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Well, the problem is simple, when I drop one of the modded items, it does not show any image, but I can still pick them up again and the items work as they should. I think I should also say that I am using an item template, and the overwritten items work completely fine, but the ones I created after that are the trouble. Any advice helps.

7 hours ago, Nehuen721 said:

Well, the problem is simple, when I drop one of the modded items, it does not show any image, but I can still pick them up again and the items work as they should. I think I should also say that I am using an item template, and the overwritten items work completely fine, but the ones I created after that are the trouble. Any advice helps.

The problem is in the animations. You may have specified an incorrect build & bank or the animation is not idle
image.png.167fec3afdf01acd3e92770b7242246b.png

On 2/23/2025 at 7:15 AM, GodIess said:

The problem is in the animations. You may have specified an incorrect build & bank or the animation is not idle

Well, sorry, I never really used Spriter for more than checking, so, after assigning a folder, is it supposed to not have anything?

 

Mine looks like this, and I'm not really sure if it's supposed to say Entity_000 or NewAnimation. Also, I think I already did the code correctly but since it doesn't show in spriter nor in game this is also a problemthis 

24 minutes ago, Nehuen721 said:

Well, sorry, I never really used Spriter for more than checking, so, after assigning a folder, is it supposed to not have anything?

 

Mine looks like this, and I'm not really sure if it's supposed to say Entity_000 or NewAnimation. Also, I think I already did the code correctly but since it doesn't show in spriter nor in game this is also a problemthis 

nothing bad. Spriter is a pretty broken thing. Instead of NevAnimation, write idle. And rename entity_000 to the name of your item, for example megaaxe. The fact that there is no texture may mean that it is not in the folder or you did not replace the existing texture but added another one.

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