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Let's talk about Floracrane


Kacpert25

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So, now that the Super Frenzy Molded Grave beta has been released I would like to talk about an issue with Regular and Imbued Floracrane.
Namely, the diametrically difference in their attacks.

Regular Floracrane has 2 attacks, ,,Kick Attack" and ,,Straighting Attack".

Floracrane - Kick Attack:

Floracrane - Straighting Attack:

Whereas Imbued Floracrane has 3 attacks, ,,Back Kick Attack" , ,,Divebeak Attack" and ,,Spinning Attack".

Imbued Floracrane - Back Kick Attack:

Imbued Floracrane - Divebeak Attack:

Imbued Floracrane - Spinning Attack:

As you can see, their attacks are completely different. Imbued Floracrane does not function like any other rot, having pools of improved attacks from its regular version. Instead, it has different attacks, making the Regular and Imbued versions behave like 2 completely different rots.

Of course, it is understandable where this difference comes from. In Rotwood's playtests, Imbued Floracrane had the attacks of his regular version, but over time they were removed.

(Disclaimer: The recordings below were taken from the youtube channel @Instant-Noodles)

Imbued Floracrane - Kick Attack (Old):

Imbued Floracrane - Straighting Attack (Old):

So now that I have presented the problem, I would like to propose unifying the attacks of the regular Floracrane with the Imbued version.

For example, ,,Kick Attack" could be changed to ,,Spinning Attack" and ,,Straighting Attack" to ,,Back Kick Attack".
The difference in these attacks with Regular Floracrane would be that it would not produce acid like the Imbued version.

That's all I wanted to say. Opinions under the post is welcome.

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