic:

Checkmate lads, keep up the good bug fixing klei! See ye!

  • Like 3
Just now, Gashzer said:

 

 

So what you are all saying that attack at still has a valid function after this bug fix? :wilsoalmostangelic:

Checkmate lads, keep up the good bug fixing klei! See ye!

My understanding of the problem here is that the 10 second cooldown makes it significantly more difficult to actually use attack at to reposition Gestalt Abigail. This was somewhat offset by the cool interaction with Luminous Wrath, but now that’s gone too.

I was specifically and only talking about regular Abigail.

  • Like 2
1 minute ago, Siren11 said:

My understanding of the problem here is that the 10 second cooldown makes it significantly more difficult to actually use attack at to reposition Gestalt Abigail. This was somewhat offset by the cool interaction with Luminous Wrath, but now that’s gone too.

I was specifically and only talking about regular Abigail.

Could it be possible that the team spirit skills are not intended to synergy as well for gestalt abigail compared with regular abigail to encourage skilltree diversity? 

Maybe if you intend to use gestalt abigail, don't waste skill points on team spirit... I personally don't use team spirit skills when I use gestalt abigail, focusing on potion management is a better use of insight points as gestalt abigail is more nimble around bosses without needing a repositioning tool.

20 minutes ago, Gashzer said:

......... really? That's the strongest defence you can come up with? Using the word intangible isn't scoring you extra points here :wilsoalmostangelic:

Yeah nah, attack at has got to go!

Serves way too similar role to escape and klei attempting to balance attack at has already crippled both skills.

I think gestalt version of attack at should be adjusted because it does not serve a good purpose as an attack tool or reposition took ATM especially with the longer cool down. I feel maybe your ideas could work purelt for the gestalt version 

  • Like 3
4 hours ago, DVGMedia said:

What is is that you not understand that a bug only exists when it is deemed a bug?

Unintended behavior can be  intended if so chosen. Hence why I say not everything that can be considered a bug or unintended behavior is bad. If the developers feel like it's worth making the game go that way a bug can become a feature. So I am suggesting developers take another look at it to make it an intended freature because it was a fun little niche thing for Gabby and they just took it out.  If it was game breaking I can understand however it does follow the rules of planar so it can be argued as not a bug 

Did you check the code to know if that bug could have been left untouched? One can suggest to change something but the code needs to work as expected or it might cause problems

24 minutes ago, WilsonHiggs said:

Did you check the code to know if that bug could have been left untouched? One can suggest to change something but the code needs to work as expected or it might cause problems

Well I'm sure it was based on standard planar interactions where damage multipliers don't affect planar. Since it was a damage reduction per hit the planar wouldn't be affected. I don't see how that would cause problems because that's the way planar is supposed to work

4 hours ago, Gashzer said:

People have been giving team spirit skills too much importance, it's becoming pretty clear what klei is intending here. 

Klei don't want you to micromanage gestalt abigail all the time during a boss fight, they want gestalt abigail to do her own thing as much as possible while you fight bosses as essentially wilson. 

Right. That is where I am with it (and i extremely do not like having to use the wheel or team spirit in general)

  • Like 1
3 minutes ago, Kondr_ said:

klei : let's fix this bug surely it is ok

forum: 5 pages of discussion

p.s. Do they know that planar does not pierce tough hides? like toad's. I have this question since they've added planar protection to weremoose

Im sure they do. Wigfrid and moose also have this effect with their damage reduction too.  Its just that damage resistance kind of just cover everything instead of the armor stuff.

6 hours ago, hyoton123 said:

Right. That is where I am with it (and i extremely do not like having to use the wheel or team spirit in general)

better spell casting mod makes team spirit wonderful. having keybinds just makes her control better

On 3/25/2025 at 6:08 PM, BarHot 857 said:

When will Klei fix the public server crash?  Greifers can still crash it immediately!

I absolutely agree.

Why isn't Klei doing something about their own servers?

Why doesn't Klei want to make playing on their own public servers fun?

Why isn't there any sort of griefer protection, especially against those using various tech to instantly crash and reset the server?

Why isn't there some sort of save world system, similar to what Meow has? Maybe even some QoL mods.

Why is it that if you manage to survive for over one hundred days, or even more, on Klei's own public servers, do new game versions shut down the server and reset it, with no way for the players to save their world and rejoin later?

I don't understand why Klei doesn't care, when the fixes are very simple.

  • Like 2
2 hours ago, RetRunt said:

Why is it that if you manage to survive for over one hundred days, or even more, on Klei's own public servers, do new game versions shut down the server and reset it, with no way for the players to save their world and rejoin later?

Tbf this one is more likely to keep klei official pubs more catered to newer players rather than more experienced players highjacking a public server.

  • Like 1

你好JesseB,我很喜欢你更新后的小恶魔,最近也在体验这名角色。请问为什么沃托克斯的灵魂罐子不能和往常的“罐子”一样,例如极地熊獾桶或女武神的歌谱罐,反而是可以被视为建筑破坏的呢?有时遇到会破坏建筑的生物在战斗后摧毁小恶魔的罐子,作为角色专属物品的待遇可能有点不合理,请考虑是否应保留建筑属性:wilson_cry:

Hello JesseB, I really like your updated little devil and have been experiencing this character recently. May I ask why the soul jar of Votox cannot be considered as architectural damage, unlike the usual "jars" such as the polar bear badger barrel or the Valkyrie's songbook jar? Sometimes encountering creatures that can damage buildings and destroy the little devil's jar after battle, the treatment as a character exclusive item may be a bit unreasonable. Please consider whether to retain the building attribute:wilson_cry:

1.png

  • Like 3

请答复小恶魔罐子是否应该继续保留可被摧毁的特性,即使你仍然想让罐子可破坏,感谢你JesseB

Please reply whether the Little Devil's Jar should continue to retain its destructible feature, even if you still want the jar to be destructible. Thank you, Jesse B

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