WilsonHiggs Posted March 5, 2025 Share Posted March 5, 2025 The intention behind wes was to add a character with less power, no benefits and some inconvenience to bring a more challenging version of the game. For that reason giving to him a skill tree per se might not make sense Lets be honest. This skill tree will be controversial because, is a character meant to make the game harder so it will be impossible to make everyone happy. As seen when his refresh Some was released: some players will complain about he having useful perks, others wont be happy because he didnt got strong perks, others dont see him challenging enough, etc Gladly this character isnt as popular as others that have bring a lot of noise lately so, at the end, you can do whatever you prefer and it wont be a huge drama Anyway, i think there can be a solution for the oxymoron behind being a character meant to be a bad character and having to develope a skill tree for him: downside tree! Let the player customize their challenge character there are many factors that could be customized about characters. Some could be the following: - skill points related to increase the damage taken from epic mobs, mobs, temperature (this could be good world settings too) - there can be a point to make you receive flat true damage (not blocked by armor, planar armor, snutle shell or bone armor) per enemy hit - long animations from healing items - longer eating animations - number of hounds and worms from waves and how often they come or even make it so you are more likely to receive one after some minutes of aggro from a epic tagged mob - reduced sleeping time from pan flutes - there could be downsides from other characters. Like wes, for hanging so much arround them is getting suggestive about others crazes. Warly's, wurt's, Wigfrid's or wormwood's would be very fitting - gestals not only make you groggy but also deal damage when they hit you - being uneable to hire any mob - sweaty hands. The opposite of strong grip from wurt's perks, he gets nervous while fighting so, even if isnt wet, his weapon have a chance of slip away - Rocks from earthquakes being focused to him (why isnt this base kit like the lighting back luck one?) - his shadow (affinity) aversion could be like "the queen doesnt see you as an useful pawn so she tries to kill you faster when in completely darkness and sens more sanity monsters against you And i bet there are many discarded downsides from old character developments that could have their room here. The possibilities of having fun silly stuff or game changing downsides are endless. not every character needs to end up being stronger after the skill tree are finished Link to comment https://forums.kleientertainment.com/forums/topic/164661-wes-skill-tree-idea/ Share on other sites More sharing options...
Well-met Posted March 6, 2025 Share Posted March 6, 2025 it's a brave and original idea but this is never going to pass under the baby-ification of the playerbase in recent years. The beta forum would just drown in cries under the guise that Wes "brings the team down" with this skill tree, completely unaware of his roots and purpose in dont starve. Another point to consider is klei has not insisted on any downside during his refresh and infact only buffed him. It's very likely they will keep that route. Link to comment https://forums.kleientertainment.com/forums/topic/164661-wes-skill-tree-idea/#findComment-1804487 Share on other sites More sharing options...
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