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Woby's UI kinda annoys me


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I like Klei making creative stuff but the Woby's interface for her interaction is kinda weird, It shows you 8 empty "badges" that can be filled by Woby skill tree upgrades, but only Big Woby alone can fill them all, little Woby and riding Woby will never have the full. You can still see what's behind the empty ones, but still annoys me having a display of action where I can use just some of them. I don't know if I'm the only one thinking that.

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full-button woby for the win and it's glorious

i imagine klei having 08 constant badges is for consistency, so you know where which skill will be no matter the tree choices. also they don't have to implement badges jumping around according to which skill you take

but i do get how you feel

it is 500% better than originally when the buttons were jumping around depending on what you had unlocked/what was available at that moment. This is so the buttons are consistently in the same slot so you aren't constantly pressing the wrong buttons.

Just now, Dyzrespect said:

it is 500% better than originally when the buttons were jumping around depending on what you had unlocked/what was available at that moment. This is so the buttons are consistently in the same slot so you aren't constantly pressing the wrong buttons.

I think Wendy is like that too. It really threw me off when I did one run without team spirit 3 and then the next run with it and suddenly having to relearn where each of the buttons are

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