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Could the world difficulty setting have more impact?


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Before we begin, I want you to know that I used a translator. I want to be able to communicate politely, but because of the translator, I can only speak simple sentence patterns. I hope you can understand and tolerate.

When I started comparing Seven Days to die, another sandbox game, to DST, I found that there were six different levels of difficulty in Seven Days to die, each with different damage ratios for players and monsters.

 

 

                                         different damage ratios in different difficulty in Seven days to die

 

1

2

3

4

5

6

player

200%

150%

100%

83%

66%

50%

zombie

50%

75%

100%

150%

200%

250%

 Then let's look at DST, which has five levels of difficulty, but all seem to affect the surface world, not the caves (maybe? I didn't feel it), and the fighting was barely affected.

I've played a lot of sandbox games, and I have friends that I play with. Most of my friends played Minecraft, and they saw me playing DST, and they wanted to try it out.  Even though I've talked about the difficulty of the game, even though we've played minecraft, which is also a sandbox game, and even though I've had some experience with it, we've died a lot. Of course we live for 70days, but still didn't hit the Ancient Fuelweaver.

 

I was thinking, we are all people with some sandbox experience, and we still find it difficult at the beginning of the DST. So it may not be that we are too weak, but the game itself is not very friendly to new people, especially the difficulty of the choice does not affect the damage and health of the monster, is this a little too unreasonable?

Especially single-player DST players, I am afraid that most of them leave in winter.

Therefore, I hope that klei can learn from the practice of seven days to die, and adjust the damage ratio according to the difficulty. Even if you do not do this, there should be a setting that affects the health of the main Boss, and the single DST player really does not know how to play tens of thousands of blood bosses.

 

 

 

Chosing game mode doesn't change some of the most impactful difficulty settings. You need to manually config the world settings to have stuff like not dying from hunger or temperature, receiving less damage, reviving at portal, having more resouces or less spawn in sanity monsters and hound waves

These plus the skill trees make a very friendly experience compared to other survivals

7 minutes ago, WilsonHiggs said:

Chosing game mode doesn't change some of the most impactful difficulty settings. You need to manually config the world settings to have stuff like not dying from hunger or temperature, receiving less damage, reviving at portal, having more resouces or less spawn in sanity monsters and hound waves

These plus the skill trees make a very friendly experience compared to other survivals

I think you bring up a good point that the game doesn't really make it clear what the difficulty options are. The playstyles are an easy mode, casual experience, standard experience, PvP experience, and challenge experience, but it really doesn't explain it that well, especially wilderness which is kinda pointless outside of niche situations and probably would fit better as a setting rather than a game mode.

4 hours ago, WilsonHiggs said:

These plus the skill trees make a very friendly experience compared to other survivals

7 days to die also has skill trees. And its skill trees are not universal in all savements so that you won't be unbeatable at the beginning of the game. But DST's skill tree in fact make many people feel unbeatable in the first Autumn.

Now if I had to turn off some creature spawns to make the game harder, I wouldn't be able to experience the full famine.

But the purpose I want to reduce the difficulty of the game is to experience the full content. This is very contradictory.

I feel so confused. Don't starve is a game that has been on sale for more than 10 years. Wasn't there any single player or designer who suggested that the game mode should affect the damage numbers?

2 hours ago, Xu XiuHong said:

7 days to die also has skill trees. And its skill trees are not universal in all savements so that you won't be unbeatable at the beginning of the game. But DST's skill tree in fact make many people feel unbeatable in the first Autumn.

Now if I had to turn off some creature spawns to make the game harder, I wouldn't be able to experience the full famine.

But the purpose I want to reduce the difficulty of the game is to experience the full content. This is very contradictory.

I feel so confused. Don't starve is a game that has been on sale for more than 10 years. Wasn't there any single player or designer who suggested that the game mode should affect the damage numbers?

Why would they? You have the settings. There isnt really a premade "easy mode" but many settings to customize every world, you just need to check those settings...

14 minutes ago, WilsonHiggs said:

Why would they? You have the settings. There isnt really a premade "easy mode" but many settings to customize every world, you just need to check those settings...

As you said, if I set the number of hostile creatures to "little" or "None", then I will not play the full content of DST. Can you imagine a DST without bosses?

The purpose I want to reduce the difficulty of the game is to play the full content. 

屏幕截图 2025-03-05 222255.png

6 minutes ago, Xu XiuHong said:

As you said, if I set the number of hostile creatures to "little" or "None", then I will not play the full content of DST. Can you imagine a DST without bosses?

The purpose I want to reduce the difficulty of the game is to play the full content. 

屏幕截图 2025-03-05 222255.png

... i didnt say that you must set to none optional bosses. How having them active or not affects the difficulty?

I said that there are many settings like changing the damage you received, how much you can suffer from insanity, etc but you ignored it and post that picture of optional bosses being set to none. For what purpose?

40 minutes ago, WilsonHiggs said:

... i didnt say that you must set to none optional bosses. How having them active or not affects the difficulty?

I said that there are many settings like changing the damage you received, how much you can suffer from insanity, etc but you ignored it and post that picture of optional bosses being set to none. For what purpose?

I'm beginning to suspect that you're not looking at the Settings, even though you seem to keep telling me to look at the Settings.

Everything you're talking about, Easy mode is set up, but I still die in battle. Now do you see the point? It's a fight! Not the famine weather, and the san, which is not hard for me.

All I ever talk about is fighting, but I wonder why you think I often die from weather, temperature, hunger, things that aren't so hard to avoid

49 minutes ago, WilsonHiggs said:

... i didnt say that you must set to none optional bosses. How having them active or not affects the difficulty?

I said that there are many settings like changing the damage you received, how much you can suffer from insanity, etc but you ignored it and post that picture of optional bosses being set to none. For what purpose?

If you are willing to reread my first answer, you will know that we have already lived 70 days, that is, a year.

Without fighting, DST is not that hard for me.

 

11 hours ago, Xu XiuHong said:

Of course we live for 70days, but still didn't hit the Ancient Fuelweaver.

.......

and the single DST player really does not know how to play tens of thousands of blood bosses.

 

 

 

 

No matter how little time you have, I think it's necessary to read the whole article. This will avoid a lot of unnecessary arguments and save time

 

maybe because I use the wrong grammar.

I think the last sentence is "single player have difficulty fighting bosses with tens of thousands of blood?

I need to sleep now. can't reply when i sleep.

51 minutes ago, Xu XiuHong said:

I'm beginning to suspect that you're not looking at the Settings, even though you seem to keep telling me to look at the Settings.

 

And im beginning to suspect that i shouldn't help you. There is literally a setting, that i already mentioned, that reduce the ammount of damage you receive

7 minutes ago, WilsonHiggs said:

And im beginning to suspect that i shouldn't help you. There is literally a setting, that i already mentioned, that reduce the ammount of damage you receive

ok, I am totally wrong. it seems that the relaxed world has choose the less damage, but I still feel hard when beating boss. I didn't play the survival mode, so I don't know that.

the jpg shows the default setting of relaxed world.

i am so sorry. I did see this button before, but i always thought it was unchangable

IMG_20250306_002439.jpg

In the survival mode, it is deflaut. I don't know that. Maybe you are always playing in survival mode, not knowing that easy mode is damage reduction.

But I do find it difficult, even in easy mode. My friends feel the same way.

 

i am sorry because of my rude

1 hour ago, Xu XiuHong said:

ok, I am totally wrong. it seems that the relaxed world has choose the less damage, but I still feel hard when beating boss. I didn't play the survival mode, so I don't know that.

the jpg shows the default setting of relaxed world.

i am so sorry. I did see this button before, but i always thought it was unchangable

IMG_20250306_002439.jpg

In the survival mode, it is deflaut. I don't know that. Maybe you are always playing in survival mode, not knowing that easy mode is damage reduction.

But I do find it difficult, even in easy mode. My friends feel the same way.

 

i am sorry because of my rude

The game will always be hard because the most impactful thing arent stats but knowledge. This game was meant to be a survival in which you need to try, fail, learn and repeat

There are the things from my 1st comment that make that experience less rough but the only way to make this game trully easy is by learning it (or using mods with absurd changes)

Simply be patience and enjoy the journey since you cant learn the game twice so i wouldnt be worry about ruining that experience simply for wanting to "win" but if you have more fun like that then you can do the changes i mentioned

There are no settings to change the power of the bosses tho, so the more you can do is chose the reduce damage setting and maybe put more resources so is easier to get armor and food to recover health

Honestly, Only thing I find to be tedious to learn without tutorials/wiki is the crockpot. You can very easily learn all items, if you feel so inclined. it takes hours of just blindly guessing what doesn't give you a fail dish like Steamed twigs, or Wet goop to fully figure out the crockpot. It's a whole another can of worms to later figure out how you can also get those dishes efficiently. You learn absolutely nothing from making Wet goop for the 12th time, other than "this results in nothing". At least we Have Warly, which lets you try random combinations any time. I find the crockpot to actually be fun to use as him because of that.

If you want to make the game easier specifically to fight bosses such as Deerclops or Klaus you can do that by changing the following settings:

Damage taken: Reduced. Sanity Monsters: None (Klei needs to add a setting that allows us choose how fast or how slowly we lose sanity when near bosses because just changing it to “none” isn’t any fun…)

Weather Damage: Reduced or None, this will make Klauses heated elemental attacks less punishing.

But NONE of the settings you can toggle lower the bosses health which could easily be solved by either A adding an option to directly lower the bosses health, or B: Adding an option similar to reduced/increased damage taken, and allow us to change how much damage we the players can dish out to the enemies.

7 Days to Die & State of Decay 2 (two of the most brutal zombie games you can possibly play..) have a wide variety of difficulty settings as the OP mentions, that alters how easy/hard playing the game will be.

And I’ll now take this time to use my signature motto that these forums get sick of hearing me repeat..

”In a world full of options, Don’t Starve Together really could use a whole lot more options.”

Best advice I can give is to bring more food with you to recover HP (like Pierogi) and to bring more armor in case your armor breaks mid-fight.

You really need to have a lot of food and armor with you to beat the hard bosses of the game... Unless you're like, really good at beating them, of course.

DS原本是以“困难生存”为主题来吸引玩家的,因此一些“困难”还是有必要的;如果你想降低难度的话,你可以考虑将世界设置为轻松或无尽以及调整“冒险家一栏”里的内容。另外,部分攻略内容可能会要求玩家在第几天完成某事,如果你觉得比较困难,可以晚几天、一季或一年,转而利用这些时间收集更多的物资、做更充分的准备也是没问题的。

20 hours ago, WilsonHiggs said:

...我没说你必须不选老板。如何使他们积极或不影响困难?

我说过有很多设置,比如改变你所受到的伤害,改变你精神错乱的程度等等,但是你忽略了它,并且张贴了选择性老板被设置为零的图片。为了什么目的?

Thank you for your willingness to help this new player. You know, not all new players know exactly where and what each setting is at the beginning, I don't think this new player is out of bad purpose, he just needs more detailed guidance. But I think he knows that now. Thank you again for your patience in helping this new player.

:wickerbottomthanks:

22 minutes ago, linabagel said:

DS原本是以“困难生存”为主题来吸引玩家的,因此一些“困难”还是有必要的;如果你想降低难度的话,你可以考虑将世界设置为轻松或无尽以及调整“冒险家一栏”里的内容。另外,部分攻略内容可能会要求玩家在第几天完成某事,如果你觉得比较困难,可以晚几天、一季或一年,转而利用这些时间收集更多的物资、做更充分的准备也是没问题的。

Thank you for your willingness to help this new player. You know, not all new players know exactly where and what each setting is at the beginning, I don't think this new player is out of bad purpose, he just needs more detailed guidance. But I think he knows that now. Thank you again for your patience in helping this new player.

:wickerbottomthanks:

非常感谢:wilson_flower:

2 hours ago, loopuleasa said:

 

Tune boss health to multiply based on number of players you intend to play

https://steamcommunity.com/sharedfiles/filedetails/?id=3264380559&searchtext=boss+hp

 

Yes,I need this mod. Thank you.

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